WiiFlow_Lite/source/memory/mem2.hpp
fix94.1 3bc03871fe -fixed a mixed up background (thanks ayatus)
-set wiiflow version to beta 4.2.2
-added another memory manager just for wii games and banners
-changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes
-optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
2014-02-28 23:11:02 +00:00

36 lines
786 B
C++

#ifndef __MEM2_HPP
#define __MEM2_HPP
#ifdef __cplusplus
extern "C"
{
#endif
void MEM_init();
void *MEM1_lo_alloc(unsigned int s);
void MEM1_lo_free(void *p);
unsigned int MEM1_lo_freesize();
void *MEM1_alloc(unsigned int s);
void *MEM1_memalign(unsigned int a, unsigned int s);
void *MEM1_realloc(void *p, unsigned int s);
void MEM1_free(void *p);
unsigned int MEM1_freesize();
void MEM2_lo_free(void *p);
void *MEM2_lo_alloc(unsigned int s);
void MEM2_free(void *p);
void *MEM2_alloc(unsigned int s);
void *MEM2_memalign(unsigned int /* alignment */, unsigned int s);
void *MEM2_realloc(void *p, unsigned int s);
unsigned int MEM2_usableSize(void *p);
unsigned int MEM2_freesize();
#ifdef __cplusplus
}
#endif
#endif // !defined(__MEM2_HPP)