WiiFlow_Lite/source/main.cpp
fix94.1 45441ded06 -BETA wiiflow saves ios settings on the NAND from now on, so
loading up wiiflow is much faster if you use force cIOS load,
you can actually delete, move, copy or whatever the save directly
from the system menu like a normal game save (may more things will
be done in the future this way)
2012-12-26 23:22:44 +00:00

120 lines
3.2 KiB
C++

#include <ogc/system.h>
#include <unistd.h>
#include "const_str.hpp"
#include "booter/external_booter.hpp"
#include "channel/nand.hpp"
#include "channel/nand_save.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.hpp"
#include "gui/video.hpp"
#include "gui/text.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios_gen.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/sys.h"
#include "loader/wbfs.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "menu/menu.hpp"
#include "memory/memory.h"
CMenu mainMenu;
bool useMainIOS = false;
volatile bool NANDemuView = false;
volatile bool networkInit = false;
int main(int argc, char **argv)
{
mainIOS = DOL_MAIN_IOS;
__exception_setreload(10);
Gecko_Init(); //USB Gecko and SD/WiFi buffer
gprintf(" \nWelcome to %s!\nThis is the debug output.\n", VERSION_STRING.c_str());
m_vid.init(); // Init video
MEM_init(); //Inits both mem1lo and mem2
DeviceHandle.Init();
NandHandle.Init();
char *gameid = NULL;
bool Emulator_boot = false;
bool iosOK = false;
for(u8 i = 0; i < argc; i++)
{
if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
{
while(argv[i][0] && !isdigit(argv[i][0]))
argv[i]++;
if (atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
mainIOS = atoi(argv[i]);
}
else if(strlen(argv[i]) == 6)
{
gameid = argv[i];
for(u8 i = 0; i < 5; i++)
{
if(!isalnum(gameid[i]))
gameid = NULL;
}
}
else if(argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL)
Emulator_boot = true;
}
/* Init ISFS */
NandHandle.Init_ISFS();
if(InternalSave.CheckSave()) /* Maybe new IOS settings */
InternalSave.LoadIOS();
/* Handle (c)IOS Loading */
if(neek2o() || Sys_DolphinMode()) /* wont reload anythin */
iosOK = loadIOS(IOS_GetVersion(), false);
else if(useMainIOS && CustomIOS(IOS_GetType(mainIOS))) /* Requested */
iosOK = loadIOS(mainIOS, false) && CustomIOS(CurrentIOS.Type);
else /* safe reload to the default IOS */
iosOK = NandHandle.LoadDefaultIOS();
// Init
Sys_Init();
Sys_ExitTo(EXIT_TO_HBC);
DeviceHandle.MountAll();
m_vid.waitMessage(0.15f);
Open_Inputs();
mainMenu.init();
if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode())
{
if(useMainIOS || !DeviceHandle.UsablePartitionMounted())
{
useMainIOS = false;
mainMenu.TempLoadIOS();
iosOK = CustomIOS(CurrentIOS.Type);
}
}
if(CurrentIOS.Version == mainIOS)
useMainIOS = true; //Needed for later checks
if(!iosOK)
mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
else if(!DeviceHandle.UsablePartitionMounted())
mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
else if(WDVD_Init() < 0)
mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
else
{
writeStub();
if(Emulator_boot)
mainMenu.m_Emulator_boot = true;
if(gameid != NULL && strlen(gameid) == 6)
mainMenu.directlaunch(gameid);
else
mainMenu.main();
}
//Exit WiiFlow, no game booted...
mainMenu.cleanup();
ShutdownBeforeExit();
Sys_Exit();
return 0;
}