mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 17:15:06 +01:00
a36fab3cdd
-made wait animation faster -removed a few unneeded lines in the wait message code -fixed booting wii games from disc -fixed possible bug in wii game launching in general -gecko output again on wii game booting -converted alot of spaces to tabs, fitting the general wiiflow coding style -general cleaning up things
94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* for WiiXplorer 2010
|
|
***************************************************************************/
|
|
#ifndef BUFFER_CIRCLE_HPP_
|
|
#define BUFFER_CIRCLE_HPP_
|
|
|
|
#include <vector>
|
|
#include <gctypes.h>
|
|
#include <string.h>
|
|
|
|
class BufferCircle
|
|
{
|
|
public:
|
|
//!> Constructor
|
|
BufferCircle();
|
|
//!> Destructor
|
|
~BufferCircle();
|
|
//!> Set circle size
|
|
void Resize(int size);
|
|
//!> Get the circle size
|
|
int Size() { return SoundBuffer.size(); };
|
|
//!> Set/resize the buffer size
|
|
void SetBufferBlockSize(int size);
|
|
//!> Remove a buffer
|
|
void RemoveBuffer(int pos);
|
|
//!> Set all buffers clear
|
|
void ClearBuffer();
|
|
//!> Free all buffers
|
|
void FreeBuffer();
|
|
//!> Switch to next buffer
|
|
void LoadNext();
|
|
//!> Get the current buffer
|
|
u8 * GetBuffer() { if(!Valid(which)) return 0; return SoundBuffer[which]; };
|
|
//!> Get a buffer at a position
|
|
u8 * GetBuffer(int pos) { if(!Valid(pos)) return NULL; else return SoundBuffer[pos]; };
|
|
//!> Get next buffer
|
|
u8 * GetNextBuffer() { if(Size() <= 0) return 0; else return SoundBuffer[(which+1) % Size()]; };
|
|
//!> Get previous buffer
|
|
u8 * GetLastBuffer() { if(Size() <= 0) return 0; else return SoundBuffer[(which+Size()-1) % Size()]; };
|
|
//!> Get current buffer size
|
|
u32 GetBufferSize() { if(!Valid(which)) return 0; else return BufferSize[which]; };
|
|
//!> Get buffer size at position
|
|
u32 GetBufferSize(int pos) { if(!Valid(pos)) return 0; else return BufferSize[pos]; };
|
|
//!> Get previous buffer size
|
|
u32 GetLastBufferSize() { if(Size() <= 0) return 0; else return BufferSize[(which+Size()-1) % Size()]; };
|
|
//!> Is current buffer ready
|
|
bool IsBufferReady() { if(!Valid(which)) return false; else return BufferReady[which]; };
|
|
//!> Is a buffer at a position ready
|
|
bool IsBufferReady(int pos) { if(!Valid(pos)) return false; else return BufferReady[pos]; };
|
|
//!> Is next buffer ready
|
|
bool IsNextBufferReady() { if(Size() <= 0) return false; else return BufferReady[(which+1) % Size()]; };
|
|
//!> Is last buffer ready
|
|
bool IsLastBufferReady() { if(Size() <= 0) return false; else return BufferReady[(which+Size()-1) % Size()]; };
|
|
//!> Set a buffer at a position to a ready state
|
|
void SetBufferReady(int pos, bool st);
|
|
//!> Set the buffersize at a position
|
|
void SetBufferSize(int pos, int size);
|
|
//!> Get the current position in the circle
|
|
u16 Which() { return which; };
|
|
protected:
|
|
//!> Check if the position is a valid position in the vector
|
|
bool Valid(int pos) { return !(pos < 0 || pos >= Size()); };
|
|
|
|
u16 which;
|
|
u32 BufferBlockSize;
|
|
std::vector<u8 *> SoundBuffer;
|
|
std::vector<u32> BufferSize;
|
|
std::vector<bool> BufferReady;
|
|
};
|
|
|
|
#endif
|