WiiFlow_Lite/source/homebrew/homebrew.cpp
fix94.1 971b5bdb52 -improved jpg support, now the cover width and height dont need
to be divisible with 4 anymore, you can use what you want
-moved sound buffers back in mem2, idk but for wiiflow it gives
a better result
-added mem2 memalign placeholder for new memory manager (after
a week still everything but finished)
-updated other small things, cleaned up source structure a bit
2012-08-05 13:48:15 +00:00

142 lines
2.8 KiB
C++

#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <string.h>
#include <ogc/machine/processor.h>
#include <vector>
#include <string>
#include "gecko/gecko.h"
#include "memory/mem2.hpp"
#include "memory/smartptr.hpp"
#define EXECUTE_ADDR ((u8 *)0x92000000)
#define BOOTER_ADDR ((u8 *)0x93000000)
#define ARGS_ADDR ((u8 *)0x93200000)
using namespace std;
extern const u8 app_booter_bin[];
extern const u32 app_booter_bin_size;
extern const u8 stub_bin[];
extern const u32 stub_bin_size;
typedef void (*entrypoint) (void);
extern "C" { void __exception_closeall(); }
u32 buffer_size = 0;
static vector<string> Arguments;
bool IsDollZ (u8 *buff)
{
u8 dollz_stamp[] = {0x3C};
int dollz_offs = 0x100;
int ret = memcmp (&buff[dollz_offs], dollz_stamp, sizeof(dollz_stamp));
if (ret == 0)
return true;
return false;
}
void AddBootArgument(const char * argv)
{
string arg(argv);
Arguments.push_back(arg);
}
int LoadHomebrew(const char *filepath)
{
if(!filepath)
return -1;
FILE *file = fopen(filepath ,"rb");
if(!file)
return -2;
fseek(file, 0, SEEK_END);
u32 filesize = ftell(file);
rewind(file);
buffer_size = filesize;
fread(EXECUTE_ADDR, 1, buffer_size, file);
DCFlushRange(EXECUTE_ADDR, buffer_size);
fclose(file);
return 1;
}
static int SetupARGV(struct __argv * args)
{
if(!args)
return -1;
bzero(args, sizeof(struct __argv));
args->argvMagic = ARGV_MAGIC;
u32 argc = 0;
u32 position = 0;
u32 stringlength = 1;
/** Append Arguments **/
for(u32 i = 0; i < Arguments.size(); i++)
stringlength += Arguments[i].size()+1;
args->length = stringlength;
//! Put the argument into mem2 too, to avoid overwriting it
args->commandLine = (char *) ARGS_ADDR + sizeof(struct __argv);
/** Append Arguments **/
for(u32 i = 0; i < Arguments.size(); i++)
{
strcpy(&args->commandLine[position], Arguments[i].c_str());
position += Arguments[i].size() + 1;
argc++;
}
args->argc = argc;
args->commandLine[args->length - 1] = '\0';
args->argv = &args->commandLine;
args->endARGV = args->argv + 1;
Arguments.clear();
return 0;
}
void writeStub()
{
/* Clear potential homebrew channel stub */
memset((void*)0x80001800, 0, 0x1800);
/* Copy our own stub into memory */
memcpy((void*)0x80001800, stub_bin, stub_bin_size);
DCFlushRange((void*)0x80001800, stub_bin_size);
}
int BootHomebrew()
{
struct __argv args;
if (!IsDollZ(EXECUTE_ADDR))
SetupARGV(&args);
memcpy(BOOTER_ADDR, app_booter_bin, app_booter_bin_size);
DCFlushRange(BOOTER_ADDR, app_booter_bin_size);
entrypoint exeEntryPoint = (entrypoint)BOOTER_ADDR;
u32 cookie;
memmove(ARGS_ADDR, &args, sizeof(args));
DCFlushRange(ARGS_ADDR, sizeof(args) + args.length);
/* cleaning up and load dol */
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
_CPU_ISR_Disable(cookie);
__exception_closeall();
exeEntryPoint();
_CPU_ISR_Restore(cookie);
return 0;
}