mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
17fa36e898
-removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
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#include <ogc/system.h>
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#include <unistd.h>
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#include "const_str.hpp"
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#include "booter/external_booter.hpp"
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#include "channel/nand.hpp"
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#include "channel/nand_save.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.hpp"
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#include "gui/video.hpp"
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#include "gui/text.hpp"
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#include "homebrew/homebrew.h"
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#include "loader/alt_ios_gen.h"
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#include "loader/wdvd.h"
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#include "loader/alt_ios.h"
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#include "loader/sys.h"
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#include "loader/wbfs.h"
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#include "loader/cios.h"
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#include "loader/nk.h"
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#include "menu/menu.hpp"
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#include "memory/memory.h"
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bool useMainIOS = false;
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volatile bool NANDemuView = false;
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volatile bool networkInit = false;
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int main(int argc, char **argv)
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{
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MEM_init(); //Inits both mem1lo and mem2
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mainIOS = DOL_MAIN_IOS;// 249
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__exception_setreload(10);
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Gecko_Init(); //USB Gecko and SD/WiFi buffer
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gprintf(" \nWelcome to %s!\nThis is the debug output.\n", VERSION_STRING.c_str());
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m_vid.init(); // Init video
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DeviceHandle.Init();
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NandHandle.Init();
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char *gameid = NULL;
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bool iosOK = true;
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for(u8 i = 0; i < argc; i++)
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{
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if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
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{
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while(argv[i][0] && !isdigit(argv[i][0]))
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argv[i]++;
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if(atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
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mainIOS = atoi(argv[i]);
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}
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else if(strlen(argv[i]) == 6)
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{
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gameid = argv[i];
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for(u8 i = 0; i < 5; i++)
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{
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if(!isalnum(gameid[i]))
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gameid = NULL;
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}
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}
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}
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check_neek2o();
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/* Init ISFS */
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if(neek2o() || Sys_DolphinMode())
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NandHandle.Init_ISFS();
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else
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NandHandle.LoadDefaultIOS(); /* safe reload to preferred IOS */
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/* Maybe new IOS and Port settings */
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if(InternalSave.CheckSave())
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InternalSave.LoadSettings();
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/* Handle (c)IOS Loading */
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if(neek2o() || Sys_DolphinMode()) /* wont reload anythin */
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iosOK = loadIOS(IOS_GetVersion(), false);
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else if(useMainIOS && CustomIOS(IOS_GetType(mainIOS))) /* Requested */
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iosOK = loadIOS(mainIOS, false) && CustomIOS(CurrentIOS.Type);
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// Init
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Sys_Init();
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Sys_ExitTo(EXIT_TO_HBC);
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DeviceHandle.MountAll();
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m_vid.waitMessage(0.15f);
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Open_Inputs();
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mainMenu.init();
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if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode())
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{
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if(useMainIOS || !DeviceHandle.UsablePartitionMounted())
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{
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useMainIOS = false;
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mainMenu.TempLoadIOS();
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iosOK = CustomIOS(CurrentIOS.Type);
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}
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}
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if(CurrentIOS.Version == mainIOS)
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useMainIOS = true; //Needed for later checks
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if(!iosOK)
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mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
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else if(!DeviceHandle.UsablePartitionMounted())
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mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
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else if(WDVD_Init() < 0)
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mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
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else
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{
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writeStub();
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if(gameid != NULL && strlen(gameid) == 6)
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mainMenu.directlaunch(gameid);
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else
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mainMenu.main();
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//if mainMenu.init set exit=true then mainMenu.main while loop does nothing and returns to here to exit wiiflow
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}
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//Exit WiiFlow, no game booted...
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mainMenu.cleanup();// cleanup and clear memory
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ShutdownBeforeExit();// unmount devices and close inputs
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Sys_Exit();
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return 0;
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}
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