WiiFlow_Lite/source/memory
fix94.1 71064e3f77 -forgot to clear gecko sd file buffer on exit, could make problems
-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
2012-05-19 12:29:24 +00:00
..
mem2.cpp -forgot to clear gecko sd file buffer on exit, could make problems 2012-05-19 12:29:24 +00:00
mem2.hpp -forgot to clear gecko sd file buffer on exit, could make problems 2012-05-19 12:29:24 +00:00
mem2alloc.cpp -normally svn selects all changed files automatically, oh well... 2012-05-16 16:39:51 +00:00
mem2alloc.hpp mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
memory.h -right, I need to mark new files to commit, svn doesnt do that 2012-05-16 16:27:38 +00:00
smartalloc.cpp -cleaned up mem allocs a bit, also corrected wrong display of 2012-05-18 16:55:04 +00:00
smartptr.hpp -forgot to clear gecko sd file buffer on exit, could make problems 2012-05-19 12:29:24 +00:00