mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
f8a214fb3d
left for that still ;) -fixed that fatal memory bug, now memory usage looks correct :)
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* for WiiXplorer 2010
|
|
***************************************************************************/
|
|
#ifndef GUI_SOUND_H_
|
|
#define GUI_SOUND_H_
|
|
|
|
#include <gccore.h>
|
|
#include <string>
|
|
|
|
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
|
class GuiSound
|
|
{
|
|
public:
|
|
//!Constructor
|
|
GuiSound();
|
|
//!Copy Constructor
|
|
GuiSound(GuiSound *g);
|
|
//!Constructor
|
|
//!\param sound Pointer to the sound data
|
|
//!\param filesize Length of sound data
|
|
GuiSound(std::string filepath, int voice = -1);
|
|
GuiSound(const u8 * snd, u32 len, std::string name, bool allocated = false, int voice = -1);
|
|
//!Stops sound and frees all memory/closes files
|
|
void FreeMemory();
|
|
//!Destructor
|
|
~GuiSound();
|
|
//!Load a file and replace the old one
|
|
bool Load(const char * filepath);
|
|
//!Load a file and replace the old one
|
|
bool Load(const u8 * snd, u32 len, bool allocated = true);
|
|
//!For quick playback of the internal soundeffects
|
|
bool LoadSoundEffect(const u8 * snd, u32 len);
|
|
//!Start sound playback
|
|
void Play();
|
|
//!Start sound playback
|
|
void Play(int vol, bool restart = false);
|
|
//!Stop sound playback
|
|
void Stop();
|
|
//!Pause sound playback
|
|
void Pause();
|
|
//!Resume sound playback
|
|
void Resume();
|
|
//!Checks if a sound is currently loaded
|
|
//!\return true if sound is loaded, false otherwise
|
|
bool IsLoaded() { return sound != NULL; };
|
|
//!Get the filepath for finding sounds which already have an instance.
|
|
//!\return the current instance's filepath
|
|
std::string GetName() { return filepath; };
|
|
//!Checks if the sound is currently playing
|
|
//!\return true if sound is playing, false otherwise
|
|
bool IsPlaying();
|
|
//!Rewind the music
|
|
void Rewind();
|
|
//!Get sound volume
|
|
//!\returns the current sound volume
|
|
int GetVolume();
|
|
//!Set sound volume
|
|
//!\param v Sound volume (0-100)
|
|
void SetVolume(int v);
|
|
//!\param l Loop (true to loop)
|
|
void SetLoop(u8 l);
|
|
private:
|
|
//!Initializes the GuiSound object by setting the default values
|
|
void Init();
|
|
//!Special sound case for sound.bin
|
|
void UncompressSoundbin(const u8 * snd, u32 len, bool isallocated);
|
|
protected:
|
|
std::string filepath;
|
|
u8 *sound; //!< Pointer to the sound data
|
|
u32 length; //!< Length of sound data
|
|
s32 voice; //!< Currently assigned ASND voice channel
|
|
int volume; //!< Sound volume (0-100)
|
|
u8 loop; //!< Loop sound playback
|
|
u32 SoundEffectLength; //!< Check if it is an app soundeffect for faster playback
|
|
bool allocated; //!< Is the file allocated or not
|
|
};
|
|
|
|
void soundInit(void);
|
|
void soundDeinit(void);
|
|
|
|
#endif
|