mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
a36fab3cdd
-made wait animation faster -removed a few unneeded lines in the wait message code -fixed booting wii games from disc -fixed possible bug in wii game launching in general -gecko output again on wii game booting -converted alot of spaces to tabs, fitting the general wiiflow coding style -general cleaning up things
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/***************************************************************************
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* Copyright (C) 2009
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* ZipFile.cpp
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*
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* for Wii-FileXplorer 2009
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***************************************************************************/
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#ifndef _ZIPFILE_H_
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#define _ZIPFILE_H_
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#include "unzip.h"
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typedef struct
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{
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u64 offset; // ZipFile offset
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u64 length; // uncompressed file length in 64 bytes for sizes higher than 4GB
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bool isdir; // 0 - file, 1 - directory
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char filename[256]; // full filename
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} FileStructure;
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class ZipFile
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{
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public:
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//!Constructor
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ZipFile(const char *filepath);
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//!Destructor
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~ZipFile();
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//!Extract all files from a zip file to a directory
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//!\param dest Destination path to where to extract
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bool ExtractAll(const char *dest);
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protected:
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bool LoadList();
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unzFile File;
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unz_file_info cur_file_info;
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FileStructure *FileList;
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};
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#endif
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