mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
|
|
#ifndef __VIDEO_HPP
|
|
#define __VIDEO_HPP
|
|
|
|
#include <gccore.h>
|
|
#include <vector>
|
|
|
|
#include "smartptr.hpp"
|
|
#include "vector.hpp"
|
|
#include "texture.hpp"
|
|
|
|
using namespace std;
|
|
|
|
class CTexCoord
|
|
{
|
|
public:
|
|
float x;
|
|
float y;
|
|
public:
|
|
CTexCoord(void) { x = 0.f; y = 0.f; }
|
|
CTexCoord(float px, float py) { x = px; y = py; }
|
|
};
|
|
|
|
class CColor : public GXColor
|
|
{
|
|
public:
|
|
CColor(void) { r = 0; g = 0; b = 0; a = 0xFF; }
|
|
CColor(u8 pr, u8 pg, u8 pb) { r = pr; g = pg; b = pb; a = 0xFF; }
|
|
CColor(u8 pr, u8 pg, u8 pb, u8 pa) { r = pr; g = pg; b = pb; a = pa; }
|
|
CColor(u32 rgba8)
|
|
{
|
|
a = (rgba8 & 0xFF000000) >> 24;
|
|
r = (rgba8 & 0x00FF0000) >> 16;
|
|
g = (rgba8 & 0x0000FF00) >> 8;
|
|
b = rgba8 & 0x000000FF;
|
|
}
|
|
//int intVal() { return a << 24 | r << 16 | g << 8 | b; }
|
|
int intVal() { return r << 16 | g << 8 | b; }
|
|
bool operator==(const CColor &c) const { return c.r == r && c.g == g && c.b == b && c.a == a; }
|
|
bool operator!=(const CColor &c) const { return c.r != r || c.g != g || c.b != b || c.a != a; }
|
|
void blend(const CColor &src);
|
|
static CColor interpolate(const CColor &c1, const CColor &c2, u8 n);
|
|
};
|
|
|
|
class CVideo
|
|
{
|
|
public:
|
|
CVideo(void);
|
|
void init(void);
|
|
void prepare(void);
|
|
void setAA(u8 aa, bool alpha = false, int width = 0, int height = 0);
|
|
void prepareAAPass(int aaStep);
|
|
void render(void);
|
|
void renderAAPass(int aaStep);
|
|
void drawAAScene(bool fs = true);
|
|
void renderToTexture(STexture &tex, bool clear);
|
|
void cleanup(void);
|
|
void setup2DProjection(bool setViewPort = true, bool noScale = false);
|
|
u32 width(void) const { return m_rmode->fbWidth; }
|
|
u32 height(void) const { return m_rmode->efbHeight; }
|
|
u32 width2D(void) { return m_width2D; }
|
|
u32 height2D(void) { return m_height2D; }
|
|
bool wide(void) const { return m_wide; }
|
|
bool vid_50hz(void) const { return m_50hz; }
|
|
void set2DViewport(u32 w, u32 h, int x, int y);
|
|
void prepareStencil(void);
|
|
void renderStencil(void);
|
|
int stencilVal(int x, int y);
|
|
void hideWaitMessage();
|
|
void waitMessage(float delay);
|
|
void waitMessage(const vector<STexture> &tex, float delay, bool useWiiLight = true);
|
|
void waitMessage(const STexture &tex);
|
|
void CheckWaitThread(bool force = false);
|
|
s32 TakeScreenshot(const char *);
|
|
void shiftViewPort(float x, float y);
|
|
private:
|
|
GXRModeObj *m_rmode;
|
|
void *m_frameBuf[2];
|
|
int m_curFB;
|
|
void *m_fifo;
|
|
void *m_stencil;
|
|
float m_yScale;
|
|
u32 m_xfbHeight;
|
|
bool m_wide;
|
|
bool m_50hz;
|
|
u32 m_width2D;
|
|
u32 m_height2D;
|
|
int m_x2D;
|
|
int m_y2D;
|
|
u8 m_aa;
|
|
bool m_aaAlpha;
|
|
int m_aaWidth;
|
|
int m_aaHeight;
|
|
SmartBuf m_aaBuffer[8];
|
|
u32 m_aaBufferSize[8];
|
|
float m_vpX;
|
|
float m_vpY;
|
|
float m_vpW;
|
|
float m_vpH;
|
|
float m_waitMessageDelay;
|
|
bool m_showWaitMessage;
|
|
volatile bool m_showingWaitMessages;
|
|
bool m_useWiiLight;
|
|
vector<STexture> m_waitMessages;
|
|
//
|
|
static const int _stencilWidth;
|
|
static const int _stencilHeight;
|
|
static const float _jitter2[2][2];
|
|
static const float _jitter3[3][2];
|
|
static const float _jitter4[4][2];
|
|
static const float _jitter5[5][2];
|
|
static const float _jitter6[6][2];
|
|
static const float _jitter8[8][2];
|
|
private:
|
|
void _drawAASceneWithAlpha(float w, float h);
|
|
void _setViewPort(float x, float y, float w, float h);
|
|
void _clearScreen();
|
|
static void _showWaitMessages(CVideo *m);
|
|
private:
|
|
CVideo(const CVideo &);
|
|
};
|
|
|
|
#endif //!defined(__VIDEO_HPP)
|