WiiFlow_Lite/source/plugin/plugin.cpp
fix94.1 88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00

353 lines
9.2 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include "plugin.hpp"
#include "gui/text.hpp"
#include "gecko/gecko.h"
#include "devicemounter/PartitionHandle.h"
#include "devicemounter/DeviceHandler.hpp"
#include "types.h"
#include "crc32.h"
static const string emptyString;
static const string emptyString2("/");
static char* emptyChar = (char*)" ";
u32 ScummVM_magic;
void Plugin::init(string m_pluginsDir)
{
ScummVM_magic = 0;
pluginsDir = m_pluginsDir;
//Ready to add plugins
adding = true;
}
void Plugin::EndAdd()
{
adding = false;
}
void Plugin::Cleanup()
{
for(u8 pos = 0; pos < Plugins.size(); pos++)
{
if(Plugins[pos].BannerSound != NULL)
free(Plugins[pos].BannerSound);
}
}
bool Plugin::AddPlugin(Config &plugin)
{
if(!adding)
return false;
PluginOptions NewPlugin;
NewPlugin.DolName = plugin.getString("PLUGIN","dolFile","");
NewPlugin.coverFolder = plugin.getString("PLUGIN","coverFolder","");
sscanf(plugin.getString("PLUGIN","magic","").c_str(), "%08x", &NewPlugin.magicWord);
sscanf(plugin.getString("PLUGIN","coverColor","").c_str(), "%08x", &NewPlugin.caseColor);
NewPlugin.ReturnLoader = plugin.getBool("PLUGIN","ReturnLoader");
string PluginName = plugin.getString("PLUGIN","displayname","");
if(PluginName == emptyString || PluginName == emptyString2)
{
PluginName = NewPlugin.DolName;
PluginName.erase(PluginName.end() - 4, PluginName.end());
}
NewPlugin.DisplayName.fromUTF8(PluginName.c_str());
NewPlugin.consoleCoverID = plugin.getString("PLUGIN","consoleCoverID","");
string bannerfilepath = sfmt("%s/%s", pluginsDir.c_str(), plugin.getString("PLUGIN","bannerSound","").c_str());
ifstream infile;
infile.open(bannerfilepath.c_str(), ios::binary);
if(infile.is_open())
{
int size;
infile.seekg(0, ios::end);
size = infile.tellg();
infile.seekg(0, ios::beg);
//Don't free that, otherwise you would delete the sound
char* FileReadBuffer = (char*)malloc(size);
infile.read(FileReadBuffer, size);
NewPlugin.BannerSound = (u8*)FileReadBuffer;
NewPlugin.BannerSoundSize = size;
Plugins.push_back(NewPlugin);
infile.close();
return true;
}
else
{
NewPlugin.BannerSound = 0;
NewPlugin.BannerSoundSize = 0;
Plugins.push_back(NewPlugin);
}
return false;
}
s8 Plugin::GetPluginPosition(u32 magic)
{
for(u8 pos = 0; pos < Plugins.size(); pos++)
{
if(magic == Plugins[pos].magicWord)
return pos;
}
return -1;
}
bool Plugin::UseReturnLoader(u32 magic)
{
if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
return Plugins[Plugin_Pos].ReturnLoader;
return false;
}
u8* Plugin::GetBannerSound(u32 magic)
{
if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
return Plugins[Plugin_Pos].BannerSound;
return NULL;
}
u32 Plugin::GetBannerSoundSize()
{
//We call that directly after GetBannerSound, so no need to search for the magic again
if(Plugin_Pos >= 0)
return Plugins[Plugin_Pos].BannerSoundSize;
return 0;
}
char* Plugin::GetDolName(u32 magic)
{
if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
return (char*)Plugins[Plugin_Pos].DolName.c_str();
return emptyChar;
}
char* Plugin::GetCoverFolderName(u32 magic)
{
if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
return (char*)Plugins[Plugin_Pos].coverFolder.c_str();
return emptyChar;
}
bool Plugin::PluginExist(u8 pos)
{
if(pos < Plugins.size())
return true;
return false;
}
wstringEx Plugin::GetPluginName(u8 pos)
{
return Plugins[pos].DisplayName;
}
void Plugin::SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode)
{
if(pos < Plugins.size())
{
char PluginMagicWord[9];
snprintf(PluginMagicWord, sizeof(PluginMagicWord), "%08x", Plugins[pos].magicWord);
if(ForceMode == 1)
cfg.setBool("PLUGIN", PluginMagicWord, false);
else if(ForceMode == 2)
cfg.setBool("PLUGIN", PluginMagicWord, true);
else
cfg.setBool("PLUGIN", PluginMagicWord, cfg.getBool("PLUGIN", PluginMagicWord) ? false : true);
}
}
vector<bool> Plugin::GetEnabledPlugins(Config &cfg)
{
vector<bool> enabledPlugins;
char PluginMagicWord[9];
u8 enabledPluginsNumber = 0;
for(u8 i = 0; i < Plugins.size(); i++)
{
snprintf(PluginMagicWord, sizeof(PluginMagicWord), "%08x", Plugins[i].magicWord);
if(cfg.getBool("PLUGIN", PluginMagicWord, true))
{
enabledPluginsNumber++;
enabledPlugins.push_back(true);
}
else
enabledPlugins.push_back(false);
}
if(enabledPluginsNumber == Plugins.size())
enabledPlugins.clear();
return enabledPlugins;
}
u32 Plugin::getPluginMagic(u8 pos)
{
return Plugins[pos].magicWord;
}
vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
{
gprintf("Parsing scummvm.ini\n");
vector<dir_discHdr> gameHeader;
if(!ini.loaded())
return gameHeader;
ScummVM_magic = Plugins[Plugins.size()-1].magicWord;
string game(ini.firstDomain());
string GameName;
dir_discHdr tmp;
while(1)
{
if(game == emptyString || game == emptyString2)
break;
GameName = ini.getString(game, "description");
if(GameName == emptyString || GameName == emptyString2 ||
strncasecmp(ini.getWString(game, "path").toUTF8().c_str(), Device.c_str(), 2) != 0)
{
game = ini.nextDomain();
continue;
}
memset(&tmp, 0, sizeof(dir_discHdr));
strncpy((char*)tmp.id, "PLUGIN", sizeof(tmp.id));
tmp.casecolor = Plugins.back().caseColor;
wstringEx tmpString;
tmpString.fromUTF8(GameName.c_str());
wcsncpy(tmp.title, tmpString.c_str(), 64);
strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
gprintf("Found: %ls\n", tmp.title);
tmp.settings[0] = Plugins.back().magicWord;
tmp.type = TYPE_PLUGIN;
gameHeader.push_back(tmp);
game = ini.nextDomain();
}
return gameHeader;
}
/* Thanks to dimok for this */
vector<string> Plugin::CreateMplayerCEArguments(const char *filepath)
{
vector<string> args;
char dst[1024];
int i = 0;
char device[10];
while(filepath[i] != ':')
{
device[i] = filepath[i];
device[i+1] = 0;
i++;
}
char * ptr = (char *) &filepath[i];
while(ptr[0] != '/' || ptr[1] == '/')
ptr++;
if(strncmp(DeviceHandler::PathToFSName(filepath), "NTF", 3) == 0)
{
sprintf(dst, "ntfs:%s", ptr);
}
else if(strncmp(device, "usb", 3) == 0)
{
sprintf(dst, "usb:%s", ptr);
}
else
{
sprintf(dst, "%s:%s", device, ptr);
}
args.push_back(dst);
return args;
}
bool Plugin::isMplayerCE(u32 magic)
{
if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
return (Plugins[Plugin_Pos].magicWord == 0x4D504345);
return false;
}
bool Plugin::isScummVM(u32 magic)
{
return (magic == ScummVM_magic);
}
string Plugin::GenerateCoverLink(dir_discHdr gameHeader, string url, Config &Checksums)
{
Plugin_Pos = GetPluginPosition(gameHeader.settings[0]);
if(url.find(TAG_LOC) != url.npos)
url.replace(url.find(TAG_LOC), strlen(TAG_LOC), "EN");
if(url.find(TAG_CONSOLE) != url.npos)
url.replace(url.find(TAG_CONSOLE), strlen(TAG_CONSOLE), (Plugins[Plugin_Pos].consoleCoverID.size() ? Plugins[Plugin_Pos].consoleCoverID.c_str() : "nintendo"));
char gamePath[256];
if(string(gameHeader.path).find_last_of("/") != string::npos)
strncpy(gamePath, &gameHeader.path[string(gameHeader.path).find_last_of("/")+1], sizeof(gamePath));
else
strncpy(gamePath, gameHeader.path, sizeof(gamePath));
string cachedCRC = Checksums.getString("CHECKSUMS", gamePath, emptyString);
char crc_string[9];
if(cachedCRC != emptyString)
{
gprintf("CRC32 of %s is cached\n", gamePath);
snprintf(crc_string, sizeof(crc_string), "%s", cachedCRC.c_str());
}
else
{
gprintf("Generating CRC32 for %s\n", gamePath);
u32 buffer;
ifstream infile;
if(strstr(gameHeader.path, ".zip") != NULL)
{
infile.open(gameHeader.path, ios::binary);
infile.seekg(0x0e, ios::beg);
infile.read((char*)&buffer, 8);
infile.close();
snprintf(crc_string, sizeof(crc_string), "%08x", (u32)__builtin_bswap32(buffer));
}
else if(strstr(gameHeader.path, ".7z") != NULL)
{
infile.open(gameHeader.path, ios::binary);
infile.seekg(-8, ios::end);
while(infile.tellg())
{
infile.read((char*)&buffer, 8);
if(buffer == 0x00050111)
break;
infile.seekg(-9, ios::cur);
}
infile.seekg(-13, ios::cur);
infile.read((char*)&buffer, 8);
infile.close();
snprintf(crc_string, sizeof(crc_string), "%08x", (u32)__builtin_bswap32(buffer));
}
else
snprintf(crc_string, sizeof(crc_string), "%08x", crc32file(gameHeader.path));
Checksums.setString("CHECKSUMS", gamePath, crc_string);
Checksums.save();
}
url.replace(url.find(TAG_GAME_ID), strlen(TAG_GAME_ID), upperCase(crc_string).c_str());
gprintf("URL: %s\n", url.c_str());
return url;
}