mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 17:15:06 +01:00
3f55f129a6
-fixed using .wip codes in wii games -cleaned up this and that -more compatible way of fixing 002 error (thanks uLoader)
87 lines
1.8 KiB
C
87 lines
1.8 KiB
C
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#include <gccore.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <malloc.h>
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#include "wip.h"
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#include "gecko.h"
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static WIP_Code *CodeList = NULL;
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static u32 CodesCount = 0;
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static u32 ProcessedLength = 0;
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static u32 Counter = 0;
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void do_wip_code(u8 * dst, u32 len)
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{
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if(!CodeList)
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return;
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if(Counter < 3)
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{
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Counter++;
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return;
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}
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u32 i = 0;
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s32 n = 0;
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s32 offset = 0;
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for(i = 0; i < CodesCount; i++)
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{
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for(n = 0; n < 4; n++)
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{
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offset = CodeList[i].offset+n-ProcessedLength;
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if(offset < 0 || (u32)offset >= len)
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continue;
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if(dst[offset] == ((u8 *)&CodeList[i].srcaddress)[n])
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{
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dst[offset] = ((u8 *)&CodeList[i].dstaddress)[n];
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gprintf("WIP: %08X Address Patched.\n", CodeList[i].offset + n);
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}
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else
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{
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gprintf("WIP: %08X Address does not match with WIP entry.\n", CodeList[i].offset+n);
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gprintf("Destination: %02X | Should be: %02X.\n", dst[offset], ((u8 *)&CodeList[i].srcaddress)[n]);
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}
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}
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}
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ProcessedLength += len;
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Counter++;
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}
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//! for internal patches only
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//! .wip files override internal patches
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//! the codelist has to be freed if the set fails
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//! if set was successful the codelist will be freed when it's done
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bool set_wip_list(WIP_Code *list, int size)
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{
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if(CodeList == NULL && size > 0)
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{
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WIP_Code *newlist = malloc(size * sizeof(WIP_Code));
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memcpy(newlist, list, size * sizeof(WIP_Code));
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DCFlushRange(newlist, size * sizeof(WIP_Code));
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CodeList = newlist;
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CodesCount = size;
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return true;
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}
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return false;
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}
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void wip_reset_counter()
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{
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ProcessedLength = 0;
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//alternative dols don't need a skip. only main.dol.
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Counter = 3;
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}
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void free_wip()
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{
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if(CodeList != NULL)
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free(CodeList);
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CodesCount = 0;
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ProcessedLength = 0;
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}
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