WiiFlow_Lite/source/list/ListGenerator.hpp
Fledge68 12d21fa0a7 - now compiled with devkitppc r39-2 (GCC 11) and libogc 2.3.1-1
- updated libwolfssl
- many thanks to blackb0x
2021-09-06 14:16:45 -05:00

58 lines
2.2 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _LISTGENERATOR_HPP_
#define _LISTGENERATOR_HPP_
#include <string>
#include <vector>
#include <stdio.h>
#include "defines.h"
#include "types.h"
#include "config/config.hpp"
#include "loader/wbfs.h"
#include "loader/disc.h"
#include "gui/GameTDB.hpp"
#include "plugin/plugin.hpp"
class ListGenerator : public std::vector<dir_discHdr>
{
public:
void createSFList(u8 maxBtns, Config &m_sourceMenuCfg, const string& sourceDir);
void Init(const char *settingsDir, const char *Language, const char *plgnsDataDir);
void Clear();
void ParseScummvmINI(Config &ini, const char *Device, const char *datadir, const char *platform, const string& DBName, bool UpdateCache);
void CreateRomList(Config &platform_cfg, const string& romsDir, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
void CreateList(u32 Flow, const string& Path, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
u32 Color;
u32 Magic;
bool usePluginDBTitles;
private:
void OpenConfigs();
void CloseConfigs();
string gameTDB_Path;
string CustomTitlesPath;
string gameTDB_Language;
};
typedef void (*FileAdder)(char *Path);
void GetFiles(const char *Path, const std::vector<string>& FileTypes,
FileAdder AddFile, bool CompareFolders, u32 max_depth = 2, u32 depth = 1);
extern ListGenerator m_cacheList;
#endif /*_LISTGENERATOR_HPP_*/