mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
363 lines
11 KiB
C++
363 lines
11 KiB
C++
// Coverflow
|
|
|
|
#ifndef __COVERFLOW_HPP
|
|
#define __COVERFLOW_HPP
|
|
|
|
#include <ogcsys.h>
|
|
#include <gccore.h>
|
|
#include <string>
|
|
|
|
#include "wiiuse/wpad.h"
|
|
#include <ogc/pad.h>
|
|
|
|
#include "video.hpp"
|
|
#include "FreeTypeGX.h"
|
|
#include "text.hpp"
|
|
#include "config/config.hpp"
|
|
#include "loader/disc.h"
|
|
#include "loader/utils.h"
|
|
#include "music/gui_sound.h"
|
|
|
|
using namespace std;
|
|
|
|
enum Sorting
|
|
{
|
|
SORT_ALPHA,
|
|
SORT_GAMEID,
|
|
SORT_PLAYCOUNT,
|
|
SORT_LASTPLAYED,
|
|
SORT_WIFIPLAYERS,
|
|
SORT_PLAYERS,
|
|
SORT_MAX,
|
|
SORT_ESRB,
|
|
SORT_CONTROLLERS,
|
|
};
|
|
|
|
class CCoverFlow
|
|
{
|
|
public:
|
|
CCoverFlow(void);
|
|
~CCoverFlow(void);
|
|
//
|
|
bool init(const u8 *font, const u32 font_size, bool vid_50hz);
|
|
// Cover list management
|
|
void clear(void);
|
|
void shutdown(void);
|
|
void reserve(u32 capacity);
|
|
void addItem(dir_discHdr *hdr, const char *picPath, const char *boxPicPath, const char *blankBoxPicPath, int playcount = 0, unsigned int lastPlayed = 0);
|
|
bool empty(void) const { return m_items.empty(); }
|
|
//
|
|
bool start(const char *id = NULL);
|
|
void stopCoverLoader(bool empty = false);
|
|
void startCoverLoader(void);
|
|
//
|
|
void simulateOtherScreenFormat(bool s);
|
|
// Commands
|
|
void tick(void);
|
|
bool findId(const char *id, bool instant = false);
|
|
void pageUp(void);
|
|
void pageDown(void);
|
|
void nextLetter(wchar_t *c);
|
|
void prevLetter(wchar_t *c);
|
|
void nextPlayers(bool wifi, wchar_t *c);
|
|
void prevPlayers(bool wifi, wchar_t *c);
|
|
void nextID(wchar_t *c);
|
|
void prevID(wchar_t *c);
|
|
void left(void);
|
|
void right(void);
|
|
void up(void);
|
|
void down(void);
|
|
bool select(void);
|
|
void flip(bool force = false, bool f = true);
|
|
void cancel(void);
|
|
bool selected(void) const { return m_selected; }
|
|
void makeEffectTexture(const STexture * &bg);
|
|
void drawText(bool withRectangle = false);
|
|
void draw(void);
|
|
void drawEffect(void);
|
|
void hideCover(void);
|
|
void showCover(void);
|
|
void mouse(int chan, int x, int y);
|
|
bool mouseOver(int x, int y);
|
|
// Accessors for settings
|
|
void setCompression(bool enable) { m_compressTextures = enable; }
|
|
bool getBoxMode(void) const { return m_box;}
|
|
void setBufferSize(u32 numCovers);
|
|
void setTextures(const string &loadingPic, const string &loadingPicFlat, const string &noCoverPic, const string &noCoverPicFlat);
|
|
void setFont(const SFont &font, const CColor &color);
|
|
void setRange(u32 rows, u32 columns);
|
|
void setBoxMode(bool box);
|
|
void setHQcover(bool HQ);
|
|
void setTextureQuality(float lodBias, int aniso, bool edgeLOD);
|
|
void setCameraPos(bool selected, const Vector3D &pos, const Vector3D &aim);
|
|
void setCameraOsc(bool selected, const Vector3D &speed, const Vector3D &);
|
|
void setCoverScale(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er, const Vector3D &rowCenter);
|
|
void setCoverPos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er, const Vector3D &rowCenter);
|
|
void setCoverAngleOsc(bool selected, const Vector3D &speed, const Vector3D &);
|
|
void setCoverPosOsc(bool selected, const Vector3D &speed, const Vector3D &);
|
|
void setSpacers(bool selected, const Vector3D &left, const Vector3D &right);
|
|
void setDeltaAngles(bool selected, const Vector3D &left, const Vector3D &right);
|
|
void setAngles(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er, const Vector3D &rowCenter);
|
|
void setTitleAngles(bool selected, float left, float right, float center);
|
|
void setTitlePos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er);
|
|
void setTitleWidth(bool selected, float side, float center);
|
|
void setTitleStyle(bool selected, u16 side, u16 center);
|
|
void setColors(bool selected, const CColor &begColor, const CColor &endColor, const CColor &offColor);
|
|
void setFanartPlaying(const bool isPlaying);
|
|
void setFanartTextColor(const CColor textColor);
|
|
void setShadowColors(bool selected, const CColor ¢erColor, const CColor &begColor, const CColor &endColor, const CColor &offColor);
|
|
void setShadowPos(float scale, float x, float y);
|
|
void setMirrorAlpha(float cover, float title);
|
|
void setMirrorBlur(bool blur);
|
|
void setRowSpacers(bool selected, const Vector3D &top, const Vector3D &bottom);
|
|
void setRowDeltaAngles(bool selected, const Vector3D &top, const Vector3D &bottom);
|
|
void setRowAngles(bool selected, const Vector3D &top, const Vector3D &bottom);
|
|
void setCoverFlipping(const Vector3D &pos, const Vector3D &angle, const Vector3D &scale);
|
|
void setBlur(u32 blurResolution, u32 blurRadius, float blurFactor);
|
|
void setSorting(Sorting sorting);
|
|
//
|
|
void setSounds(GuiSound *flipSound, GuiSound *hoverSound, GuiSound *selectSound, GuiSound *cancelSound);
|
|
void setSoundVolume(u8 vol);
|
|
void stopSound(void);
|
|
//
|
|
void applySettings(void);
|
|
void setCachePath(const char *path, bool deleteSource, bool compress);
|
|
bool fullCoverCached(const char *id);
|
|
bool preCacheCover(const char *id, const u8 *png, bool full);
|
|
//
|
|
string getId(void) const;
|
|
string getNextId(void) const;
|
|
dir_discHdr * getHdr(void) const;
|
|
dir_discHdr * getNextHdr(void) const;
|
|
wstringEx getTitle(void) const;
|
|
u64 getChanTitle(void) const;
|
|
//
|
|
bool getRenderTex(void);
|
|
void setRenderTex(bool);
|
|
void RenderTex(void);
|
|
private:
|
|
enum DrawMode { CFDR_NORMAL, CFDR_STENCIL, CFDR_SHADOW };
|
|
struct SLayout
|
|
{
|
|
Vector3D camera;
|
|
Vector3D cameraAim;
|
|
Vector3D leftScale;
|
|
Vector3D rightScale;
|
|
Vector3D centerScale;
|
|
Vector3D rowCenterScale;
|
|
Vector3D leftPos;
|
|
Vector3D rightPos;
|
|
Vector3D centerPos;
|
|
Vector3D rowCenterPos;
|
|
Vector3D leftAngle;
|
|
Vector3D rightAngle;
|
|
Vector3D centerAngle;
|
|
Vector3D rowCenterAngle;
|
|
Vector3D leftSpacer;
|
|
Vector3D rightSpacer;
|
|
Vector3D leftDeltaAngle;
|
|
Vector3D rightDeltaAngle;
|
|
float txtLeftAngle;
|
|
float txtRightAngle;
|
|
float txtCenterAngle;
|
|
Vector3D txtLeftPos;
|
|
Vector3D txtRightPos;
|
|
Vector3D txtCenterPos;
|
|
float txtSideWidth;
|
|
float txtCenterWidth;
|
|
u16 txtSideStyle;
|
|
u16 txtCenterStyle;
|
|
Vector3D cameraOscSpeed;
|
|
Vector3D cameraOscAmp;
|
|
Vector3D coverOscASpeed;
|
|
Vector3D coverOscAAmp;
|
|
Vector3D coverOscPSpeed;
|
|
Vector3D coverOscPAmp;
|
|
CColor begColor;
|
|
CColor endColor;
|
|
CColor mouseOffColor;
|
|
CColor shadowColorCenter;
|
|
CColor shadowColorEnd;
|
|
CColor shadowColorBeg;
|
|
CColor shadowColorOff;
|
|
Vector3D topSpacer;
|
|
Vector3D bottomSpacer;
|
|
Vector3D topAngle;
|
|
Vector3D bottomAngle;
|
|
Vector3D topDeltaAngle;
|
|
Vector3D bottomDeltaAngle;
|
|
};
|
|
enum TexState { STATE_Loading, STATE_Ready, STATE_NoCover };
|
|
struct CItem
|
|
{
|
|
dir_discHdr *hdr;
|
|
string picPath;
|
|
string boxPicPath;
|
|
string blankBoxPicPath;
|
|
int playcount;
|
|
unsigned int lastPlayed;
|
|
STexture texture;
|
|
volatile bool boxTexture;
|
|
volatile enum TexState state;
|
|
//
|
|
CItem(dir_discHdr *itemHdr, const char *itemPic, const char *itemBoxPic, const char *itemBlankBoxPic, int playcount, unsigned int lastPlayed);
|
|
};
|
|
struct CCover
|
|
{
|
|
u32 index;
|
|
Vector3D scale;
|
|
Vector3D targetScale;
|
|
Vector3D angle;
|
|
Vector3D targetAngle;
|
|
Vector3D pos;
|
|
Vector3D targetPos;
|
|
CColor color;
|
|
CColor targetColor;
|
|
float txtAngle;
|
|
float txtTargetAngle;
|
|
Vector3D txtPos;
|
|
Vector3D txtTargetPos;
|
|
u8 txtColor;
|
|
u8 txtTargetColor;
|
|
CText title;
|
|
CColor shadowColor;
|
|
CColor targetShadowColor;
|
|
//
|
|
CCover(void);
|
|
};
|
|
enum CLRet { CL_OK, CL_ERROR, CL_NOMEM };
|
|
private:
|
|
Mtx m_projMtx;
|
|
Mtx m_viewMtx;
|
|
Vector3D m_cameraPos;
|
|
Vector3D m_cameraAim;
|
|
Vector3D m_targetCameraPos;
|
|
Vector3D m_targetCameraAim;
|
|
vector<CItem> m_items;
|
|
vector<CCover> m_covers;
|
|
int m_delay;
|
|
int m_minDelay;
|
|
int m_jump;
|
|
mutex_t m_mutex;
|
|
volatile bool m_loadingCovers;
|
|
volatile bool m_coverThrdBusy;
|
|
volatile bool m_moved;
|
|
//
|
|
volatile bool m_renderTex;
|
|
STexture *m_renderingTex;
|
|
//
|
|
volatile int m_hqCover;
|
|
bool m_selected;
|
|
int m_tickCount;
|
|
STexture m_loadingTexture;
|
|
STexture m_noCoverTexture;
|
|
STexture m_dvdSkin;
|
|
STexture m_dvdSkin_Red;
|
|
STexture m_dvdSkin_Black;
|
|
STexture m_dvdSkin_Yellow;
|
|
STexture m_dvdSkin_GreenOne;
|
|
STexture m_dvdSkin_GreenTwo;
|
|
// Settings
|
|
string m_pngLoadCover;
|
|
string m_pngLoadCoverFlat;
|
|
string m_pngNoCover;
|
|
string m_pngNoCoverFlat;
|
|
u32 m_numBufCovers;
|
|
SFont m_font;
|
|
CColor m_fontColor;
|
|
CColor m_fanartFontColor;
|
|
bool m_fanartPlaying;
|
|
bool m_box;
|
|
bool m_useHQcover;
|
|
bool m_dvdskin_loaded;
|
|
u32 m_range;
|
|
u32 m_rows;
|
|
u32 m_columns;
|
|
SLayout m_loNormal;
|
|
SLayout m_loSelected;
|
|
int m_mouse[WPAD_MAX_WIIMOTES];
|
|
bool m_hideCover;
|
|
bool m_compressTextures;
|
|
bool m_compressCache;
|
|
string m_cachePath;
|
|
bool m_deletePicsAfterCaching;
|
|
bool m_mirrorBlur;
|
|
float m_mirrorAlpha;
|
|
float m_txtMirrorAlpha;
|
|
float m_shadowScale;
|
|
float m_shadowX;
|
|
float m_shadowY;
|
|
STexture m_effectTex;
|
|
u32 m_blurRadius;
|
|
float m_blurFactor;
|
|
Vector3D m_flipCoverPos;
|
|
Vector3D m_flipCoverAngle;
|
|
Vector3D m_flipCoverScale;
|
|
u8 sndCopyNum;
|
|
GuiSound *m_flipSound;
|
|
GuiSound *m_hoverSound;
|
|
GuiSound *m_selectSound;
|
|
GuiSound *m_cancelSound;
|
|
u8 m_soundVolume;
|
|
float m_lodBias;
|
|
u8 m_aniso;
|
|
bool m_edgeLOD;
|
|
Sorting m_sorting;
|
|
private:
|
|
void _draw(DrawMode dm = CFDR_NORMAL, bool mirror = false, bool blend = true);
|
|
u32 _currentPos(void) const;
|
|
void _effectBg(const STexture * &tex);
|
|
void _effectBlur(bool vertical);
|
|
bool _effectVisible(void);
|
|
void _drawMirrorZ(void);
|
|
void _drawTitle(int i, bool mirror, bool rectangle);
|
|
void _drawCover(int i, bool mirror, CCoverFlow::DrawMode dm);
|
|
void _drawCoverFlat(int i, bool mirror, CCoverFlow::DrawMode dm);
|
|
void _drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm);
|
|
bool _checkCoverColor(char* gameID, const char* checkID[], int len);
|
|
void _updateTarget(int i, bool instant = false);
|
|
void _updateAllTargets(bool instant = false);
|
|
void _loadCover(int i, int item);
|
|
void _loadCoverTexture(int i);
|
|
void _coverTick(int i);
|
|
void _unselect(void);
|
|
Vector3D _cameraMoves(void);
|
|
Vector3D _coverMovesA(void);
|
|
Vector3D _coverMovesP(void);
|
|
STexture &_coverTexture(int i);
|
|
void _left(int repeatDelay, u32 step);
|
|
void _right(int repeatDelay, u32 step);
|
|
void _jump(void);
|
|
void _completeJump(void);
|
|
void _setJump(int j);
|
|
void _loadAllCovers(int i);
|
|
static bool _calcTexLQLOD(STexture &tex);
|
|
void _dropHQLOD(int i);
|
|
bool _loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover);
|
|
CLRet _loadCoverTex(u32 i, bool box, bool hq, bool blankBoxCover);
|
|
bool _invisibleCover(u32 x, u32 y);
|
|
void _instantTarget(int i);
|
|
void _transposeCover(vector<CCover> &dst, u32 rows, u32 columns, int pos);
|
|
|
|
void _stopSound(GuiSound * &snd);
|
|
void _playSound(GuiSound * &snd);
|
|
|
|
static bool _sortByPlayCount(CItem item1, CItem item2);
|
|
static bool _sortByLastPlayed(CItem item1, CItem item2);
|
|
static bool _sortByGameID(CItem item1, CItem item2);
|
|
static bool _sortByAlpha(CItem item1, CItem item2);
|
|
static bool _sortByPlayers(CItem item1, CItem item2);
|
|
static bool _sortByWifiPlayers(CItem item1, CItem item2);
|
|
|
|
private:
|
|
static int _coverLoader(CCoverFlow *cf);
|
|
static float _step(float cur, float tgt, float spd);
|
|
private:
|
|
CCoverFlow(const CCoverFlow &);
|
|
CCoverFlow &operator=(const CCoverFlow &);
|
|
};
|
|
|
|
extern CCoverFlow CoverFlow;
|
|
|
|
#endif // !defined(__COVERFLOW_HPP)
|