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https://github.com/Fledge68/WiiFlow_Lite.git
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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef CCACHE
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#define CCACHE
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#include <sys/types.h>
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#include <ogcsys.h>
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#include <fstream>
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#include <vector>
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#include "loader/disc.h"
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//#include "gecko.h"
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using namespace std;
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const char io[4][5] = {
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"wb",
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"rb",
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"ab",
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"wb",
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};
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enum CMode
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{
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SAVE,
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LOAD,
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ADD,
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REMOVE
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};
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class CCache
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{
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public:
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CCache(dir_discHdr &tmp, string path, u32 index, CMode mode); /* Load/Save One */
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CCache(vector<dir_discHdr> &list, string path, CMode mode); /* Load/Save All */
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CCache(vector<dir_discHdr> &list, string path, dir_discHdr tmp, CMode mode); /* Add One */
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CCache(vector<dir_discHdr> &list, string path, u32 index, CMode mode); /* Remove One */
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~CCache();
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private:
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void SaveAll(vector<dir_discHdr> list);
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void SaveOne(dir_discHdr tmp, u32 index);
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void LoadAll(vector<dir_discHdr> &list);
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void LoadOne(dir_discHdr &tmp, u32 index);
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void AddOne(vector<dir_discHdr> &list, dir_discHdr tmp);
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void RemoveOne(vector<dir_discHdr> &list, u32 index);
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FILE *cache;
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string filename;
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};
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#endif |