mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 13:51:51 +01:00
afdd19e591
r417 -> r417mod -Added very basic DML support (many thanks to the postloader code) -Re-added IOS reload -Added cIOS base 60, 70 and 80 as compatible ones for d2x v8+ r417mod -> r417mod2 -Fixed NTSC video mode r417mod2 -> r417mod3 -Fixed black wii game covers if no WiiTDB file exist, forcing to white now -Set default gamecube game cover to black -Added DML icon -Compressed all PNG files to save space -May fixed codedump if IOS58 games started from DVD (thanks entropy) -Allowing access to the homebrew screen while parental controls are enabled (thanks entropy) -Disable cover downloads while parental controls are enabled (thanks entropy) r417mod3 -> r417mod4 -fixed DML audio streaming if NAND emulator was enabled before -removed DVD boot from DML launch, makes boot process way faster (still needs a disc inserted) -Added base IOS58 to DVD launch list, may really fixes IOS58 games from DVD :P r417mod4 -> r417mod5 -added yellow covers for "Mario & Sonic at the London 2012 Olympic Games" PAL and NTSC-U -fixed black covers for "Pandora’s Tower: Until I Return to Your Side" and "Ikenie no Yoru" NTSC-J -removed some options in DML coverflow because they doesnt work -fixed global options in DML coverflow -fixed gametdb titles and synopsis (see http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/page__st__4515__p__3950858#entry3950858) -moved IOS selection to new page 4
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
#ifndef CACHEDLIST
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#define CACHEDLIST
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#include "list.hpp"
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#include "cache.hpp"
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#include "safe_vector.hpp"
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#include "gecko.h"
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using namespace std;
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enum {
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COVERFLOW_USB,
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COVERFLOW_CHANNEL,
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COVERFLOW_HOMEBREW,
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COVERFLOW_DML,
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COVERFLOW_MAX
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};
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template <typename T = dir_discHdr>
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class CachedList : public safe_vector<T>
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{
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public:
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void Init(string cachedir, string settingsDir, string curLanguage) /* Initialize Private Variables */
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{
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m_cacheDir = cachedir;
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m_settingsDir = settingsDir;
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m_curLanguage = m_lastLanguage = curLanguage;
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m_channelLang = m_lastchannelLang = curLanguage;
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m_loaded = false;
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m_database = "";
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m_update = false;
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for(u32 i = 0; i < COVERFLOW_MAX; i++)
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force_update[i] = false;
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}
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void Update(u32 view = COVERFLOW_MAX) /* Force db update on next load */
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{
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if(view == COVERFLOW_MAX)
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for(u32 i = 0; i < COVERFLOW_MAX; i++)
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force_update[i] = true;
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else
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force_update[view] = true;
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}
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void Load(string path, string containing);
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void LoadChannels(string path, u32 channelType);
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void Unload(){if(m_loaded) {this->clear(); m_loaded = false; m_database = "";}};
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void Save() {if(m_loaded) CCache<T>(*this, m_database, SAVE);} /* Save All */
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void Get(T tmp, u32 index) {if(m_loaded) CCache<T>(tmp, m_database, index, LOAD);} /* Load One */
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void Set(T tmp, u32 index) {if(m_loaded) CCache<T>(tmp, m_database, index, SAVE);} /* Save One */
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void Add(T tmp) {if(m_loaded) CCache<T>(*this, m_database, tmp, ADD);} /* Add One */
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void Remove(u32 index) {if(m_loaded) CCache<T>(*this, m_database, index, REMOVE);} /* Remove One */
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void SetLanguage(string curLanguage) { m_curLanguage = m_channelLang = curLanguage; }
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private:
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string make_db_name(string path);
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bool m_loaded;
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bool m_update;
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bool m_wbfsFS;
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u8 force_update[COVERFLOW_MAX];
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CList<T> list;
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string m_database;
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string m_cacheDir;
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string m_settingsDir;
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string m_curLanguage;
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string m_lastLanguage;
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string m_channelLang;
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string m_lastchannelLang;
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};
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#endif |