WiiFlow_Lite/source/menu/menu_wbfs.cpp
Fledge68 19c11f1c85 - reverted change in 5.4.1 that made video output a little blurry.
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii.
- changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/
- removed dutag
- changed optimmization from from -os to -o2 to hopefully compile better.
- other minor code cleanup.
2020-03-19 17:38:32 -05:00

551 lines
17 KiB
C++

#include "menu.hpp"
#include "types.h"
#include "lockMutex.hpp"
#include "channel/nand.hpp"
#include "gc/gc.hpp"
#include "loader/wbfs.h"
#include "loader/wdvd.h"
#include "loader/gc_disc_dump.hpp"
#include "music/SoundHandler.hpp"
void CMenu::_hideWBFS(bool instant)
{
m_btnMgr.hide(m_wbfsLblTitle, instant);
m_btnMgr.hide(m_wbfsPBar, instant);
m_btnMgr.hide(m_wbfsBtnGo, instant);
m_btnMgr.hide(m_wbfsLblDialog);
m_btnMgr.hide(m_wbfsLblMessage);
for(u8 i = 0; i < ARRAY_SIZE(m_wbfsLblUser); ++i)
if(m_wbfsLblUser[i] != -1)
m_btnMgr.hide(m_wbfsLblUser[i], instant);
}
void CMenu::_showWBFS(CMenu::WBFS_OP op)
{
_setBg(m_wbfsBg, m_wbfsBg);
switch (op)
{
case WO_ADD_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop1", L"Install Game"));
break;
case WO_REMOVE_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop2", L"Delete Game"));
break;
case WO_FORMAT:
// m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop3", L"Format"));
break;
case WO_COPY_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop11", L"Copy Game"));
break;
};
m_btnMgr.show(m_wbfsLblTitle);
m_btnMgr.show(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblDialog);
for(u8 i = 0; i < ARRAY_SIZE(m_wbfsLblUser); ++i)
if(m_wbfsLblUser[i] != -1)
m_btnMgr.show(m_wbfsLblUser[i]);
}
static void slotLight(bool state)
{
if (state)
*(u32 *)0xCD0000C0 |= 0x20;
else
*(u32 *)0xCD0000C0 &= ~0x20;
}
void CMenu::_addDiscProgress(int status, int total, void *user_data)
{
CMenu &m = *(CMenu *)user_data;
m.m_progress = total == 0 ? 0.f : (float)status / (float)total;
// Don't synchronize too often
if(m.m_progress - m.m_thrdProgress >= 0.01f)
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"...", m.m_progress);
LWP_MutexUnlock(m.m_mutex);
}
}
void CMenu::_setThrdMsg(const wstringEx &msg, float progress)
{
if (m_thrdStop) return;
if (msg != L"...") m_thrdMessage = msg;
m_thrdMessageAdded = true;
m_thrdProgress = progress;
}
bool CMenu::_searchGamesByID(const char *gameId)
{
for(vector<dir_discHdr>::iterator itr = m_gameList.begin(); itr != m_gameList.end(); ++itr)
{
if(itr->type == TYPE_WII_GAME || itr->type == TYPE_GC_GAME)
if(strncmp(itr->id, gameId, 6) == 0)
return true;
}
return false;
}
void CMenu::GC_Messenger(int message, int info, char *cinfo)
{
if(message == 1)
m_thrdMessage = wfmt(_fmt("wbfsop23", L"Calculating space needed for %s...\n Please insert disc %d to continue"), cinfo, info);
else if(message == 2)
m_thrdMessage = wfmt(_fmt("wbfsop15", L"Calculating space needed for %s"), cinfo);
else if(message == 3)
m_thrdMessage = wfmt(_fmt("wbfsop16", L"Installing %s"), cinfo);
else if(message == 4)
m_thrdMessage = wfmt(_fmt("wbfsop17", L"Installing %s disc %d/2"), cinfo, info);
else if(message == 5)
m_thrdMessage = _t("wbfsop18", L"Don't try to trick me with a Wii disc!!");
else if(message == 6)
m_thrdMessage = _t("wbfsop19", L"This is not a GC disc!!");
else if(message == 7)
m_thrdMessage = wfmt(_fmt("wbfsop20", L"You inserted disc %d again!!"), info);
else if(message == 8)
m_thrdMessage = _t("wbfsop21", L"This is a disc of another game!!");
else if(message == 9)
m_thrdMessage = wfmt(_fmt("wbfsop22", L"Installing %s...\n Please insert disc 2 to continue"), cinfo);
else if(message == 10)
m_thrdMessage = _t("wbfsop25", L"Disc read error!! Please clean the disc");
else if(message == 11)
m_thrdMessage = _t("wbfsop26", L"Disc ejected!! Please insert disc again");
m_thrdMessageAdded = true;
}
void * CMenu::_gameInstaller(void *obj)
{
CMenu &m = *(CMenu *)obj;
int ret;
DeviceHandle.OpenWBFS(currentPartition);
if(!WBFS_Mounted())
{
m.m_thrdWorking = false;
return NULL;
}
u64 comp_size = 0, real_size = 0;
f32 free, used;
WBFS_DiskSpace(&used, &free);
WBFS_DVD_Size(&comp_size, &real_size);
if((f32)comp_size + (f32)128*1024 >= free * GB_SIZE)
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(wfmt(m._fmt("wbfsop10", L"Not enough space: %lld blocks needed, %i available"), comp_size, free), 0.f);
LWP_MutexUnlock(m.m_mutex);
//m.m_thrdWorking = false;
//ret = -1;
}
else
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
LWP_MutexUnlock(m.m_mutex);
ret = WBFS_AddGame(_addDiscProgress, obj);
LWP_MutexLock(m.m_mutex);
if(ret == 0)
m._setThrdMsg(m._t("wbfsop8", L"Game installed, press B to exit."), 1.f);
else
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
LWP_MutexUnlock(m.m_mutex);
slotLight(false);
}
WBFS_Close();
m.m_thrdWorking = false;
return NULL;
}
int CMenu::_GCgameInstaller()
{
GCDump m_gcdump;
bool skip = m_cfg.getBool(GC_DOMAIN, "skip_on_error", false);
bool comp = m_cfg.getBool(GC_DOMAIN, "compressed_dump", false);
bool wexf = m_cfg.getBool(GC_DOMAIN, "write_ex_files", false);
bool alig = m_cfg.getBool(GC_DOMAIN, "force_32k_align_files", false);
u32 nretry = m_cfg.getUInt(GC_DOMAIN, "num_retries", 5);
u32 rsize = 1048576; //1MB
if(skip)
rsize = 8192; // Use small chunks when skip on error is enabled
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize, DeviceName[currentPartition], gc_games_dir);
int ret;
m_progress = 0.f;
if(!DeviceHandle.IsInserted(currentPartition))
{
m_thrdWorking = false;
return -1;
}
char partition[6];
strcpy(partition, fmt("%s:/", DeviceName[currentPartition]));
u32 needed = 0;
ret = m_gcdump.CheckSpace(&needed, comp);
if(ret != 0)
{
_setThrdMsg(_t("wbfsop9", L"An error has occurred"), 1.f);
m_thrdWorking = false;
return ret;
}
if(m_gcdump.GetFreeSpace(partition, BL) <= needed)
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
_setThrdMsg(wfmt(_fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), needed, m_gcdump.GetFreeSpace(partition, BL)), 0.f);
ret = -1;
}
else
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
_setThrdMsg(L"", 0);
ret = m_gcdump.DumpGame();
if(ret == 0)
_setThrdMsg(_t("wbfsop8", L"Game installed"), 1.f);
else if( ret >= 0x30200)
_setThrdMsg(wfmt(_fmt("wbfsop12", L"DVDError(%d)"), ret), 1.f);
else if( ret > 0)
_setThrdMsg(wfmt(_fmt("wbfsop13", L"Game installed, but disc contains errors (%d)"), ret), 1.f);
else
_setThrdMsg(_t("wbfsop9", L"An error has occurred"), 1.f);
slotLight(true);
}
m_thrdWorking = false;
return ret;
}
void * CMenu::_GCcopyGame(void *obj)
{
CMenu &m = *(CMenu *)obj;
string GC_Path(CoverFlow.getHdr()->path);
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
else
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
char source[300];
strncpy(source, GC_Path.c_str(), sizeof(source));
source[299] = '\0';
char folder[50];
strncpy(folder, fmt(gc_games_dir, DeviceName[SD]), sizeof(folder));
folder[49] = '\0';
char target[300];
strncpy(target, fmt("%s/%s", folder, strrchr(source, '/') + 1), sizeof(target));
target[299] = '\0';
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
gprintf("Copying from:\n%s\nto:\n%s\n", source, target);
LWP_MutexUnlock(m.m_mutex);
fsop_MakeFolder(folder);
fsop_CopyFolder(source, target, _addDiscProgress, obj);
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(m._t("wbfsop14", L"Game copied, press Back to boot the game."), 1.f);
gprintf("Game copied.\n");
LWP_MutexUnlock(m.m_mutex);
slotLight(true);
m.m_thrdWorking = false;
return 0;
}
bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{
if(op == WO_ADD_GAME)
{
error(_t("wbfsoperr6", L"Install game is broken,\nplease use cleanrip."));
return false;
}
lwp_t thread = 0;
char GameID[7];
GameID[6] = '\0';
bool done = false;
bool upd_wii = false;
bool upd_gc = false;
bool upd_plgin = false;
bool upd_chan = false;
bool out = false;
u8 game_type = TYPE_WII_GAME;
const dir_discHdr *CF_Hdr = CoverFlow.getHdr();
char cfPos[7];
cfPos[6] = '\0';
strncpy(cfPos, CoverFlow.getNextId(), 6);
SetupInput();
_showWBFS(op);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, _t("wbfsop27", L"Or press 'B' to go back."));
switch (op)
{
case WO_ADD_GAME:
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfsadddlg", L"Please insert the disc you want to copy, then click on Go."));
break;
case WO_REMOVE_GAME:
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsremdlg", L"To permanently remove the game: %s, click on Go."), CoverFlow.getTitle().toUTF8().c_str()));
break;
case WO_FORMAT:
break;
case WO_COPY_GAME:
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfscpydlg", L"If you are sure you want to copy this game to SD, click on Go."));
break;
}
m_thrdStop = false;
m_thrdMessageAdded = false;
while(!m_exit)
{
_mainLoopCommon();
if((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
break;
else if(BTN_UP_PRESSED)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED)
m_btnMgr.down();
else if(BTN_A_PRESSED && !m_thrdWorking)
{
if(m_btnMgr.selected(m_wbfsBtnGo))
{
switch(op)
{
case WO_ADD_GAME:
TempLoadIOS();// switch to cios if using ios 58
m_btnMgr.hide(m_wbfsBtnGo, true);
m_btnMgr.show(m_wbfsPBar, true);
m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
m_btnMgr.show(m_wbfsLblMessage, true);
m_btnMgr.setText(m_wbfsLblMessage, L"");
if (Disc_Wait() < 0)
{
error(_t("wbfsoperr1", L"Disc_Wait failed"));
out = true;
break;
}
if (Disc_Open(false) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
out = true;
break;
}
if (Disc_IsWii() == 0)
{
//error(_t("wbfsoperr6", L"Install game is broken, please use cleanrip."));
//out = true;
//break;
Disc_ReadHeader(&wii_hdr);
memcpy(GameID, wii_hdr.id, 6);
if(_searchGamesByID(GameID))
{
error(_t("wbfsoperr4", L"Game already installed"));
out = true;
break;
}
game_type = TYPE_WII_GAME;
CoverFlow.clear();
strncpy(cfPos, GameID, 6);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, wii_hdr.title));
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 0);
done = true;
upd_wii = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
LWP_CreateThread(&thread, _gameInstaller, this, 0, 8 * 1024, 64);
}
else if(Disc_IsGC() == 0)
{
//error(_t("wbfsoperr6", L"Install game is broken, please use cleanrip."));
//out = true;
//break;
Disc_ReadGCHeader(&gc_hdr);
memcpy(GameID, gc_hdr.id, 6);
if(_searchGamesByID(GameID))
{
error(_t("wbfsoperr4", L"Game already installed"));
out = true;
break;
}
game_type = TYPE_GC_GAME;
CoverFlow.clear();
strncpy(cfPos, GameID, 6);
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 0);
done = true;
upd_gc = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
//LWP_CreateThread(&thread, (void *(*)(void *))_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
_start_pThread();
m_thrdMessage = wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, gc_hdr.title);
m_thrdMessageAdded = true;
_GCgameInstaller();
_stop_pThread();
/* restart inputs to resolve an issue */
Close_Inputs();
Open_Inputs();
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
}
else
{
error(_t("wbfsoperr3", L"This is not a Wii or GC disc!"));
out = true;
}
break;
case WO_REMOVE_GAME:
done = true;
if(CF_Hdr->type == TYPE_GC_GAME)
{
char GC_Path[1024];
GC_Path[1023] = '\0';
if(strcasestr(CF_Hdr->path, "boot.bin") != NULL)
{
strncpy(GC_Path, CF_Hdr->path, 1023);
*strrchr(GC_Path, '/') = '\0'; // remove /boot.bin from path
*strrchr(GC_Path, '/') = '\0'; // remove /sys folder from path
fsop_deleteFolder(GC_Path);
}
else
{
strncpy(GC_Path, CF_Hdr->path, 1023);
*strrchr(GC_Path, '/') = '\0'; // remove /game.iso from path
const char *cmp = fmt(gc_games_dir, DeviceName[currentPartition]);
if(strcasecmp(GC_Path, cmp) == 0)
fsop_deleteFile(CF_Hdr->path);
else
fsop_deleteFolder(GC_Path);
}
upd_gc = true;
}
else if(CF_Hdr->type == TYPE_PLUGIN)
{
fsop_deleteFile(CF_Hdr->path);
upd_plgin = true;
}
else if(CF_Hdr->type == TYPE_WII_GAME)
{
DeviceHandle.OpenWBFS(currentPartition);
WBFS_RemoveGame((u8*)&CF_Hdr->id, (char*)&CF_Hdr->path);
WBFS_Close();
upd_wii = true;
}
else if(CF_Hdr->type == TYPE_EMUCHANNEL)
{
if(CF_Hdr->settings[0] != 0x00010001)
{
error(_t("wbfsoperr5", L"Deleting this Channel is not allowed!"));
done = true;
out = true;
break;
}
const char *nand_base = NandHandle.GetPath();
fsop_deleteFolder(fmt("%s/title/%08x/%08x", nand_base, CF_Hdr->settings[0], CF_Hdr->settings[1]));
fsop_deleteFile(fmt("%s/ticket/%08x/%08x.tik", nand_base, CF_Hdr->settings[0], CF_Hdr->settings[1]));
upd_chan = true;
}
else /*who knows how but just block it*/
{
done = true;
out = true;
break;
}
if(m_cfg.getBool("GENERAL", "delete_cover_and_game", false))
RemoveCover(CF_Hdr->id);
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
m_btnMgr.setProgress(m_wbfsPBar, 1.f);
m_btnMgr.hide(m_wbfsLblDialog);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, _t("wbfsop7", L"Game deleted"));
done = true;
break;
case WO_FORMAT:
break;
case WO_COPY_GAME:
break;
}
if(out)
{
TempLoadIOS(IOS_TYPE_NORMAL_IOS);//restore to IOS 58 if not using cios
break;
}
}
}
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_wbfsLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_wbfsPBar, m_thrdProgress);
m_btnMgr.setText(m_wbfsLblMessage, wfmt(L"%i%%", (int)(m_thrdProgress * 100.f)));
if(!m_thrdWorking && op == WO_ADD_GAME)
{
WDVD_StopMotor();
TempLoadIOS(IOS_TYPE_NORMAL_IOS);//restore to IOS 58 if not using cios
/* restart inputs to resolve an issue */
Close_Inputs();
Open_Inputs();
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
}
}
}
_hideWBFS();
if(done)
{
if(op == WO_ADD_GAME)
{
if(game_type == TYPE_WII_GAME)
m_cfg.setString(WII_DOMAIN, "current_item", cfPos);
else
m_cfg.setString(GC_DOMAIN, "current_item", cfPos);
}
if(upd_gc)
m_cfg.setBool(GC_DOMAIN, "update_cache", true);
if(upd_wii)
m_cfg.setBool(WII_DOMAIN, "update_cache", true);
if(upd_plgin)
m_cfg.setBool(PLUGIN_DOMAIN, "update_cache", true);
if(upd_chan)
m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
m_refreshGameList = true;
}
return done;
}
void CMenu::_initWBFSMenu()
{
_addUserLabels(m_wbfsLblUser, ARRAY_SIZE(m_wbfsLblUser), "WBFS");
m_wbfsBg = _texture("WBFS/BG", "texture", theme.bg, false);
m_wbfsLblTitle = _addLabel("WBFS/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_wbfsLblDialog = _addLabel("WBFS/DIALOG", theme.lblFont, L"", 40, 75, 600, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_wbfsLblMessage = _addLabel("WBFS/MESSAGE", theme.lblFont, L"", 40, 300, 600, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
m_wbfsPBar = _addProgressBar("WBFS/PROGRESS_BAR", 40, 200, 560, 20);
m_wbfsBtnGo = _addButton("WBFS/GO_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
_setHideAnim(m_wbfsLblTitle, "WBFS/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsLblDialog, "WBFS/DIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsLblMessage, "WBFS/MESSAGE", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsPBar, "WBFS/PROGRESS_BAR", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsBtnGo, "WBFS/GO_BTN", 0, 0, 1.f, -1.f);
_hideWBFS(true);
_textWBFS();
}
void CMenu::_textWBFS(void)
{
m_btnMgr.setText(m_wbfsBtnGo, _t("wbfsop5", L"Go"));
}