mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
1ad14ce248
hints how to debug better) -made the global cleanup less unstable -fixed IOS Reload on game loading codedump -fixed bug in network init
62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
#ifndef _MUSICPLAYER_H
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#define _MUSICPLAYER_H
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#include <string>
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#include "config/config.hpp"
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#include "cachedlist.hpp"
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#include "gui_sound.h"
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enum MusicDirectory
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{
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NORMAL_MUSIC = 1,
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THEME_MUSIC = 2
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};
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#define ASND_MUSIC_VOICE 0
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class MusicPlayer
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{
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public:
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MusicPlayer();
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~MusicPlayer();
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void cleanup();
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void Init(Config &cfg, std::string musicDir, std::string themeMusicDir);
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void Tick(bool attenuate);
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void SetVolume(int volume);
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void SetVolume(int volume, int max_volume);
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int GetVolume() { return m_music != NULL ? m_music_current_volume : 0; };
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int GetMaxVolume() { return m_music_volume; };
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void Previous();
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void Next();
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void Pause();
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void Play();
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void Stop();
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bool IsStopped() { return m_stopped; };
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private:
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void LoadCurrentFile();
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CachedList<std::string> m_music_files;
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vector<std::string>::iterator m_current_music;
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int m_fade_rate;
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int m_music_volume;
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int m_music_current_volume;
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bool m_manual_stop;
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bool m_paused;
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bool m_stopped;
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bool m_playbackFinished;
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GuiSound *m_music;
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u32 *m_songCount;
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};
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extern MusicPlayer *m_music;
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#endif |