WiiFlow_Lite/source/loader/disc.h
2012-01-21 20:57:41 +00:00

114 lines
1.8 KiB
C

#ifndef _DISC_H_
#define _DISC_H_
#ifndef APPLOADER_START /* Also defined in mem2.hpp */
#define APPLOADER_START (void *)0x81200000
#endif
#ifndef APPLOADER_END /* Also defined in mem2.hpp */
#define APPLOADER_END (void *)0x81700000
#endif
#define Sys_Magic ((vu32*)0x80000020)
#define Version ((vu32*)0x80000024)
#define Arena_L ((vu32*)0x80000030)
#define BI2 ((vu32*)0x800000F4)
#define Bus_Speed ((vu32*)0x800000F8)
#define CPU_Speed ((vu32*)0x800000Fc)
/* Disc header structure */
struct discHdr
{
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u64 chantitle; // Used for channels
/* Sorting */
u16 index;
u8 esrb;
u8 controllers;
u8 players;
u8 wifi;
/* Wii Magic word */
u32 magic;
/* GC Magic word */
u32 gc_magic;
/* Game title */
char title[64];
/* Encryption/Hashing */
u8 encryption;
u8 h3_verify;
/* Padding */
u32 casecolor;
u8 unused3[26];
} ATTRIBUTE_PACKED;
struct dir_discHdr
{
struct discHdr hdr;
char path[256];
wchar_t title[64];
} ATTRIBUTE_PACKED;
struct gc_discHdr
{
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u8 unused1[18];
/* Magic word */
u32 magic;
/* Padding */
u8 unused2[4];
/* Game title */
char title[124];
} ATTRIBUTE_PACKED;
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Prototypes */
s32 Disc_Init(void);
s32 Disc_Open(void);
s32 Disc_Wait(void);
s32 Disc_SetUSB(const u8 *);
s32 Disc_ReadHeader(void *);
s32 Disc_ReadGCHeader(void *);
s32 Disc_Type(bool);
s32 Disc_IsWii(void);
s32 Disc_IsGC(void);
s32 Disc_BootPartition(u64, u8, bool, bool, u8);
s32 Disc_WiiBoot(u8, bool, bool, u8);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif