mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
439 lines
12 KiB
C++
439 lines
12 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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// for directory parsing and low-level file I/O
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <dirent.h>
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#include "gc/gc.hpp"
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#include "gui/text.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.hpp"
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#include "fileOps/fileOps.h"
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#include "homebrew/homebrew.h"
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#include "loader/utils.h"
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#include "loader/disc.h"
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#include "loader/sys.h"
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#include "memory/memory.h"
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#include "memory/mem2.hpp"
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// DIOS-MIOS
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DML_CFG DMLCfg;
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
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const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led)
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{
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gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
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memset(&DMLCfg, 0, sizeof(DML_CFG));
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DMLCfg.Magicbytes = 0xD1050CF6;
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if(new_dm_cfg)
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DMLCfg.CfgVersion = 0x00000002;
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else
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DMLCfg.CfgVersion = 0x00000001;
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if(videoSetting == 0)
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DMLCfg.VideoMode |= DML_VID_NONE;
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else if(videoSetting == 1)
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DMLCfg.VideoMode |= DML_VID_DML_AUTO;
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else
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DMLCfg.VideoMode |= DML_VID_FORCE;
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DMLCfg.Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
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if(GamePath != NULL)
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{
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strncpy(DMLCfg.GamePath, GamePath, sizeof(DMLCfg.GamePath));
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DMLCfg.Config |= DML_CFG_GAME_PATH;
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}
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if(CheatPath != NULL && NewCheatPath != NULL && cheats)
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{
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const char *ptr = NULL;
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if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
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{
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fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
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ptr = strchr(NewCheatPath, '/');
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}
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else
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ptr = strchr(CheatPath, '/');
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strncpy(DMLCfg.CheatPath, ptr, sizeof(DMLCfg.CheatPath));
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gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
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DMLCfg.Config |= DML_CFG_CHEAT_PATH;
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}
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if(activity_led)
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DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
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if(cheats)
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DMLCfg.Config |= DML_CFG_CHEATS;
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if(debugger)
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DMLCfg.Config |= DML_CFG_DEBUGGER;
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if(NMM)
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DMLCfg.Config |= DML_CFG_NMM;
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if(NMM > 1)
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DMLCfg.Config |= DML_CFG_NMM_DEBUG;
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if(nodisc)
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{
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if(new_dm_cfg)
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DMLCfg.Config |= DML_CFG_NODISC_CFG2;
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else
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DMLCfg.Config |= DML_CFG_NODISC_CFG1;
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}
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if(widescreen && new_dm_cfg)
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DMLCfg.Config |= DML_CFG_FORCE_WIDE;
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if(DMLvideoMode > 3)
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DMLCfg.VideoMode |= DML_VID_PROG_PATCH;
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}
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void DML_Old_SetOptions(const char *GamePath)
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{
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gprintf("DIOS-MIOS: Launch game '%s' through boot.bin (old method)\n", GamePath);
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FILE *f = fopen("sd:/games/boot.bin", "wb");
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fwrite(GamePath, 1, strlen(GamePath) + 1, f);
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fclose(f);
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//Tell DML to boot the game from sd card
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*(vu32*)0x80001800 = 0xB002D105;
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DCFlushRange((void *)(0x80001800), 4);
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ICInvalidateRange((void *)(0x80001800), 4);
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*(vu32*)0xCC003024 |= 7;
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}
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void DML_New_SetBootDiscOption(bool new_dm_cfg)
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{
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memset(&DMLCfg, 0, sizeof(DML_CFG));
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DMLCfg.Magicbytes = 0xD1050CF6;
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if(new_dm_cfg)
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DMLCfg.CfgVersion = 0x00000002;
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else
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DMLCfg.CfgVersion = 0x00000001;
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DMLCfg.VideoMode |= DML_VID_DML_AUTO;
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DMLCfg.Config |= DML_CFG_BOOT_DISC;
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}
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void DML_New_WriteOptions()
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{
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//Write options into memory
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memcpy((void *)0x80001700, &DMLCfg, sizeof(DML_CFG));
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DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
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//DML v1.2+
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memcpy((void *)0x81200000, &DMLCfg, sizeof(DML_CFG));
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DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
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}
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// Devolution
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u8 *tmp_buffer = NULL;
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u8 *loader_bin = NULL;
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u32 loader_size = 0;
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extern "C" { extern void __exception_closeall(); }
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static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
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#define DEVO_ENTRY ((entry)loader_bin)
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bool DEVO_Installed(const char *path)
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{
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bool devo = false;
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const char *loader_path = fmt("%s/loader.bin", path);
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FILE *f = fopen(loader_path, "rb");
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if(f != NULL)
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{
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fseek(f, 0, SEEK_END);
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if(ftell(f) > 0x80) //Size should be more than 128b
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{
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gprintf("Devolution: Found %s\n", loader_path);
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devo = true;
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}
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rewind(f);
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fclose(f);
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}
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return devo;
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}
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void DEVO_GetLoader(const char *path)
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{
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//Read in loader.bin
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const char *loader_path = fmt("%s/loader.bin", path);
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FILE *f = fopen(loader_path, "rb");
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if(f != NULL)
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{
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gprintf("Devolution: Reading %s\n", loader_path);
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fseek(f, 0, SEEK_END);
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loader_size = ftell(f);
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rewind(f);
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tmp_buffer = (u8*)MEM2_alloc(loader_size);
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fread(tmp_buffer, 1, loader_size, f);
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fclose(f);
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}
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else
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{
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gprintf("Devolution: Loader not found!\n");
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return;
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}
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}
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void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emu)
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{
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// re-mount device we need
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DeviceHandle.MountDevolution();
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//start writing cfg to mem
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struct stat st;
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int data_fd;
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char iso2path[256];
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iso2path[255] = '\0';
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stat(isopath, &st);
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FILE *f = fopen(isopath, "rb");
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gprintf("Devolution: ISO Header %s\n", isopath);
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fread((u8*)0x80000000, 1, 32, f);
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fclose(f);
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// fill out the Devolution config struct
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memset(DEVO_CONFIG, 0, sizeof(gconfig));
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DEVO_CONFIG->signature = 0x3EF9DB23;
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DEVO_CONFIG->version = 0x00000100;
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DEVO_CONFIG->device_signature = st.st_dev;
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DEVO_CONFIG->disc1_cluster = st.st_ino;
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// If 2nd iso file tell Devo about it
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strncpy(iso2path, isopath, 255);
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char *ptz = strstr(iso2path, "game.iso");
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if(ptz != NULL)
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strncpy(ptz, "gam1.iso", 8);
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f = fopen(iso2path, "rb");
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if(f != NULL)
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{
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gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path);
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stat(iso2path, &st);
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DEVO_CONFIG->disc2_cluster = st.st_ino;
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fclose(f);
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}
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// make sure these directories exist, they are required for Devolution to function correctly
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fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition]));
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fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition]));
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if(memcard_emu)
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{
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const char *memcard_dir = NULL;
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// find or create a 16MB memcard file for emulation
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// this file can be located anywhere since it's passed by cluster, not name
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// it must be at least 512KB (smallest possible memcard = 59 blocks)
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if(gameID[3] == 'J') //Japanese Memory Card
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memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]);
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else
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memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]);
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gprintf("Devolution: Memory Card File %s\n", memcard_dir);
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// check if file doesn't exist
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if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19))
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{
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// need to enlarge or create it
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data_fd = open(memcard_dir, O_WRONLY|O_CREAT);
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if(data_fd >= 0)
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{
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// try to make it 16MB (largest possible memcard = 2043 blocks)
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gprintf("Devolution: Resizing Memory Card File...\n");
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ftruncate(data_fd, 16<<20);
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if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19))
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{
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// it still isn't big enough. Give up.
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st.st_ino = 0;
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}
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close(data_fd);
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}
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else
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{
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// couldn't open or create the memory card file
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st.st_ino = 0;
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}
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}
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gprintf("Devolution: Memory Card at %08x\n", st.st_ino);
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}
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else
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st.st_ino = 0;
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// set FAT cluster for start of memory card file
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// if this is zero memory card emulation will not be used
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DEVO_CONFIG->memcard_cluster = st.st_ino;
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// flush disc ID and Devolution config out to memory
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DCFlushRange((void*)0x80000000, 64);
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DeviceHandle.UnMountDevolution();
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}
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void DEVO_Boot()
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{
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/* Move our loader into low MEM1 */
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loader_bin = (u8*)MEM1_lo_alloc(loader_size);
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memcpy(loader_bin, tmp_buffer, loader_size);
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DCFlushRange(loader_bin, ALIGN32(loader_size));
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MEM2_free(tmp_buffer);
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gprintf("%s\n", (loader_bin+4));
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/* Boot that binary */
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JumpToEntry(DEVO_ENTRY);
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}
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// General
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#define SRAM_ENGLISH 0
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#define SRAM_GERMAN 1
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#define SRAM_FRENCH 2
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#define SRAM_SPANISH 3
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#define SRAM_ITALIAN 4
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#define SRAM_DUTCH 5
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extern "C" {
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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}
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void GC_SetVideoMode(u8 videomode, u8 videoSetting, bool DIOSMIOS)
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{
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syssram *sram;
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sram = __SYS_LockSram();
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GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
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int vmode_reg = 0;
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if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || videomode > 3)
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sram->flags |= 0x80; //set progressive flag
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else
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sram->flags &= 0x7F; //clear progressive flag
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if(videomode == 1 || videomode == 3 || videomode == 5)
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{
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vmode_reg = 1;
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sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
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sram->ntd |= 0x40; //set pal60 flag
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}
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else
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{
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sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
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sram->ntd &= 0xBF; //clear pal60 flag
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}
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if(videomode == 1)
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{
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if(DIOSMIOS && videoSetting == 2)
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DMLCfg.VideoMode |= DML_VID_FORCE_PAL50;
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vmode = &TVPal528IntDf;
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}
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else if(videomode == 2)
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{
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if(DIOSMIOS && videoSetting == 2)
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DMLCfg.VideoMode |= DML_VID_FORCE_NTSC;
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vmode = &TVNtsc480IntDf;
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}
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else if(videomode == 3)
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{
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if(DIOSMIOS && videoSetting == 2)
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DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
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vmode = &TVEurgb60Hz480IntDf;
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vmode_reg = 5;
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}
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else if(videomode == 4 ||videomode == 6)
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{
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if(DIOSMIOS && videoSetting == 2)
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DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
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vmode = &TVNtsc480Prog;
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}
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else if(videomode == 5 || videomode == 7)
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{
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if(DIOSMIOS && videoSetting == 2)
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DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
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vmode = &TVNtsc480Prog;
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vmode_reg = 5;
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}
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram());
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/* Set video mode register */
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*Video_Mode = vmode_reg;
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DCFlushRange((void*)Video_Mode, 4);
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/* Set video mode */
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if(vmode != 0)
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VIDEO_Configure(vmode);
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/* Setup video */
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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/* Set black and flush */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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}
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u8 get_wii_language()
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{
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switch (CONF_GetLanguage())
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{
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case CONF_LANG_GERMAN:
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return SRAM_GERMAN;
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case CONF_LANG_FRENCH:
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return SRAM_FRENCH;
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case CONF_LANG_SPANISH:
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return SRAM_SPANISH;
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case CONF_LANG_ITALIAN:
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return SRAM_ITALIAN;
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case CONF_LANG_DUTCH:
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return SRAM_DUTCH;
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default:
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return SRAM_ENGLISH;
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}
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}
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void GC_SetLanguage(u8 lang)
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{
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if (lang == 0)
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lang = get_wii_language();
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else
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lang--;
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syssram *sram;
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sram = __SYS_LockSram();
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sram->lang = lang;
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram());
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}
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