mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
b23d86b5bc
gc game from usb to sd -made the gc disc installer progress bar more accurate too ;) -deleting a gamecube game will now delete all files found in the directory, more accurate lol
115 lines
2.4 KiB
C
115 lines
2.4 KiB
C
#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <dirent.h>
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#include "gc.h"
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#include "gecko.h"
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#include "fileOps.h"
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#include "utils.h"
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#include "defines.h"
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#define SRAM_ENGLISH 0
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#define SRAM_GERMAN 1
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#define SRAM_FRENCH 2
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#define SRAM_SPANISH 3
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#define SRAM_ITALIAN 4
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#define SRAM_DUTCH 5
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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void set_video_mode(int i)
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{
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syssram *sram;
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sram = __SYS_LockSram();
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void *m_frameBuf;
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static GXRModeObj *rmode;
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if(VIDEO_HaveComponentCable())
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sram->flags |= 0x80; //set progressive flag
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else
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sram->flags &= 0x7F; //clear progressive flag
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if (!i)
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{
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rmode = &TVNtsc480IntDf;
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sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
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sram->ntd &= 0xBF; //clear pal60 flag
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}
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else
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{
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rmode = &TVPal528IntDf;
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sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
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sram->ntd |= 0x40; //set pal60 flag
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}
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram());
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/* Set video mode to PAL or NTSC */
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*(vu32*)0x800000CC = i;
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DCFlushRange((void *)(0x800000CC), 1);
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ICInvalidateRange((void *)(0x800000CC), 1);
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VIDEO_Configure(rmode);
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m_frameBuf = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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VIDEO_ClearFrameBuffer(rmode, m_frameBuf, COLOR_BLACK);
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VIDEO_SetNextFramebuffer(m_frameBuf);
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}
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u8 get_wii_language()
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{
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switch (CONF_GetLanguage())
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{
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case CONF_LANG_GERMAN:
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return SRAM_GERMAN;
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case CONF_LANG_FRENCH:
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return SRAM_FRENCH;
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case CONF_LANG_SPANISH:
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return SRAM_SPANISH;
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case CONF_LANG_ITALIAN:
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return SRAM_ITALIAN;
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case CONF_LANG_DUTCH:
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return SRAM_DUTCH;
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default:
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return SRAM_ENGLISH;
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}
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}
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void set_language(u8 lang)
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{
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if (lang == 0)
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{
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lang = get_wii_language();
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}
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else
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lang--;
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syssram *sram;
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sram = __SYS_LockSram();
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sram->lang = lang;
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram());
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}
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bool DML_GameIsInstalled(char *discid, const char* partition)
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{
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char folder[12];
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char source[300];
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snprintf(folder, sizeof(folder), DML_DIR, partition);
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snprintf(source, sizeof(source), "%s/%s", folder, discid);
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FILE *f = fopen(source, "r");
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if (f)
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{
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gprintf("Found on %s: %s\n", partition, source);
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fclose(f);
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return true;
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}
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gprintf("Not found on %s: %s\n", partition, source);
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return false;
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}
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