WiiFlow_Lite/source/gc/gc.c
fix94.1 9472bd3d59 -added possibility to use another folder for
gamecube games on usb, its a new config entry
in DML section, dir_usb_games, default is the
"games" folder. If you want for example "ngc",
change the value to "%s:/ngc". (issue 19)
2012-03-06 21:04:23 +00:00

114 lines
2.4 KiB
C

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <dirent.h>
#include "gc.h"
#include "gecko.h"
#include "fileOps.h"
#include "utils.h"
#define SRAM_ENGLISH 0
#define SRAM_GERMAN 1
#define SRAM_FRENCH 2
#define SRAM_SPANISH 3
#define SRAM_ITALIAN 4
#define SRAM_DUTCH 5
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
void set_video_mode(int i)
{
syssram *sram;
sram = __SYS_LockSram();
void *m_frameBuf;
static GXRModeObj *rmode;
if(VIDEO_HaveComponentCable())
sram->flags |= 0x80; //set progressive flag
else
sram->flags &= 0x7F; //clear progressive flag
if (!i)
{
rmode = &TVNtsc480IntDf;
sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
sram->ntd &= 0xBF; //clear pal60 flag
}
else
{
rmode = &TVPal528IntDf;
sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
sram->ntd |= 0x40; //set pal60 flag
}
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
/* Set video mode to PAL or NTSC */
*(vu32*)0x800000CC = i;
DCFlushRange((void *)(0x800000CC), 1);
ICInvalidateRange((void *)(0x800000CC), 1);
VIDEO_Configure(rmode);
m_frameBuf = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_ClearFrameBuffer(rmode, m_frameBuf, COLOR_BLACK);
VIDEO_SetNextFramebuffer(m_frameBuf);
}
u8 get_wii_language()
{
switch (CONF_GetLanguage())
{
case CONF_LANG_GERMAN:
return SRAM_GERMAN;
case CONF_LANG_FRENCH:
return SRAM_FRENCH;
case CONF_LANG_SPANISH:
return SRAM_SPANISH;
case CONF_LANG_ITALIAN:
return SRAM_ITALIAN;
case CONF_LANG_DUTCH:
return SRAM_DUTCH;
default:
return SRAM_ENGLISH;
}
}
void set_language(u8 lang)
{
if (lang == 0)
{
lang = get_wii_language();
}
else
lang--;
syssram *sram;
sram = __SYS_LockSram();
sram->lang = lang;
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
}
bool DML_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir)
{
char folder[50];
char source[300];
snprintf(folder, sizeof(folder), dmlgamedir, partition);
snprintf(source, sizeof(source), "%s/%s/game.iso", folder, discid);
FILE *f = fopen(source, "r");
if (f)
{
gprintf("Found on %s: %s\n", partition, source);
fclose(f);
return true;
}
gprintf("Not found on %s: %s\n", partition, source);
return false;
}