mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
3bc03871fe
-set wiiflow version to beta 4.2.2 -added another memory manager just for wii games and banners -changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes -optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
/*
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
Copyright (c) 2012 - Dimok
|
|
Copyright (c) 2012 - giantpune
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#include <set>
|
|
#include <string.h>
|
|
#include "memory/mem2.hpp"
|
|
#include "BannerTexture.hpp"
|
|
|
|
Texture::~Texture()
|
|
{
|
|
if(texture_data)
|
|
MEM2_lo_free(texture_data);
|
|
}
|
|
|
|
void Texture::Load(const u8 *file )
|
|
{
|
|
if(!file)
|
|
return;
|
|
|
|
header = (Texture::Header *) file;
|
|
|
|
if (header->magic != MAGIC) {
|
|
header = NULL;
|
|
return; // bad header
|
|
}
|
|
|
|
u32 texture_count = header->num_textures;
|
|
// only support a single texture
|
|
if (texture_count > 1)
|
|
{
|
|
// Never saw it happen
|
|
texture_count = 1;
|
|
gprintf("texture count > 1\n");
|
|
}
|
|
|
|
// read textures
|
|
const TPL_Texture *tpl_list = (const TPL_Texture *) (file + header->header_size);
|
|
|
|
for(u32 i = 0; i < texture_count; i++)
|
|
{
|
|
// seek to texture header
|
|
const TPL_Texture_Header *texture = (const TPL_Texture_Header *) (file + tpl_list[i].texture_offset);
|
|
|
|
u8 mipmap = 0;
|
|
u8 bias_clamp = 0;
|
|
|
|
if(texture->max_lod > 0)
|
|
mipmap = GX_TRUE;
|
|
if(texture->lod_bias > 0.0f)
|
|
bias_clamp = GX_ENABLE;
|
|
|
|
// texture data
|
|
u8 *texture_data = (u8 *) (file + texture->offset);
|
|
|
|
// seek to/read palette header
|
|
if (tpl_list[i].palette_offset != 0)
|
|
{
|
|
palette = (TPL_Palette_Header *) (file + tpl_list[i].palette_offset);
|
|
|
|
// load the texture
|
|
GX_InitTexObjCI(&texobj, texture_data, texture->width, texture->height, texture->format,
|
|
texture->wrap_s, texture->wrap_t, mipmap, 0);
|
|
}
|
|
else
|
|
{
|
|
// load the texture
|
|
GX_InitTexObj(&texobj, texture_data, texture->width, texture->height, texture->format,
|
|
texture->wrap_s, texture->wrap_t, mipmap);
|
|
}
|
|
|
|
// filter mode
|
|
if(mipmap)
|
|
{
|
|
GX_InitTexObjLOD(&texobj, texture->min, texture->mag, texture->min_lod, texture->max_lod,
|
|
texture->lod_bias, bias_clamp, bias_clamp, texture->edge_lod);
|
|
}
|
|
}
|
|
}
|
|
|
|
//! This function is to load custom texture data and replace the original one.
|
|
void Texture::LoadTextureData(const u8 *data, u16 width, u16 height, u8 fmt)
|
|
{
|
|
if(texture_data)
|
|
MEM2_lo_free(texture_data);
|
|
|
|
int tex_size = GX_GetTexBufferSize(width, height, fmt, GX_FALSE, 0);
|
|
texture_data = (u8*)MEM2_lo_alloc(tex_size);
|
|
if(!texture_data)
|
|
return;
|
|
|
|
memcpy(texture_data, data, tex_size);
|
|
DCFlushRange(texture_data, tex_size);
|
|
|
|
GX_InitTexObj(&texobj, texture_data, width, height, fmt, 0, 0, GX_FALSE);
|
|
}
|
|
|
|
void Texture::Apply(u8 &tlutName, u8 map_id, u8 wrap_s, u8 wrap_t) const
|
|
{
|
|
if(!header)
|
|
return;
|
|
|
|
if(tlutName >= 20 || map_id >= 8)
|
|
return;
|
|
|
|
// create a temporary texture object to not modify the original with the wrap_s and wrap_t parameters
|
|
GXTexObj tmpTexObj;
|
|
for(int i = 0; i < 8; ++i)
|
|
tmpTexObj.val[i] = texobj.val[i];
|
|
|
|
// assume that if there is a palette header, then this format is a CIx one
|
|
if(palette)
|
|
{
|
|
// seek to/read palette data
|
|
u8 *tlut_data = (u8 *) (((u8 *) header) + palette->offset);
|
|
|
|
// load tlut
|
|
GXTlutObj tlutobj;
|
|
GX_InitTlutObj(&tlutobj, tlut_data, palette->format, palette->num_items );
|
|
GX_LoadTlut(&tlutobj, tlutName);
|
|
GX_InitTexObjTlut((GXTexObj *) &tmpTexObj, tlutName);
|
|
tlutName++;
|
|
}
|
|
|
|
GX_InitTexObjWrapMode((GXTexObj *) &tmpTexObj, wrap_s, wrap_t);
|
|
GX_LoadTexObj((GXTexObj *) &tmpTexObj, map_id);
|
|
}
|