WiiFlow_Lite/source/libwbfs/libwbfs_os.h
fix94.1 3bc03871fe -fixed a mixed up background (thanks ayatus)
-set wiiflow version to beta 4.2.2
-added another memory manager just for wii games and banners
-changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes
-optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
2014-02-28 23:11:02 +00:00

62 lines
1.0 KiB
C

#ifndef LIBWBFS_GLUE_H
#define LIBWBFS_GLUE_H
#include <gctypes.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <gccore.h>
#include <malloc.h>
#include "gecko/gecko.hpp"
#include "loader/disc.h"
#include "loader/utils.h"
#include "memory/mem2.hpp"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
extern int wd_last_error;
static inline void wbfs_fatal(const char *x)
{
gprintf(x);
wd_last_error = 1;
}
static inline void wbfs_error(const char *x)
{
gprintf(x);
wd_last_error = 2;
}
static inline void *wbfs_malloc(size_t size)
{
void *p = MEM2_lo_alloc(size);
if(p) memset(p, 0, size);
return p;
}
static inline void wbfs_free(void *ptr)
{
MEM2_lo_free(ptr);
}
#ifdef __cplusplus
}
#endif /* __cplusplus */
#define wbfs_be16(x) (*((u16*)(x)))
#define wbfs_be32(x) (*((u32*)(x)))
#define wbfs_ntohl(x) (x)
#define wbfs_htonl(x) (x)
#define wbfs_ntohs(x) (x)
#define wbfs_htons(x) (x)
#define wbfs_memcmp(x,y,z) memcmp(x,y,z)
#define wbfs_memcpy(x,y,z) memcpy(x,y,z)
#define wbfs_memset(x,y,z) memset(x,y,z)
#endif