mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
1428 lines
45 KiB
C++
1428 lines
45 KiB
C++
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#include "menu.hpp"
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#include "banner/BannerWindow.hpp"
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#include "gc/gcdisc.hpp"
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#include "gui/WiiMovie.hpp"
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#include "loader/playlog.h"
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//sounds
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extern const u8 gc_ogg[];
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extern const u32 gc_ogg_size;
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bool m_zoom_banner = false;
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bool m_banner_loaded = false;
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s16 m_gameBtnPlayFull;
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s16 m_gameBtnBackFull;
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s16 m_gameBtnToggle;
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s16 m_gameBtnToggleFull;
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s16 m_gameLblSnapBg;
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s16 m_gameLblSnapFrame;
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s16 m_gameLblBannerFrame;
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const CMenu::SOption CMenu::_GlobalVideoModes[6] = {
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{ "vidgame", L"Game" },
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{ "vidsys", L"System" },
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{ "vidp50", L"PAL 50Hz" },
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{ "vidp60", L"PAL 60Hz" },
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{ "vidntsc", L"NTSC" },
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{ "vidprog", L"Progressive" },
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};
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const CMenu::SOption CMenu::_VideoModes[7] = {
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{ "viddef", L"Default" },
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{ "vidgame", L"Game" },
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{ "vidsys", L"System" },
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{ "vidp50", L"PAL 50Hz" },
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{ "vidp60", L"PAL 60Hz" },
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{ "vidntsc", L"NTSC" },
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{ "vidprog", L"Progressive" },
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};
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const CMenu::SOption CMenu::_GlobalGCvideoModes[6] = {
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{ "vidgame", L"Game" },
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{ "vidp50", L"PAL 50Hz" },
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{ "vidp60", L"PAL 60Hz" },
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{ "vidntsc", L"NTSC" },
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{ "DMLmpal", L"MPAL" },
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{ "vidprog", L"Progressive" },
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};
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const CMenu::SOption CMenu::_GCvideoModes[7] = {
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{ "viddef", L"Default" },
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{ "vidgame", L"Game" },
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{ "vidp50", L"PAL 50Hz" },
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{ "vidp60", L"PAL 60Hz" },
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{ "vidntsc", L"NTSC" },
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{ "DMLmpal", L"MPAL" },
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{ "vidprog", L"Progressive" },
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};
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const CMenu::SOption CMenu::_languages[11] = {
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{ "lngdef", L"Default" },// next should be console
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{ "lngjap", L"Japanese" },
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{ "lngeng", L"English" },
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{ "lngger", L"German" },
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{ "lngfre", L"French" },
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{ "lngspa", L"Spanish" },
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{ "lngita", L"Italian" },
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{ "lngdut", L"Dutch" },
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{ "lngsch", L"S. Chinese" },
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{ "lngtch", L"T. Chinese" },
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{ "lngkor", L"Korean" }
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};
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const CMenu::SOption CMenu::_GlobalGClanguages[7] = {
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{ "lngsys", L"System" },
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{ "lngeng", L"English" },
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{ "lngger", L"German" },
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{ "lngfre", L"French" },
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{ "lngspa", L"Spanish" },
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{ "lngita", L"Italian" },
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{ "lngdut", L"Dutch" }
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};
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const CMenu::SOption CMenu::_GClanguages[8] = {
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{ "lngdef", L"Default" },
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{ "lngsys", L"System" },
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{ "lngeng", L"English" },
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{ "lngger", L"German" },
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{ "lngfre", L"French" },
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{ "lngspa", L"Spanish" },
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{ "lngita", L"Italian" },
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{ "lngdut", L"Dutch" }
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};
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const CMenu::SOption CMenu::_ChannelsType[3] = {
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{ "ChanReal", L"Real NAND" },
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{ "ChanEmu", L"Emu NAND" },
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{ "ChanBoth", L"Both" },
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};
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const CMenu::SOption CMenu::_NandEmu[2] = {
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{ "NANDpart", L"Partial" },
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{ "NANDfull", L"Full" },
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};
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const CMenu::SOption CMenu::_GlobalSaveEmu[3] = {
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{ "SaveOffG", L"Off" },
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{ "SavePartG", L"Game save" },
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{ "SaveFullG", L"Full" },
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};
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const CMenu::SOption CMenu::_SaveEmu[4] = {
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{ "SaveDef", L"Default" },
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{ "SaveOff", L"Off" },
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{ "SavePart", L"Game save" },
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{ "SaveFull", L"Full" },
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};
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const CMenu::SOption CMenu::_AspectRatio[3] = {
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{ "aspectDef", L"Default" },
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{ "aspect43", L"Force 4:3" },
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{ "aspect169", L"Force 16:9" },
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};
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const CMenu::SOption CMenu::_NinEmuCard[5] = {
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{ "NinMCDef", L"Default" },
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{ "NinMCOff", L"Disabled" },
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{ "NinMCon", L"Enabled" },
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{ "NinMCMulti", L"Multi Saves" },
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{ "NinMCdebug", L"Debug" },
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};
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const CMenu::SOption CMenu::_GlobalGCLoaders[2] = {
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{ "GC_Devo", L"Devolution" },
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{ "GC_Nindnt", L"Nintendont" },
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};
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const CMenu::SOption CMenu::_GCLoader[3] = {
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{ "GC_Def", L"Default" },
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{ "GC_Devo", L"Devolution" },
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{ "GC_Nindnt", L"Nintendont" },
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};
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const CMenu::SOption CMenu::_vidModePatch[4] = {
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{ "vmpnone", L"None" },
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{ "vmpnormal", L"Normal" },
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{ "vmpmore", L"More" },
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{ "vmpall", L"All" }
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};
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const CMenu::SOption CMenu::_hooktype[8] = {
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{ "hook_auto", L"AUTO" },
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{ "hooktype1", L"VBI" },
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{ "hooktype2", L"KPAD read" },
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{ "hooktype3", L"Joypad" },
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{ "hooktype4", L"GXDraw" },
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{ "hooktype5", L"GXFlush" },
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{ "hooktype6", L"OSSleepThread" },
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{ "hooktype7", L"AXNextFrame" },
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};
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const CMenu::SOption CMenu::_debugger[3] = {
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{ "disabled", L"Disabled" },
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{ "dbg_gecko", L"Gecko" },
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{ "dbgfwrite", L"OSReport" },
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};
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static inline int loopNum(int i, int s)
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{
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return (i + s) % s;
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}
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static int GetLanguage(const char *lang)
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{
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if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
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else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
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else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
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else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
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else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
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else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
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else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
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else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
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else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
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else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
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return CONF_LANG_ENGLISH; // Default to EN
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}
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void CMenu::_extractBnr(const dir_discHdr *hdr)
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{
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u32 size = 0;
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DeviceHandle.OpenWBFS(currentPartition);
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wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path);
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if(disc != NULL)
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{
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void *bnr = NULL;
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size = wbfs_extract_file(disc, (char*)"opening.bnr", &bnr);
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if(size > 0)
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CurrentBanner.SetBanner((u8*)bnr, size, false, true);
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WBFS_CloseDisc(disc);
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}
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WBFS_Close();
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}
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void CMenu::_setCurrentItem(const dir_discHdr *hdr)
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{
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const char *title = CoverFlow.getFilenameId(hdr);
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if(m_current_view == COVERFLOW_PLUGIN)
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{
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if(hdr->type == TYPE_PLUGIN)
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strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
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else
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{
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if(hdr->type == TYPE_WII_GAME)
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strncpy(m_plugin.PluginMagicWord, "4E574949", 9);
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else if(hdr->type == TYPE_GC_GAME)
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strncpy(m_plugin.PluginMagicWord, "4E47434D", 9);
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else if(hdr->type == TYPE_CHANNEL)
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strncpy(m_plugin.PluginMagicWord, "4E414E44", 9);
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else if(hdr->type == TYPE_EMUCHANNEL)
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strncpy(m_plugin.PluginMagicWord, "454E414E", 9);
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else //HOMEBREW
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strncpy(m_plugin.PluginMagicWord, "48425257", 9);
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}
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m_cfg.setString(PLUGIN_DOMAIN, "cur_magic", m_plugin.PluginMagicWord);
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m_cfg.setString("plugin_item", m_plugin.PluginMagicWord, title);
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}
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else
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{
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m_cfg.setString(_domainFromView(), "current_item", title);
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if(m_source_cnt > 1)
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m_cfg.setInt("MULTI", "current_item_type", hdr->type);
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}
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}
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void CMenu::_hideGame(bool instant)
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{
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_cleanupVideo();
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m_fa.unload();
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CoverFlow.showCover();
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m_btnMgr.hide(m_gameBtnPlay, instant);
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m_btnMgr.hide(m_gameBtnBack, instant);
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m_btnMgr.hide(m_gameBtnPlayFull, instant);
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m_btnMgr.hide(m_gameBtnBackFull, instant);
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m_btnMgr.hide(m_gameBtnDelete, instant);
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m_btnMgr.hide(m_gameBtnSettings, instant);
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m_btnMgr.hide(m_gameBtnToggle, instant);
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m_btnMgr.hide(m_gameBtnToggleFull, instant);
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m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
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m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
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m_btnMgr.hide(m_gameBtnCategories, instant);
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m_btnMgr.hide(m_gameLblSnapBg, instant);
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m_btnMgr.hide(m_gameLblSnap, instant);
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m_btnMgr.hide(m_gameLblOverlay, instant);
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m_btnMgr.hide(m_gameLblSnapFrame, instant);
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m_btnMgr.hide(m_gameLblBannerFrame, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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if(m_gameLblUser[i] != -1)
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m_btnMgr.hide(m_gameLblUser[i], instant);
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}
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void CMenu::_showGame(void)
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{
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const dir_discHdr *GameHdr = CoverFlow.getHdr();
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const char *coverDir = NULL;
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const char *FanartPath = NULL;
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if(GameHdr->type == TYPE_PLUGIN)
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coverDir = m_plugin.GetCoverFolderName(GameHdr->settings[0]);
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if(coverDir == NULL || strlen(coverDir) == 0)
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FanartPath = fmt("%s", m_fanartDir.c_str());
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else
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FanartPath = fmt("%s/%s", m_fanartDir.c_str(), coverDir);
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if(m_fa.load(m_cfg, FanartPath, CoverFlow.getHdr()))
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{
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const TexData *bg = NULL;
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const TexData *bglq = NULL;
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m_fa.getBackground(bg, bglq);
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_setBg(*bg, *bglq);
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CoverFlow.hideCover();
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}
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else
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{
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CoverFlow.showCover();
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if(customBg)
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_setBg(m_mainCustomBg[curCustBg], m_mainCustomBg[curCustBg]);
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else
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_setBg(m_gameBg, m_gameBgLQ);
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}
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}
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void CMenu::_cleanupBanner(bool gamechange)
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{
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//banner
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m_gameSound.FreeMemory();
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_stopGameSoundThread();// stop banner and gamesound loading
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m_banner.DeleteBanner(gamechange);
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//movie
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_cleanupVideo();
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}
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void CMenu::_cleanupVideo()
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{
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m_video_playing = false;
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movie.DeInit();
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}
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static const char *getVideoPath(const string &videoDir, const char *videoId)
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{
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const char *coverDir = NULL;
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const char *videoPath = NULL;
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if(CoverFlow.getHdr()->type == TYPE_PLUGIN)
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coverDir = m_plugin.GetCoverFolderName(CoverFlow.getHdr()->settings[0]);
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if(coverDir == NULL || strlen(coverDir) == 0)
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videoPath = fmt("%s/%s", videoDir.c_str(), videoId);
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else
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videoPath = fmt("%s/%s/%s", videoDir.c_str(), coverDir, videoId);
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return videoPath;
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}
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static const char *getVideoDefaultPath(const string &videoDir)
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{
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//strncpy(m_plugin.PluginMagicWord, fmt("%08x", CoverFlow.getHdr()->settings[0]), 8);
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const char *videoPath = fmt("%s/%s", videoDir.c_str(), m_plugin.PluginMagicWord);
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return videoPath;
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}
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bool CMenu::_startVideo()
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{
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const dir_discHdr *GameHdr = CoverFlow.getHdr();
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const char *videoId = NULL;
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char curId3[4];
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memset(curId3, 0, 4);
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if(!NoGameID(GameHdr->type))
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{ //id3
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memcpy(curId3, GameHdr->id, 3);
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videoId = curId3;
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}
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else
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videoId = CoverFlow.getFilenameId(GameHdr);//title.ext
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//dev:/wiiflow/trailers/{coverfolder}/title.ext.thp or dev:/wiiflow/trailers/id3.thp
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const char *videoPath = getVideoPath(m_videoDir, videoId);
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const char *THP_Path = fmt("%s.thp", videoPath);
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if(!fsop_FileExist(THP_Path))
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{
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if(GameHdr->type == TYPE_PLUGIN)
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{
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//dev:/wiiflow/trailers/magic#.thp
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videoPath = getVideoDefaultPath(m_videoDir);
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THP_Path = fmt("%s.thp", videoPath);
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}
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else if(!NoGameID(GameHdr->type))
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{
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//id6
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videoPath = getVideoPath(m_videoDir, GameHdr->id);
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THP_Path = fmt("%s.thp", videoPath);
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}
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}
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if(fsop_FileExist(THP_Path))
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{
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m_gameSound.FreeMemory();
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_stopGameSoundThread();
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m_banner.SetShowBanner(false);
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/* Lets play the movie */
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movie.Init(THP_Path);
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m_gameSound.Load(fmt("%s.ogg", videoPath));
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m_gameSound.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
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m_video_playing = true;
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m_gameSound.Play();
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movie.Play(true); //video loops sound doesnt
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return true;
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}
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return false;
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}
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void CMenu::_game(bool launch)
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{
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m_banner_loaded = false;
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bool coverFlipped = false;
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int cf_version = 1;
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string domain;
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string key;
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Vector3D v;
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Vector3D savedv;
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dir_discHdr *hdr = (dir_discHdr*)MEM2_alloc(sizeof(dir_discHdr));
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memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));
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_setCurrentItem(hdr);
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char id[74];
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char catID[64];
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memset(id, 0, 74);
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memset(catID, 0, 64);
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if(hdr->type == TYPE_HOMEBREW)
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wcstombs(id, hdr->title, 63);
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else if(hdr->type == TYPE_PLUGIN)
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{
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strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
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if(strrchr(hdr->path, '/') != NULL)
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wcstombs(catID, hdr->title, 63);
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else
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strncpy(catID, hdr->path, 63);// scummvm
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strcpy(id, m_plugin.PluginMagicWord);
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strcat(id, fmt("/%s", catID));
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}
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else
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{
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strcpy(id, hdr->id);
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}
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m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false);
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if(m_banner.GetZoomSetting() != m_zoom_banner)
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m_banner.ToggleZoom();
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if(m_banner.GetInGameSettings())
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m_banner.ToggleGameSettings();
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m_gameSelected = true;
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s8 startGameSound = -7;
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SetupInput();
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while(!m_exit)
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{
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if(m_fa.isLoaded() && m_fa.isAnimationComplete())
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{
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if(m_fa.noLoop())
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{
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m_fa.unload();
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CoverFlow.showCover();
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if(customBg)
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_setBg(m_mainCustomBg[curCustBg], m_mainCustomBg[curCustBg]);
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else
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_setBg(m_gameBg, m_gameBgLQ);
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}
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else //loop fanart
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m_fa.reset();
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}
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if(startGameSound < 1)
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startGameSound++;
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if(startGameSound == -5)
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_showGame();// this also starts fanart with unloading previous fanart.
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if(!launch)
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_mainLoopCommon(true);
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if(startGameSound == 0)
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{
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startGameSound = 1;
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_playGameSound();
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}
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/* move and zoom flipped cover */
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if(coverFlipped)
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{
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float step = 0.05f;
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if(BTN_PLUS_PRESSED || BTN_MINUS_PRESSED)
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{
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if(BTN_MINUS_PRESSED)
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step = -step;
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v.z = min(max(-15.f, v.z + step), 15.f);
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}
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else if(BTN_LEFT_PRESSED || BTN_RIGHT_PRESSED)
|
|
{
|
|
if(BTN_RIGHT_PRESSED)
|
|
step = -step;
|
|
v.x = min(max(-15.f, v.x + step), 15.f);
|
|
}
|
|
else if(BTN_UP_PRESSED || BTN_DOWN_PRESSED)
|
|
{
|
|
if(BTN_UP_PRESSED)
|
|
step = -step;
|
|
v.y = min(max(-15.f, v.y + step), 15.f);
|
|
}
|
|
CoverFlow.setCoverFlipPos(v);
|
|
}
|
|
/* exit game menu */
|
|
if(BTN_HOME_PRESSED)
|
|
{
|
|
_cleanupBanner();// also cleans up trailer movie including trailer sound
|
|
break;
|
|
}
|
|
else if(BTN_B_PRESSED)
|
|
{
|
|
/* de flip cover */
|
|
if(coverFlipped)
|
|
{
|
|
CoverFlow.flip();
|
|
coverFlipped = false;
|
|
m_banner.SetShowBanner(true);
|
|
}
|
|
/* exit game selected menu */
|
|
else
|
|
{
|
|
_cleanupBanner();
|
|
break;
|
|
}
|
|
}
|
|
/* display game info screen */
|
|
else if(BTN_PLUS_PRESSED && hdr->type != TYPE_HOMEBREW && hdr->type != TYPE_SOURCE && !coverFlipped && !m_video_playing)
|
|
{
|
|
_hideGame();
|
|
m_banner.SetShowBanner(false);
|
|
_gameinfo();
|
|
_showGame();
|
|
m_banner.SetShowBanner(true);
|
|
}
|
|
/* play or stop a trailer video */
|
|
else if(BTN_MINUS_PRESSED && !coverFlipped)
|
|
{
|
|
if(m_video_playing)
|
|
{
|
|
m_video_playing = false;
|
|
movie.DeInit();
|
|
m_gameSound.FreeMemory();
|
|
m_banner.SetShowBanner(true);
|
|
if(!m_gameSound.IsPlaying())
|
|
startGameSound = -6;
|
|
}
|
|
else
|
|
_startVideo();
|
|
}
|
|
/* switch coverflow layout */
|
|
else if((BTN_1_PRESSED || BTN_2_PRESSED) && !CFLocked && !coverFlipped && !m_video_playing)
|
|
{
|
|
u32 curPos = CoverFlow._currentPos();
|
|
s8 direction = BTN_1_PRESSED ? 1 : -1;
|
|
int cfVersion = loopNum((_getCFVersion() - 1) + direction, m_numCFVersions) + 1;
|
|
_setCFVersion(cfVersion);
|
|
_loadCFLayout(cfVersion);
|
|
CoverFlow._setCurPos(curPos);
|
|
CoverFlow.applySettings();
|
|
}
|
|
else if(launch || BTN_A_PRESSED)
|
|
{
|
|
if(m_fa.isLoaded() && ShowPointer())// stop and unload fanart
|
|
{
|
|
m_fa.unload();
|
|
CoverFlow.showCover();
|
|
if(customBg)
|
|
_setBg(m_mainCustomBg[curCustBg], m_mainCustomBg[curCustBg]);
|
|
else
|
|
_setBg(m_gameBg, m_gameBgLQ);
|
|
continue;
|
|
}
|
|
/* delete button */
|
|
else if(m_btnMgr.selected(m_gameBtnDelete) && hdr->type != TYPE_HOMEBREW)
|
|
{
|
|
_hideGame();
|
|
m_banner.SetShowBanner(false);
|
|
if(m_locked)
|
|
error(_t("errgame15", L"WiiFlow locked! Unlock WiiFlow to use this feature."));
|
|
else if(hdr->type == TYPE_CHANNEL)
|
|
error(_t("errgame17", L"Can not delete real NAND Channels!"));
|
|
else /* delete wii, gamecube, emunand game or plugin rom */
|
|
{
|
|
if(_wbfsOp(WO_REMOVE_GAME))
|
|
{
|
|
m_refreshGameList = false;
|
|
_setCurrentItem(CoverFlow.getNextHdr());
|
|
_cleanupBanner();
|
|
_loadList();
|
|
_initCF();
|
|
CoverFlow.select();
|
|
CoverFlow.applySettings();
|
|
startGameSound = -10;
|
|
}
|
|
}
|
|
_showGame();
|
|
m_banner.SetShowBanner(true);
|
|
}
|
|
else if(m_btnMgr.selected(m_gameBtnSettings))
|
|
{
|
|
_hideGame();
|
|
if(m_locked)
|
|
{
|
|
m_banner.SetShowBanner(false);
|
|
error(_t("errgame15", L"WiiFlow locked! Unlock WiiFlow to use this feature."));
|
|
m_banner.SetShowBanner(true);
|
|
}
|
|
else
|
|
{
|
|
// the mainloop handles drawing banner while in settings
|
|
m_banner.ToggleZoom();//zoom to full
|
|
m_banner.ToggleGameSettings();// dim brightness
|
|
_gameSettings(hdr);
|
|
m_banner.ToggleGameSettings();//reset brightness
|
|
m_banner.ToggleZoom();//de zoom to small
|
|
}
|
|
_showGame();
|
|
}
|
|
else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))
|
|
{
|
|
if(hdr->type == TYPE_PLUGIN)
|
|
m_gcfg1.setBool("FAVORITES_PLUGINS", id, !m_gcfg1.getBool("FAVORITES_PLUGINS", id, false));
|
|
else
|
|
m_gcfg1.setBool("FAVORITES", id, !m_gcfg1.getBool("FAVORITES", id, false));
|
|
if(m_favorites)
|
|
m_refreshGameList = true;
|
|
}
|
|
else if(m_btnMgr.selected(m_gameBtnCategories))
|
|
{
|
|
if(m_locked)
|
|
{
|
|
m_banner.SetShowBanner(false);
|
|
error(_t("errgame15", L"WiiFlow locked! Unlock WiiFlow to use this feature."));
|
|
m_banner.SetShowBanner(true);
|
|
}
|
|
else
|
|
{
|
|
_hideGame();
|
|
// the mainloop handles drawing banner while in settings
|
|
m_banner.ToggleZoom();//zoom to full
|
|
m_banner.ToggleGameSettings();// dim brightness
|
|
_CategorySettings(true);
|
|
m_banner.ToggleGameSettings();//reset brightness
|
|
m_banner.ToggleZoom();//de zoom to small
|
|
}
|
|
_showGame();
|
|
if(m_newGame)
|
|
startGameSound = -10;
|
|
}
|
|
else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
|
|
{
|
|
_cleanupBanner();
|
|
break;
|
|
}
|
|
else if(m_btnMgr.selected(m_gameBtnToggle) || m_btnMgr.selected(m_gameBtnToggleFull))
|
|
{
|
|
m_zoom_banner = m_banner.ToggleZoom();
|
|
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
|
|
m_show_zone_game = false;
|
|
m_btnMgr.hide(m_gameBtnPlayFull);
|
|
m_btnMgr.hide(m_gameBtnBackFull);
|
|
m_btnMgr.hide(m_gameBtnToggleFull);
|
|
}
|
|
else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) ||
|
|
(!ShowPointer() && !m_video_playing && !coverFlipped))
|
|
{
|
|
_hideGame();
|
|
if(isWiiVC && (hdr->type == TYPE_WII_GAME || hdr->type == TYPE_EMUCHANNEL))
|
|
{
|
|
error(_t("errgame19", L"Can't launch in Wii virtual console mode!"));
|
|
launch = false;
|
|
_showGame();
|
|
}
|
|
else
|
|
{
|
|
MusicPlayer.Stop();
|
|
_cleanupBanner();
|
|
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
|
|
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
|
|
/* change to current game's partition */
|
|
switch(hdr->type)
|
|
{
|
|
case TYPE_CHANNEL:
|
|
case TYPE_EMUCHANNEL:
|
|
currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
|
|
break;
|
|
case TYPE_HOMEBREW:
|
|
currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", 1);
|
|
break;
|
|
case TYPE_GC_GAME:
|
|
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
|
|
break;
|
|
case TYPE_WII_GAME:
|
|
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
|
|
break;
|
|
default:
|
|
int romsPartition = m_plugin.GetRomPartition(m_plugin.GetPluginPosition(hdr->settings[0]));
|
|
if(romsPartition < 0)
|
|
romsPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0);
|
|
currentPartition = romsPartition;
|
|
break;
|
|
}
|
|
|
|
/* Get Banner Title for Playlog */
|
|
if(hdr->type == TYPE_WII_GAME || hdr->type == TYPE_CHANNEL || hdr->type == TYPE_EMUCHANNEL)
|
|
{
|
|
NANDemuView = hdr->type == TYPE_EMUCHANNEL;
|
|
CurrentBanner.ClearBanner();
|
|
if(hdr->type == TYPE_CHANNEL || hdr->type == TYPE_EMUCHANNEL)
|
|
{
|
|
u64 chantitle = CoverFlow.getChanTitle();
|
|
ChannelHandle.GetBanner(chantitle);
|
|
}
|
|
else if(hdr->type == TYPE_WII_GAME)
|
|
_extractBnr(hdr);
|
|
u8 banner_title[84];
|
|
memset(banner_title, 0, 84);
|
|
if(CurrentBanner.IsValid())
|
|
CurrentBanner.GetName(banner_title, GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()));
|
|
if(Playlog_Update(hdr->id, banner_title) < 0)
|
|
Playlog_Delete();
|
|
CurrentBanner.ClearBanner();
|
|
}
|
|
|
|
/* Finally boot it */
|
|
gprintf("Launching game %s\n", hdr->id);
|
|
if(hdr->type == TYPE_EMUCHANNEL)
|
|
gprintf("from emu nand\n");
|
|
else if(hdr->type == TYPE_CHANNEL)
|
|
gprintf("from real nand\n");
|
|
_launch(hdr);
|
|
|
|
if(m_exit)
|
|
break;
|
|
|
|
_hideWaitMessage();
|
|
launch = false;
|
|
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
|
|
m_gcfg2.unload();
|
|
_showGame();
|
|
}
|
|
}
|
|
else if(!coverFlipped)
|
|
{
|
|
/* flip cover if mouse over */
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if(CoverFlow.mouseOver(m_cursor[chan].x(), m_cursor[chan].y()))
|
|
{
|
|
cf_version = _getCFVersion();
|
|
domain = fmt("%s_%i_S", cf_domain, cf_version);
|
|
key = "flip_pos";
|
|
if(!m_vid.wide())
|
|
key += "_4_3";
|
|
v = m_coverflow.getVector3D(domain, key);
|
|
coverFlipped = true;
|
|
CoverFlow.flip();
|
|
m_banner.SetShowBanner(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(!coverFlipped && !m_video_playing)
|
|
{
|
|
/* move to new cover if needed */
|
|
if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
|
|
{
|
|
CoverFlow.up();
|
|
startGameSound = -10;
|
|
}
|
|
if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
|
|
{
|
|
CoverFlow.right();
|
|
startGameSound = -10;
|
|
}
|
|
if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
|
|
{
|
|
CoverFlow.down();
|
|
startGameSound = -10;
|
|
}
|
|
if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
|
|
{
|
|
CoverFlow.left();
|
|
startGameSound = -10;
|
|
}
|
|
if(startGameSound == -10)// if -10 then we moved to new cover
|
|
{
|
|
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));// get new game header
|
|
_setCurrentItem(hdr);
|
|
|
|
memset(id, 0, 74);
|
|
memset(catID, 0, 64);
|
|
|
|
if(hdr->type == TYPE_HOMEBREW)
|
|
wcstombs(id, hdr->title, 64);
|
|
else if(hdr->type == TYPE_PLUGIN)
|
|
{
|
|
strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
|
|
if(strrchr(hdr->path, '/') != NULL)
|
|
wcstombs(catID, hdr->title, 63);
|
|
else
|
|
strncpy(catID, hdr->path, 63);// scummvm
|
|
strcpy(id, m_plugin.PluginMagicWord);
|
|
strcat(id, fmt("/%s", catID));
|
|
}
|
|
else
|
|
{
|
|
strcpy(id, hdr->id);
|
|
}
|
|
if(m_newGame)
|
|
{
|
|
m_newGame = false;
|
|
startGameSound = 1;
|
|
_playGameSound();
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!m_fa.isLoaded() && !coverFlipped && !m_video_playing)
|
|
{
|
|
if(m_banner_loaded && !m_soundThrdBusy && m_zoom_banner)
|
|
{
|
|
m_btnMgr.show(m_gameBtnPlayFull);
|
|
m_btnMgr.show(m_gameBtnBackFull);
|
|
m_btnMgr.show(m_gameBtnToggleFull);
|
|
|
|
m_btnMgr.hide(m_gameLblSnapBg, true);
|
|
m_btnMgr.hide(m_gameLblSnap, true);
|
|
m_btnMgr.hide(m_gameLblOverlay, true);
|
|
m_btnMgr.hide(m_gameBtnToggle, true);
|
|
m_btnMgr.hide(m_gameLblSnapFrame, true);
|
|
m_btnMgr.hide(m_gameLblBannerFrame, true);
|
|
|
|
m_btnMgr.hide(m_gameBtnFavoriteOn);
|
|
m_btnMgr.hide(m_gameBtnFavoriteOff);
|
|
m_btnMgr.hide(m_gameBtnCategories);
|
|
m_btnMgr.hide(m_gameBtnSettings);
|
|
m_btnMgr.hide(m_gameBtnDelete);
|
|
m_btnMgr.hide(m_gameBtnPlay);
|
|
m_btnMgr.hide(m_gameBtnBack);
|
|
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
|
|
if(m_gameLblUser[i] != -1)
|
|
m_btnMgr.hide(m_gameLblUser[i]);
|
|
}
|
|
else
|
|
{
|
|
if((!Auto_hide_icons || m_show_zone_game) && !m_soundThrdBusy)
|
|
{
|
|
m_btnMgr.show(m_gameBtnPlay);
|
|
m_btnMgr.show(m_gameBtnBack);
|
|
m_btnMgr.show(m_gameBtnSettings);
|
|
m_btnMgr.show(m_gameBtnDelete);
|
|
m_btnMgr.show(m_gameBtnCategories);
|
|
bool b;
|
|
if(hdr->type == TYPE_PLUGIN)
|
|
b = m_gcfg1.getBool("FAVORITES_PLUGINS", id, false);
|
|
else
|
|
b = m_gcfg1.getBool("FAVORITES", id, false);
|
|
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
|
|
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
|
|
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
|
|
if(m_gameLblUser[i] != -1)
|
|
m_btnMgr.show(m_gameLblUser[i]);
|
|
}
|
|
else if(!m_soundThrdBusy)
|
|
{
|
|
m_btnMgr.hide(m_gameBtnFavoriteOn);
|
|
m_btnMgr.hide(m_gameBtnFavoriteOff);
|
|
m_btnMgr.hide(m_gameBtnCategories);
|
|
m_btnMgr.hide(m_gameBtnSettings);
|
|
m_btnMgr.hide(m_gameBtnDelete);
|
|
m_btnMgr.hide(m_gameBtnPlay);
|
|
m_btnMgr.hide(m_gameBtnBack);
|
|
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
|
|
if (m_gameLblUser[i] != -1)
|
|
m_btnMgr.hide(m_gameLblUser[i]);
|
|
}
|
|
if(m_banner_loaded && !m_soundThrdBusy && !m_zoom_banner)
|
|
{
|
|
m_btnMgr.hide(m_gameBtnPlayFull);
|
|
m_btnMgr.hide(m_gameBtnBackFull);
|
|
m_btnMgr.hide(m_gameBtnToggleFull);
|
|
|
|
m_btnMgr.hide(m_gameLblSnapBg, true);
|
|
m_btnMgr.hide(m_gameLblSnap, true);
|
|
m_btnMgr.hide(m_gameLblOverlay, true);
|
|
m_btnMgr.hide(m_gameLblSnapFrame, true);
|
|
|
|
m_btnMgr.show(m_gameBtnToggle);
|
|
m_btnMgr.show(m_gameLblBannerFrame);
|
|
}
|
|
if(m_snapshot_loaded && !m_soundThrdBusy)
|
|
{
|
|
m_btnMgr.hide(m_gameBtnPlayFull);
|
|
m_btnMgr.hide(m_gameBtnBackFull);
|
|
m_btnMgr.hide(m_gameBtnToggleFull);
|
|
m_btnMgr.hide(m_gameBtnToggle);
|
|
m_btnMgr.hide(m_gameLblBannerFrame);
|
|
|
|
m_btnMgr.show(m_gameLblSnapBg);
|
|
m_btnMgr.show(m_gameLblSnap);
|
|
m_btnMgr.show(m_gameLblOverlay);
|
|
m_btnMgr.show(m_gameLblSnapFrame);
|
|
}
|
|
if(!m_banner_loaded && !m_snapshot_loaded && !m_soundThrdBusy)
|
|
{
|
|
m_btnMgr.hide(m_gameBtnPlayFull);
|
|
m_btnMgr.hide(m_gameBtnBackFull);
|
|
m_btnMgr.hide(m_gameBtnToggleFull);
|
|
m_btnMgr.hide(m_gameBtnToggle);
|
|
m_btnMgr.hide(m_gameLblSnapBg);
|
|
m_btnMgr.hide(m_gameLblSnap);
|
|
m_btnMgr.hide(m_gameLblOverlay);
|
|
m_btnMgr.hide(m_gameLblSnapFrame);
|
|
m_btnMgr.hide(m_gameLblBannerFrame);
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_btnMgr.hide(m_gameLblSnapFrame);
|
|
m_btnMgr.hide(m_gameLblBannerFrame);
|
|
m_btnMgr.hide(m_gameLblSnapBg);
|
|
m_btnMgr.hide(m_gameLblSnap);
|
|
m_btnMgr.hide(m_gameLblOverlay);
|
|
m_btnMgr.hide(m_gameBtnPlayFull);
|
|
m_btnMgr.hide(m_gameBtnBackFull);
|
|
m_btnMgr.hide(m_gameBtnToggle);
|
|
m_btnMgr.hide(m_gameBtnToggleFull);
|
|
m_btnMgr.hide(m_gameBtnPlay);
|
|
m_btnMgr.hide(m_gameBtnBack);
|
|
m_btnMgr.hide(m_gameBtnDelete);
|
|
m_btnMgr.hide(m_gameBtnSettings);
|
|
m_btnMgr.hide(m_gameBtnFavoriteOn);
|
|
m_btnMgr.hide(m_gameBtnFavoriteOff);
|
|
m_btnMgr.hide(m_gameBtnCategories);
|
|
|
|
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
|
|
if(m_gameLblUser[i] != -1)
|
|
m_btnMgr.hide(m_gameLblUser[i]);
|
|
}
|
|
}
|
|
if(coverFlipped)
|
|
{
|
|
m_coverflow.setVector3D(domain, key, savedv);
|
|
_loadCFLayout(cf_version, true);// true?
|
|
CoverFlow.applySettings();
|
|
}
|
|
m_snapshot_loaded = false;
|
|
TexData emptyTex;
|
|
m_btnMgr.setTexture(m_gameLblSnap, emptyTex);
|
|
m_btnMgr.setTexture(m_gameLblOverlay, emptyTex);
|
|
TexHandle.Cleanup(m_snap);
|
|
TexHandle.Cleanup(m_overlay);
|
|
m_gameSelected = false;
|
|
MEM2_free(hdr);
|
|
_hideGame();
|
|
}
|
|
|
|
void CMenu::_initGameMenu()
|
|
{
|
|
//CColor fontColor(0xD0BFDFFF);
|
|
TexData texGameFavOn;
|
|
TexData texGameFavOnSel;
|
|
TexData texGameFavOff;
|
|
TexData texGameFavOffSel;
|
|
TexData texCategories;
|
|
TexData texCategoriesSel;
|
|
TexData texDelete;
|
|
TexData texDeleteSel;
|
|
TexData texSettings;
|
|
TexData texSettingsSel;
|
|
TexData texToggleBanner;
|
|
TexData texSnapShotBg;
|
|
TexData texSnapShotFrame;
|
|
TexData texBannerFrame;
|
|
TexData bgLQ;
|
|
|
|
TexHandle.fromImageFile(texGameFavOn, fmt("%s/gamefavon.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texGameFavOnSel, fmt("%s/gamefavons.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texGameFavOff, fmt("%s/gamefavoff.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texGameFavOffSel, fmt("%s/gamefavoffs.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texCategories, fmt("%s/btncat.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texCategoriesSel, fmt("%s/btncats.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texDelete, fmt("%s/delete.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texDeleteSel, fmt("%s/deletes.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texSettings, fmt("%s/btnconfig.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texSettingsSel, fmt("%s/btnconfigs.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texToggleBanner, fmt("%s/blank.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texSnapShotBg, fmt("%s/blank.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texSnapShotFrame, fmt("%s/blank.png", m_imgsDir.c_str()));
|
|
TexHandle.fromImageFile(texBannerFrame, fmt("%s/blank.png", m_imgsDir.c_str()));
|
|
|
|
_addUserLabels(m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
|
|
m_gameBg = _texture("GAME/BG", "texture", theme.bg, false);
|
|
if(m_theme.loaded() && TexHandle.fromImageFile(bgLQ, fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, 64, 64) == TE_OK)
|
|
m_gameBgLQ = bgLQ;
|
|
|
|
m_gameBtnPlay = _addButton("GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 48, theme.btnFontColor);
|
|
m_gameBtnBack = _addButton("GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
|
|
m_gameBtnFavoriteOn = _addPicButton("GAME/FAVORITE_ON", texGameFavOn, texGameFavOnSel, 460, 220, 48, 48);
|
|
m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texGameFavOff, texGameFavOffSel, 460, 220, 48, 48);
|
|
m_gameBtnCategories = _addPicButton("GAME/CATEGORIES_BTN", texCategories, texCategoriesSel, 532, 220, 48, 48);
|
|
m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 280, 48, 48);
|
|
m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 280, 48, 48);
|
|
m_gameBtnBackFull = _addButton("GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
|
|
m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
|
|
m_gameBtnToggle = _addPicButton("GAME/TOOGLE_BTN", texToggleBanner, texToggleBanner, 385, 31, 246, 135);
|
|
m_gameBtnToggleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToggleBanner, texToggleBanner, 20, 12, 608, 344);
|
|
m_gameLblSnapBg = _addLabel("GAME/SNAP_BG", theme.txtFont, L"", 385, 31, 246, 170, theme.txtFontColor, 0, texSnapShotBg);
|
|
m_gameLblSnap = _addLabel("GAME/SNAP", theme.txtFont, L"", 385, 31, 100, 100, theme.txtFontColor, 0, m_snap);
|
|
m_gameLblOverlay = _addLabel("GAME/OVERLAY", theme.txtFont, L"", 385, 31, 100, 100, theme.txtFontColor, 0, m_overlay);
|
|
// 8 pixel width frames
|
|
m_gameLblSnapFrame = _addLabel("GAME/SNAP_FRAME", theme.txtFont, L"", 377, 23, 262, 186, theme.txtFontColor, 0, texSnapShotFrame);
|
|
m_gameLblBannerFrame = _addLabel("GAME/BANNER_FRAME", theme.txtFont, L"", 377, 23, 262, 151, theme.txtFontColor, 0, texBannerFrame);
|
|
|
|
m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 380);
|
|
m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
|
|
m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640);
|
|
m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480);
|
|
m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true);
|
|
|
|
_setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_gameBtnCategories, "GAME/CATEGORIES_BTN", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 0, 0, 1.f, 0.f);
|
|
_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
|
|
_setHideAnim(m_gameBtnToggle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
|
|
_setHideAnim(m_gameBtnToggleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
|
|
_setHideAnim(m_gameLblSnapBg, "GAME/SNAP_BG", 0, 0, 1.f, 1.f);
|
|
_setHideAnim(m_gameLblSnap, "GAME/SNAP", 0, 0, 1.f, 1.f);
|
|
_setHideAnim(m_gameLblOverlay, "GAME/OVERLAY", 0, 0, 1.f, 1.f);
|
|
_setHideAnim(m_gameLblSnapFrame, "GAME/SNAP_FRAME", 0, 0, 1.f, 1.f);
|
|
_setHideAnim(m_gameLblBannerFrame, "GAME/BANNER_FRAME", 0, 0, 1.f, 1.f);
|
|
|
|
_hideGame(true);
|
|
_textGame();
|
|
snapbg_x = m_theme.getInt("GAME/SNAP_BG", "x", 385);
|
|
snapbg_y = m_theme.getInt("GAME/SNAP_BG", "y", 31);
|
|
snapbg_w = m_theme.getInt("GAME/SNAP_BG", "width", 246);
|
|
snapbg_h = m_theme.getInt("GAME/SNAP_BG", "height", 170);
|
|
|
|
/* gc disc prompt menu */
|
|
m_promptBg = _texture("PROMPT/BG", "texture", theme.bg, false);
|
|
m_promptLblQuestion = _addLabel("PROMPT/QUESTION", theme.lblFont, L"", 112, 0, 500, 420, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
|
m_promptBtnChoice1 = _addButton("PROMPT/CHOICE1", theme.btnFont, L"", 112, 320, 200, 48, theme.btnFontColor);
|
|
m_promptBtnChoice2 = _addButton("PROMPT/CHOICE2", theme.btnFont, L"", 332, 320, 200, 48, theme.btnFontColor);
|
|
|
|
_setHideAnim(m_promptLblQuestion, "PROMPT/QUESTION", 0, 0, 0.f, 0.f);
|
|
_setHideAnim(m_promptBtnChoice1, "PROMPT/CHOICE1", 0, 0, 1.f, -1.f);
|
|
_setHideAnim(m_promptBtnChoice2, "PROMPT/CHOICE2", 0, 0, 1.f, -1.f);
|
|
|
|
m_btnMgr.hide(m_promptLblQuestion, true);
|
|
m_btnMgr.hide(m_promptBtnChoice1, true);
|
|
m_btnMgr.hide(m_promptBtnChoice2, true);
|
|
}
|
|
|
|
void CMenu::_textGame(void)
|
|
{
|
|
m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
|
|
m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
|
|
m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play"));
|
|
m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back"));
|
|
}
|
|
|
|
struct IMD5Header
|
|
{
|
|
u32 fcc;
|
|
u32 filesize;
|
|
u8 zeroes[8];
|
|
u8 crypto[16];
|
|
} ATTRIBUTE_PACKED;
|
|
|
|
// loads game banner and sound to be played by mainloop
|
|
void * CMenu::_gameSoundThread(void *obj)
|
|
{
|
|
CMenu *m = (CMenu*)obj;
|
|
m->m_soundThrdBusy = true;
|
|
m->m_gamesound_changed = false;
|
|
m->m_snapshot_loaded = false;
|
|
m_banner_loaded = false;
|
|
|
|
CurrentBanner.ClearBanner();//clear current banner from memory
|
|
|
|
/* Set to empty textures to clear current snapshot from screen */
|
|
TexData emptyTex;
|
|
m_btnMgr.setTexture(m->m_gameLblSnap, emptyTex);
|
|
m_btnMgr.setTexture(m->m_gameLblOverlay, emptyTex);
|
|
|
|
u8 *custom_bnr_file = NULL;
|
|
u32 custom_bnr_size = 0;
|
|
char custom_banner[256];
|
|
custom_banner[255] = '\0';
|
|
|
|
u8 *cached_bnr_file = NULL;
|
|
u32 cached_bnr_size = 0;
|
|
char cached_banner[256];
|
|
cached_banner[255] = '\0';
|
|
|
|
/* plugin individual game sound */
|
|
char game_sound[256];
|
|
game_sound[255] = '\0';
|
|
|
|
const dir_discHdr *GameHdr = CoverFlow.getHdr();
|
|
|
|
if(GameHdr->type == TYPE_PLUGIN)
|
|
{
|
|
const char *coverDir = NULL;
|
|
coverDir = m_plugin.GetCoverFolderName(GameHdr->settings[0]);
|
|
|
|
if(coverDir == NULL || strlen(coverDir) == 0)
|
|
{
|
|
strncpy(custom_banner, fmt("%s/%s.bnr", m->m_customBnrDir.c_str(), CoverFlow.getFilenameId(GameHdr)), 255);
|
|
strncpy(game_sound, fmt("%s/gamesounds/%s", m->m_dataDir.c_str(), CoverFlow.getFilenameId(GameHdr)), 251);//save for .ext
|
|
}
|
|
else
|
|
{
|
|
strncpy(custom_banner, fmt("%s/%s/%s.bnr", m->m_customBnrDir.c_str(), coverDir, CoverFlow.getFilenameId(GameHdr)), 255);
|
|
strncpy(game_sound, fmt("%s/gamesounds/%s/%s", m->m_dataDir.c_str(), coverDir, CoverFlow.getFilenameId(GameHdr)), 251);
|
|
}
|
|
|
|
/* get plugin rom custom banner */
|
|
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
|
|
if(custom_bnr_size > 0)
|
|
{
|
|
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
|
|
if(custom_bnr_file != NULL)
|
|
{
|
|
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
|
|
m_banner_loaded = true;
|
|
}
|
|
}
|
|
/* if no banner try getting snap shot */
|
|
if((custom_bnr_size == 0 || custom_bnr_file == NULL) && m->m_platform.loaded())
|
|
{
|
|
gprintf("trying to get snapshot\n");
|
|
m_banner.DeleteBanner();
|
|
char GameID[7];
|
|
GameID[6] = '\0';
|
|
char platformName[264];
|
|
const char *TMP_Char = NULL;
|
|
GameTDB gametdb;
|
|
|
|
strncpy(m_plugin.PluginMagicWord, fmt("%08x", GameHdr->settings[0]), 8);
|
|
snprintf(platformName, sizeof(platformName), "%s", m->m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
|
|
strncpy(GameID, GameHdr->id, 6);
|
|
|
|
if(strlen(platformName) != 0 && strcasecmp(GameID, "PLUGIN") != 0)
|
|
{
|
|
string newName = m->m_platform.getString("COMBINED", platformName);
|
|
if(newName.empty())
|
|
m->m_platform.remove("COMBINED", platformName);
|
|
else
|
|
snprintf(platformName, sizeof(platformName), "%s", newName.c_str());
|
|
|
|
/* Load platform name.xml database to get game's info using the gameID */
|
|
gametdb.OpenFile(fmt("%s/%s/%s.xml", m->m_pluginDataDir.c_str(), platformName, platformName));
|
|
if(gametdb.IsLoaded())
|
|
{
|
|
gametdb.SetLanguageCode(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str());
|
|
|
|
/* Get roms's title without the extra ()'s or []'s */
|
|
string ShortName;
|
|
if(strrchr(GameHdr->path, '/') != NULL)
|
|
ShortName = m_plugin.GetRomName(GameHdr->path);
|
|
else
|
|
{
|
|
char title[64];
|
|
wcstombs(title, GameHdr->title, 63);
|
|
title[63] = '\0';
|
|
ShortName = title;
|
|
}
|
|
|
|
const char *snap_path = NULL;
|
|
if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
|
|
snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, ShortName.c_str());
|
|
else if(gametdb.GetName(GameID, TMP_Char))
|
|
snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, TMP_Char);
|
|
|
|
gametdb.CloseFile();
|
|
if(snap_path == NULL || !fsop_FileExist(snap_path))
|
|
snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, GameID);
|
|
|
|
if(fsop_FileExist(snap_path))
|
|
{
|
|
m->m_snapshot_loaded = true;
|
|
TexHandle.fromImageFile(m->m_snap, snap_path);
|
|
/* get snapshot position and dimensions to center it on the snap background */
|
|
int snap_w = m->m_snap.width;
|
|
int snap_h = m->m_snap.height;
|
|
int width_over = snap_w - m->snapbg_w;
|
|
int height_over = snap_h - m->snapbg_h;
|
|
float aspect_ratio = (float)snap_w / (float)snap_h;
|
|
if(width_over > 0 || height_over > 0)
|
|
{
|
|
if(width_over > height_over)
|
|
{
|
|
snap_w = m->snapbg_w;
|
|
snap_h = (int)((float)snap_w / aspect_ratio);
|
|
}
|
|
else
|
|
{
|
|
snap_h = m->snapbg_h;
|
|
snap_w = (int)((float)snap_h * aspect_ratio);
|
|
}
|
|
}
|
|
|
|
int x_pos = (m->snapbg_w - snap_w) / 2 + m->snapbg_x;
|
|
int y_pos = (m->snapbg_h - snap_h) / 2 + m->snapbg_y;
|
|
m_btnMgr.setTexture(m->m_gameLblSnap, m->m_snap, x_pos, y_pos, snap_w, snap_h);
|
|
|
|
/* get possible overlay */
|
|
const char *overlay_path = fmt("%s/%s_overlay.png", m->m_snapDir.c_str(), platformName);
|
|
if(fsop_FileExist(overlay_path))
|
|
{
|
|
TexHandle.fromImageFile(m->m_overlay, overlay_path);
|
|
m_btnMgr.setTexture(m->m_gameLblOverlay, m->m_overlay, x_pos, y_pos, snap_w, snap_h);
|
|
}
|
|
else
|
|
TexHandle.Cleanup(m->m_overlay);
|
|
}
|
|
}
|
|
}
|
|
if(!m->m_snapshot_loaded)
|
|
{
|
|
TexHandle.Cleanup(m->m_snap);
|
|
TexHandle.Cleanup(m->m_overlay);
|
|
}
|
|
}
|
|
if(custom_bnr_size == 0 || custom_bnr_file == NULL)
|
|
{
|
|
/* try to get plugin rom gamesound or just the default plugin gamesound */
|
|
m_banner.DeleteBanner();
|
|
bool found = false;
|
|
if(fsop_FileExist(fmt("%s.mp3", game_sound)))
|
|
{
|
|
strcat(game_sound, ".mp3");
|
|
found = true;
|
|
}
|
|
else if(fsop_FileExist(fmt("%s.wav", game_sound)))
|
|
{
|
|
strcat(game_sound, ".wav");
|
|
found = true;
|
|
}
|
|
else if(fsop_FileExist(fmt("%s.ogg", game_sound)))
|
|
{
|
|
strcat(game_sound, ".ogg");
|
|
found = true;
|
|
}
|
|
if(found)
|
|
{
|
|
u32 size = 0;
|
|
u8 *sf = fsop_ReadFile(game_sound, &size);
|
|
m->m_gameSound.Load(sf, size);
|
|
}
|
|
else
|
|
m->m_gameSound.Load(m_plugin.GetBannerSound(GameHdr->settings[0]), m_plugin.GetBannerSoundSize());
|
|
if(m->m_gameSound.IsLoaded())
|
|
m->m_gamesound_changed = true;
|
|
}
|
|
if(custom_bnr_size == 0 || custom_bnr_file == NULL)// no custom banner so we are done. exit sound thread.
|
|
{
|
|
m->m_soundThrdBusy = false;
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* try to get custom banner for wii, gc, and channels */
|
|
/* check custom ID6 first */
|
|
strncpy(custom_banner, fmt("%s/%s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
|
|
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
|
|
if(custom_bnr_size > 0)
|
|
{
|
|
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
|
|
if(custom_bnr_file != NULL)
|
|
{
|
|
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
|
|
m_banner_loaded = true;
|
|
}
|
|
}
|
|
else /* no custom ID6 or too big, try ID3 */
|
|
{
|
|
strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
|
|
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
|
|
if(custom_bnr_size > 0)
|
|
{
|
|
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
|
|
if(custom_bnr_file != NULL)
|
|
{
|
|
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
|
|
m_banner_loaded = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(GameHdr->type == TYPE_GC_GAME && custom_bnr_file == NULL)
|
|
{
|
|
/* gc game but no custom banner. so we make one ourselves. and exit sound thread. */
|
|
//get the gc game's opening.bnr from ISO - a 96x32 image to add to the gc banner included with wiiflow
|
|
GC_Disc_Reader.init(GameHdr->path);
|
|
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
|
|
if(opening_bnr != NULL)
|
|
{
|
|
//creategcbanner adds the opening.bnr image and game title to the wiiflow gc banner
|
|
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
|
|
m_banner_loaded = true;
|
|
}
|
|
else
|
|
m_banner.DeleteBanner();
|
|
GC_Disc_Reader.clear();
|
|
if(m->m_gc_play_default_sound)
|
|
{
|
|
//get wiiflow gc ogg sound to play with banner
|
|
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
|
|
if(m->m_gameSound.IsLoaded())
|
|
m->m_gamesound_changed = true;
|
|
}
|
|
m->m_soundThrdBusy = false;
|
|
return NULL;
|
|
}
|
|
if(custom_bnr_file == NULL)/* no custom banner load and if wii or channel game try cached banner id6 only*/
|
|
{
|
|
strncpy(cached_banner, fmt("%s/%s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
|
|
fsop_GetFileSizeBytes(cached_banner, &cached_bnr_size);
|
|
if(cached_bnr_size > 0)
|
|
{
|
|
cached_bnr_file = (u8*)MEM2_lo_alloc(cached_bnr_size);
|
|
if(cached_bnr_file != NULL)
|
|
{
|
|
fsop_ReadFileLoc(cached_banner, cached_bnr_size, (void*)cached_bnr_file);
|
|
m_banner_loaded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(custom_bnr_file != NULL)
|
|
CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, true, true);
|
|
else if(cached_bnr_file != NULL)
|
|
CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size, false, true);
|
|
else if(GameHdr->type == TYPE_WII_GAME)
|
|
{
|
|
m->_extractBnr(GameHdr);
|
|
m_banner_loaded = true;
|
|
}
|
|
else if(GameHdr->type == TYPE_CHANNEL || GameHdr->type == TYPE_EMUCHANNEL)
|
|
{
|
|
ChannelHandle.GetBanner(TITLE_ID(GameHdr->settings[0], GameHdr->settings[1]));
|
|
m_banner_loaded = true;
|
|
}
|
|
|
|
if(!CurrentBanner.IsValid())
|
|
{
|
|
m_banner_loaded = false;
|
|
m->m_gameSound.FreeMemory();
|
|
m_banner.DeleteBanner();
|
|
CurrentBanner.ClearBanner();
|
|
m->m_soundThrdBusy = false;
|
|
return NULL;
|
|
}
|
|
//save new wii or channel banner to cache folder, gc and custom banners are not cached
|
|
if(cached_bnr_file == NULL && custom_bnr_file == NULL)
|
|
fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
|
|
|
|
//load and init banner
|
|
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
|
|
|
|
//get sound from wii, channel, or custom banner and load it to play with the banner
|
|
u32 sndSize = 0;
|
|
u8 *soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
|
|
CurrentBanner.ClearBanner();// got sound.bin and banner for displaying is loaded so no longer need current banner.
|
|
|
|
if(soundBin != NULL && (GameHdr->type != TYPE_GC_GAME || m->m_gc_play_banner_sound))
|
|
{
|
|
if(memcmp(&((IMD5Header *)soundBin)->fcc, "IMD5", 4) == 0)
|
|
{
|
|
u32 newSize = 0;
|
|
u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
|
|
free(soundBin);// no longer needed, now using decompressed newSound
|
|
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
|
|
{
|
|
m->m_gameSound.FreeMemory();// frees newSound
|
|
m_banner.DeleteBanner();// the same as UnloadBanner
|
|
m->m_soundThrdBusy = false;
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
m->m_gameSound.Load(soundBin, sndSize);
|
|
|
|
if(m->m_gameSound.IsLoaded())
|
|
m->m_gamesound_changed = true;
|
|
else
|
|
{
|
|
m->m_gameSound.FreeMemory();// frees soundBin
|
|
m_banner.DeleteBanner();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(soundBin != NULL)
|
|
free(soundBin);
|
|
//gprintf("WARNING: No sound found in banner!\n");
|
|
m->m_gamesound_changed = true;
|
|
m->m_gameSound.FreeMemory();// frees previous game sound
|
|
}
|
|
m->m_soundThrdBusy = false;
|
|
return NULL;
|
|
}
|
|
|
|
u8 *GameSoundStack = NULL;
|
|
u32 GameSoundSize = 0x10000; //64kb
|
|
void CMenu::_playGameSound(void)// starts banner and gamesound loading thread
|
|
{
|
|
_cleanupBanner(true);
|
|
m_gamesound_changed = false;
|
|
if(m_bnrSndVol == 0)
|
|
return;
|
|
|
|
if(m_gameSoundThread != LWP_THREAD_NULL)
|
|
_stopGameSoundThread();
|
|
GameSoundStack = (u8*)MEM2_lo_alloc(GameSoundSize);
|
|
LWP_CreateThread(&m_gameSoundThread, _gameSoundThread, this, GameSoundStack, GameSoundSize, 60);
|
|
}
|
|
|
|
void CMenu::_stopGameSoundThread()//stops banner and gamesound loading thread
|
|
{
|
|
if(m_gameSoundThread == LWP_THREAD_NULL)
|
|
return;
|
|
|
|
if(LWP_ThreadIsSuspended(m_gameSoundThread))
|
|
LWP_ResumeThread(m_gameSoundThread);
|
|
|
|
while(m_soundThrdBusy)
|
|
usleep(500);
|
|
|
|
LWP_JoinThread(m_gameSoundThread, NULL);
|
|
m_gameSoundThread = LWP_THREAD_NULL;
|
|
|
|
if(GameSoundStack)
|
|
MEM2_lo_free(GameSoundStack);
|
|
GameSoundStack = NULL;
|
|
}
|