mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 17:15:06 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
Copyright (c) 2012 - Dimok
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#ifndef _ANIMATEDBANNER_H_
|
|
#define _ANIMATEDBANNER_H_
|
|
|
|
#include "Layout.h"
|
|
#include "channel/banner.h"
|
|
#include "loader/disc.h"
|
|
|
|
class AnimatedBanner
|
|
{
|
|
public:
|
|
AnimatedBanner();
|
|
void LoadFont(u8 *font1, u8 *font2);
|
|
void Clear();
|
|
|
|
bool LoadBanner(Banner *banner);
|
|
bool LoadBannerBin(u8 *banner_bin, u32 banner_bin_size);
|
|
Layout *getBanner() const { return layout_banner; }
|
|
void SetBannerTexture(const char *tex_name, const u8 *data, float width, float height, u8 fmt);
|
|
void SetBannerText(const char *text_name, const wchar_t *wText);
|
|
protected:
|
|
Layout* LoadLayout(u8 *bnr, u32 bnr_size, const std::string& lyt_name, const std::string &language);
|
|
Layout *layout_banner;
|
|
u8 *newBanner;
|
|
u8 *sysFont1;
|
|
u8 *sysFont2;
|
|
};
|
|
|
|
u8 *DecompressCopy(u8 *stuff, u32 len, u32 *size);
|
|
|
|
#endif
|