mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
25a67d6539
- fixed wiiflow language setting. I must've broke it a while back.
1054 lines
31 KiB
C++
1054 lines
31 KiB
C++
#include "gui.hpp"
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#include <algorithm>
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template <class T> static inline T loopNum(T i, T s)
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{
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return (i + s) % s;
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}
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TexData CButtonsMgr::_noTexture;
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CButtonsMgr m_btnMgr;
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bool CButtonsMgr::init()
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{
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m_elts.clear();
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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m_selected[chan] = -1;
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m_rumble[chan] = 0;
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}
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m_rumbleEnabled = false;
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m_soundVolume = 0xFF;
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m_noclick = false;
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m_mouse = false;
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soundInit();
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return true;
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}
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s16 CButtonsMgr::addButton(SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color,
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const SButtonTextureSet &texSet, GuiSound *clickSound, GuiSound *hoverSound)
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{
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SButton *b = new SButton;
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b->font = font;
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b->visible = false;
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b->text.setText(b->font, text);
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b->textColor = color;
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b->x = x + width / 2;
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b->y = y + height / 2;
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b->w = width;
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b->h = height;
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b->alpha = 0;
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b->targetAlpha = 0;
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b->scaleX = 0.f;
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b->scaleY = 0.f;
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b->targetScaleX = 0.f;
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b->targetScaleY = 0.f;
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b->click = 0.f;
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b->tex = texSet;
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b->clickSound = clickSound;
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b->hoverSound = hoverSound;
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b->moveByX = 0;
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b->moveByY = 0;
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u16 sz = m_elts.size();
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m_elts.push_back(b);
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return m_elts.size() > sz ? m_elts.size() - 1 : -2;
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}
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s16 CButtonsMgr::addPicButton(TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height, GuiSound *clickSound, GuiSound *hoverSound)
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{
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SButtonTextureSet texSet;
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texSet.center = texNormal;
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texSet.centerSel = texSelected;
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return addButton(SFont(), wstringEx(), x, y, width, height, CColor(), texSet, clickSound, hoverSound);
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}
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s16 CButtonsMgr::addPicButton(const u8 *pngNormal, const u8 *pngSelected, int x, int y, u32 width, u32 height, GuiSound *clickSound, GuiSound *hoverSound)
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{
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SButtonTextureSet texSet;
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TexHandle.fromPNG(texSet.center, pngNormal);
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TexHandle.fromPNG(texSet.centerSel, pngSelected);
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return addButton(SFont(), wstringEx(), x, y, width, height, CColor(), texSet, clickSound, hoverSound);
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}
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s16 CButtonsMgr::addLabel(SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, const TexData &bg)
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{
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SLabel *lbl = new SLabel;
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lbl->font = font;
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lbl->visible = false;
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lbl->textStyle = style;
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lbl->text.setText(lbl->font, text);
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lbl->text.setFrame(width, lbl->textStyle, false, true);
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lbl->textColor = color;
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lbl->x = x + width / 2;
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lbl->y = y + height / 2;
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lbl->w = width;
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lbl->h = height;
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lbl->alpha = 0;
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lbl->targetAlpha = 0;
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lbl->scaleX = 0.f;
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lbl->scaleY = 0.f;
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lbl->targetScaleX = 0.f;
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lbl->targetScaleY = 0.f;
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lbl->texBg = bg;
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lbl->moveByX = 0;
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lbl->moveByY = 0;
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u32 sz = m_elts.size();
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m_elts.push_back(lbl);
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return m_elts.size() > sz ? m_elts.size() - 1 : -2;
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}
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s16 CButtonsMgr::addProgressBar(int x, int y, u32 width, u32 height, SButtonTextureSet &texSet)
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{
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SProgressBar *pb = new SProgressBar;
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pb->visible = false;
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pb->x = x + width / 2;
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pb->y = y + height / 2;
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pb->w = width;
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pb->h = height;
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pb->alpha = 0;
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pb->targetAlpha = 0;
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pb->scaleX = 0.f;
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pb->scaleY = 0.f;
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pb->targetScaleX = 0.f;
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pb->targetScaleY = 0.f;
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pb->tex = texSet;
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pb->val = 0.f;
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pb->targetVal = 0.f;
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pb->moveByX = 0;
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pb->moveByY = 0;
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u32 sz = m_elts.size();
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m_elts.push_back(pb);
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return m_elts.size() > sz ? m_elts.size() - 1 : -2;
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}
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void CButtonsMgr::setText(s16 id, const wstringEx &text, bool unwrap)// unwrap means no wrap
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SLabel *lbl = NULL;
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SButton *btn = NULL;
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switch (m_elts[id]->t)
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{
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case GUIELT_BUTTON:
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btn = (SButton*)m_elts[id];
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btn->text.setText(btn->font, text);
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break;
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case GUIELT_LABEL:
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lbl = (SLabel*)m_elts[id];
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lbl->text.setText(lbl->font, text);
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if (unwrap)
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lbl->text.setFrame(100000, lbl->textStyle, true, true);
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else
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lbl->text.setFrame(lbl->w, lbl->textStyle, false, !unwrap);
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break;
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case GUIELT_PROGRESS:
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break;
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}
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}
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}
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void CButtonsMgr::setText(s16 id, const wstringEx &text, u32 startline, bool unwrap)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SButton *btn = NULL;
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SLabel *lbl = NULL;
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switch(m_elts[id]->t)
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{
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case GUIELT_BUTTON:
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btn = (SButton*)m_elts[id];
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btn->text.setText(btn->font, text);
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break;
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case GUIELT_LABEL:
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lbl = (SLabel*)m_elts[id];
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lbl->text.setText(lbl->font, text, startline);
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if (unwrap)
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lbl->text.setFrame(100000, lbl->textStyle, true, true);
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else
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lbl->text.setFrame(lbl->w, lbl->textStyle, false, !unwrap);
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break;
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case GUIELT_PROGRESS:
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break;
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}
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}
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}
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void CButtonsMgr::setBtnTexture(s16 id, TexData &texNormal, TexData &texSelected, bool cleanup)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SButton *b = (SButton*)m_elts[id];// buttons only. ie. source buttons and checkboxes
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if(cleanup)/* free old textures for source buttons */
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{
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TexHandle.Cleanup(b->tex.center);
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TexHandle.Cleanup(b->tex.centerSel);
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}
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/*change textures */
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b->tex.center = texNormal;
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b->tex.centerSel = texSelected;
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}
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}
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void CButtonsMgr::freeBtnTexture(s16 id)
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{
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if(id == -1) return;
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if(id < (s32)m_elts.size())
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{
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SButton *b = (SButton*)m_elts[id];// for buttons only. ie. source buttons
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TexHandle.Cleanup(b->tex.center);
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TexHandle.Cleanup(b->tex.centerSel);
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}
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}
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void CButtonsMgr::setTexture(s16 id, TexData &bg)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SLabel *lbl = NULL;
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switch(m_elts[id]->t)
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{
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case GUIELT_BUTTON:
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break;
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case GUIELT_LABEL:
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lbl = (SLabel*)m_elts[id];
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lbl->texBg = bg;//change texture
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break;
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case GUIELT_PROGRESS:
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break;
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}
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}
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}
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void CButtonsMgr::setTexture(s16 id, TexData &bg, int width, int height)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SLabel *lbl = NULL;
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switch(m_elts[id]->t)
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{
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case GUIELT_BUTTON:
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break;
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case GUIELT_LABEL:
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lbl = (SLabel*)m_elts[id];
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lbl->texBg = bg;//change texture
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/* x and y are currently the center of the w and h plus x and y */
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/* we need to set x and y back to upper left corner */
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lbl->x = lbl->x - lbl->w / 2;
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lbl->y = lbl->y - lbl->h / 2;
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lbl->w = width;
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lbl->h = height;
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lbl->x = lbl->x + width / 2;// set to new center based on new w and h
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lbl->y = lbl->y + height / 2;
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lbl->targetPos = Vector3D((float)(lbl->x + lbl->hideParam.dx), (float)(lbl->y + lbl->hideParam.dy), 0.f);
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lbl->pos = lbl->targetPos;
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break;
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case GUIELT_PROGRESS:
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break;
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}
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}
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}
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void CButtonsMgr::setTexture(s16 id, TexData &bg, int x_pos, int y_pos, int width, int height)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SLabel *lbl = NULL;
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switch(m_elts[id]->t)
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{
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case GUIELT_BUTTON:
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break;
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case GUIELT_LABEL:
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lbl = (SLabel*)m_elts[id];
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lbl->texBg = bg;//change texture
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lbl->w = width;
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lbl->h = height;
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lbl->x = x_pos + width / 2;
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lbl->y = y_pos + height / 2;
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lbl->targetPos = Vector3D((float)(lbl->x + lbl->hideParam.dx), (float)(lbl->y + lbl->hideParam.dy), 0.f);
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lbl->pos = lbl->targetPos;
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break;
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case GUIELT_PROGRESS:
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break;
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}
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}
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}
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void CButtonsMgr::setProgress(s16 id, float f, bool instant)
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{
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if(m_elts[id]->t == GUIELT_PROGRESS)
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{
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SProgressBar *p = (SProgressBar*)m_elts[id];
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p->targetVal = std::min(std::max(0.f, f), 1.f);
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if (instant) p->val = p->targetVal;
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}
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}
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void CButtonsMgr::reset(s16 id, bool instant)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SElement &e = *m_elts[id];
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e.x -= e.moveByX;
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e.y -= e.moveByY;
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if (instant)
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{
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e.pos.x -= e.moveByX;
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e.pos.y -= e.moveByY;
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}
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e.targetPos.x -= e.moveByX;
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e.targetPos.y -= e.moveByY;
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e.moveByX = 0;
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e.moveByY = 0;
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}
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}
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void CButtonsMgr::moveBy(s16 id, int x, int y, bool instant)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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CButtonsMgr::SElement &e = *m_elts[id];
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e.moveByX += x;
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e.moveByY += y;
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e.x += x;
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e.y += y;
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if (instant)
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{
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e.pos.x += x;
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e.pos.y += y;
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}
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e.targetPos.x += x;
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e.targetPos.y += y;
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}
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}
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void CButtonsMgr::getTotalHeight(s16 id, int &height)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SLabel *l = (SLabel*)m_elts[id];
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height = l->text.getTotalHeight();
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}
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}
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void CButtonsMgr::getDimensions(s16 id, int &x, int &y, u32 &width, u32 &height)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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CButtonsMgr::SElement &e = *m_elts[id];
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x = e.targetPos.x;
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y = e.targetPos.y;
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width = e.w;
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height = e.h;
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if(e.t == GUIELT_LABEL)
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{
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SLabel *l = (SLabel*)m_elts[id];
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// Calculate height
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height = l->text.getTotalHeight();
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}
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}
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}
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void CButtonsMgr::hide(s16 id, int dx, int dy, float scaleX, float scaleY, bool instant)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SElement &e = *m_elts[id];
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e.hideParam.dx = dx;
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e.hideParam.dy = dy;
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e.hideParam.scaleX = scaleX;
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e.hideParam.scaleY = scaleY;
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e.visible = false;
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e.targetScaleX = scaleX;
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e.targetScaleY = scaleY;
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e.targetPos = Vector3D((float)(e.x + dx), (float)(e.y + dy), 0.f);
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e.targetAlpha = 0x00;
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if (instant)
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{
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e.scaleX = e.targetScaleX;
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e.scaleY = e.targetScaleY;
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e.pos = e.targetPos;
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e.alpha = e.targetAlpha;
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}
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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if (m_selected[chan] == id)
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m_selected[chan] = -1;
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}
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}
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void CButtonsMgr::hide(s16 id, bool instant)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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CButtonsMgr::SElement &e = *m_elts[id];
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hide(id, e.hideParam.dx, e.hideParam.dy, e.hideParam.scaleX, e.hideParam.scaleY, instant);
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}
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}
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void CButtonsMgr::show(s16 id, bool instant)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SElement &e = *m_elts[id];
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e.visible = true;
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e.targetScaleX = 1.0f;
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e.targetScaleY = 1.0f;
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e.targetPos = Vector3D((float)e.x, (float)e.y, 0);
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e.targetAlpha = 0xFF;
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if (instant)
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{
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e.scaleX = e.targetScaleX;
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e.scaleY = e.targetScaleY;
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e.pos = e.targetPos;
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e.alpha = e.targetAlpha;
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}
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}
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}
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void CButtonsMgr::stopSounds(void)
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{
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for (u32 i = 0; i < m_elts.size(); ++i)
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if (m_elts[i]->t == GUIELT_BUTTON)
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{
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SButton *b = (SButton*)m_elts[i];
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b->hoverSound->Stop();
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b->clickSound->Stop();
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}
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}
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void CButtonsMgr::setSoundVolume(int vol)
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{
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m_soundVolume = std::min(std::max(0, vol), 0xFF);
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}
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void CButtonsMgr::setRumble(int chan, bool wii, bool gc, bool wupc)
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{
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wii_rumble[chan] = wii;
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gc_rumble[chan] = gc;
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wupc_rumble[chan] = wupc;
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}
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void CButtonsMgr::setMouse(bool enable)
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{
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m_mouse = enable;
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}
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void CButtonsMgr::noClick(bool noclick)
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{
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m_noclick = noclick;
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}
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// **********************************************************************************************
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// * This makes the click sound when a button is selected unless m_noclick is true. *
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// * You check to see if a controller button pressed and then call m_btnMgr.selected(btn name) *
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// **********************************************************************************************
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bool CButtonsMgr::selected(s16 button)
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{
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for(int chan = WPAD_MAX_WIIMOTES - 1; chan >= 0; chan--)
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{
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if(m_selected[chan] == button)
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{
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if(m_selected[chan] != -1 && !m_noclick)
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click(m_selected[chan]);
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return true;
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}
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}
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return false;
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}
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// we use this for checkboxes. when clicked it is hidden which looses the selected state. so when its re-shown we call this to also auto select it.
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void CButtonsMgr::setSelected(s16 button)
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{
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SElement &e = *m_elts[button];
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m_selected[0] = button;
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e.targetScaleX = 1.1f;
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e.targetScaleY = 1.1f;
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}
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// **********************************************************************************************
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// * Plays the click sound for the function above. Also sets rumble off and enlarges button *
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// **********************************************************************************************
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void CButtonsMgr::click(s16 id)
|
|
{
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
WUPC_Rumble(chan, 0);
|
|
WPAD_Rumble(chan, 0);
|
|
PAD_ControlMotor(chan, 0);
|
|
|
|
if (id == -1) id = m_selected[chan];
|
|
if (id == -1) continue;
|
|
if (id < (s32)m_elts.size() && m_elts[id]->t == GUIELT_BUTTON)
|
|
{
|
|
SButton *b = (SButton*)m_elts[id];
|
|
b->click = 1.f;
|
|
b->scaleX = 1.1f;
|
|
b->scaleY = 1.1f;
|
|
if (m_soundVolume > 0) b->clickSound->Play(m_soundVolume);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ********************************************************************************************
|
|
// * This is for using the mouse/pointer to select a button. It slightly enlarges the button, *
|
|
// * makes the hover sound if it's newly selected and if m_noHover is not set, and uses *
|
|
// * rumble if set on. *
|
|
// ********************************************************************************************
|
|
void CButtonsMgr::mouse(int chan, int x, int y)
|
|
{
|
|
if (m_elts.empty()) return;
|
|
|
|
float w, h;
|
|
s32 start = -1;// used as the current or last button
|
|
if(m_selected[chan] != -1 && m_selected[chan] < (s32)m_elts.size())
|
|
{
|
|
// return current or last button to its normal scale
|
|
m_elts[m_selected[chan]]->targetScaleX = 1.f;
|
|
m_elts[m_selected[chan]]->targetScaleY = 1.f;
|
|
start = m_selected[chan];
|
|
}
|
|
m_selected[chan] = -1;
|
|
for(int i = (int)m_elts.size() - 1; i >= 0; --i)
|
|
{
|
|
SElement &e = *m_elts[i];
|
|
if(e.t == GUIELT_BUTTON)
|
|
{
|
|
SButton &but = *(SButton*)&e;
|
|
w = (float)(but.w / 2);
|
|
h = (float)(but.h / 2);
|
|
if(but.visible && (float)x >= but.pos.x - w && (float)x < but.pos.x + w && (float)y >= but.pos.y - h && (float)y < but.pos.y + h)
|
|
{
|
|
m_selected[chan] = i;
|
|
but.targetScaleX = 1.05f;
|
|
but.targetScaleY = 1.05f;
|
|
//
|
|
if(start != m_selected[chan])// if it's a new button play hover sound and rumble
|
|
{
|
|
if(m_soundVolume > 0)
|
|
but.hoverSound->Play(m_soundVolume);
|
|
if(m_rumbleEnabled)
|
|
{
|
|
m_rumble[chan] = 4;
|
|
if(wupc_rumble[chan]) WUPC_Rumble(chan, 1);
|
|
if(wii_rumble[chan]) WPAD_Rumble(chan, 1);
|
|
if(gc_rumble[chan]) PAD_ControlMotor(chan, 1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// **************************************************************************************************
|
|
// * This is for moving backwards to the next available button when using the d-pad instead of the *
|
|
// * pointer/mouse. The Button is slightly enlarged to show it's been selected. *
|
|
// **************************************************************************************************
|
|
void CButtonsMgr::up(void)
|
|
{
|
|
if(m_elts.empty() || m_mouse)
|
|
return;
|
|
u32 start = 0;// set as first element. don't use -1.
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
// check if a element is selected and if so use it as start element
|
|
if(m_selected[chan] != -1 && m_selected[chan] < (s32)m_elts.size())
|
|
{
|
|
// return current or last button to its normal scale
|
|
m_elts[m_selected[chan]]->targetScaleX = 1.f;
|
|
m_elts[m_selected[chan]]->targetScaleY = 1.f;
|
|
start = m_selected[chan];
|
|
}
|
|
m_selected[chan] = -1;
|
|
}
|
|
for(u32 i = 1; i <= m_elts.size(); ++i)
|
|
{
|
|
u32 j = loopNum<u32>(start - i, m_elts.size());
|
|
SElement &e = *m_elts[j];
|
|
if(e.t == GUIELT_BUTTON && e.visible)
|
|
{
|
|
m_selected[0] = j;
|
|
e.targetScaleX = 1.1f;// mouse only enlarges 1.05
|
|
e.targetScaleY = 1.1f;
|
|
SButton &but = *(SButton*)&e;
|
|
if(m_soundVolume > 0)
|
|
but.hoverSound->Play(m_soundVolume);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// **************************************************************************************************
|
|
// * This is for moving forwards to the next available button when using the d-pad instead of the *
|
|
// * pointer/mouse. The Button is slightly enlarged to show it's been selected. *
|
|
// **************************************************************************************************
|
|
void CButtonsMgr::down(void)
|
|
{
|
|
if(m_elts.empty() || m_mouse)
|
|
return;
|
|
u32 start = 0;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if(m_selected[chan] != -1 && m_selected[chan] < (s32)m_elts.size())
|
|
{
|
|
m_elts[m_selected[chan]]->targetScaleX = 1.f;
|
|
m_elts[m_selected[chan]]->targetScaleY = 1.f;
|
|
start = m_selected[chan];
|
|
}
|
|
m_selected[chan] = -1;
|
|
}
|
|
for(u32 i = 1; i <= m_elts.size(); ++i)
|
|
{
|
|
u32 j = loopNum<u32>(start + i, m_elts.size());
|
|
SElement &e = *m_elts[j];
|
|
if(e.t == GUIELT_BUTTON && e.visible)
|
|
{
|
|
m_selected[0] = j;
|
|
e.targetScaleX = 1.1f;// mouse only enlarges 1.05
|
|
e.targetScaleY = 1.1f;
|
|
SButton &but = *(SButton*)&e;
|
|
if(m_soundVolume > 0)
|
|
but.hoverSound->Play(m_soundVolume);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CButtonsMgr::tick(void)
|
|
{
|
|
for (u32 i = 0; i < m_elts.size(); ++i)
|
|
m_elts[i]->tick();
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
if (m_rumble[chan] > 0 && --m_rumble[chan] == 0)
|
|
{
|
|
WUPC_Rumble(chan, 0);
|
|
WPAD_Rumble(chan, 0);
|
|
PAD_ControlMotor(chan, 0);
|
|
}
|
|
|
|
}
|
|
|
|
void CButtonsMgr::SLabel::tick(void)
|
|
{
|
|
CButtonsMgr::SElement::tick();
|
|
text.tick();
|
|
}
|
|
|
|
void CButtonsMgr::SButton::tick(void)
|
|
{
|
|
CButtonsMgr::SElement::tick();
|
|
click += -click * 0.2f;
|
|
if (click < 0.01f) click = 0.f;
|
|
text.tick();
|
|
}
|
|
|
|
void CButtonsMgr::SProgressBar::tick(void)
|
|
{
|
|
CButtonsMgr::SElement::tick();
|
|
val += (targetVal - val) * 0.1f;
|
|
}
|
|
|
|
void CButtonsMgr::SElement::tick(void)
|
|
{
|
|
scaleX += (targetScaleX - scaleX) * (targetScaleX > scaleX ? 0.3f : 0.1f);
|
|
scaleY += (targetScaleY - scaleY) * (targetScaleY > scaleY ? 0.3f : 0.1f);
|
|
int alphaDist = (int)targetAlpha - (int)alpha;
|
|
alpha += abs(alphaDist) >= 8 ? (u8)(alphaDist / 8) : (u8)alphaDist;
|
|
pos += (targetPos - pos) * 0.1f;
|
|
}
|
|
|
|
void CButtonsMgr::_drawBtn(CButtonsMgr::SButton &b, bool selected, bool click)
|
|
{
|
|
GXTexObj texObjLeft;
|
|
GXTexObj texObjCenter;
|
|
GXTexObj texObjRight;
|
|
Mtx modelViewMtx;
|
|
u8 alpha = b.alpha;
|
|
float w, h, wh, scaleX = b.scaleX, scaleY = b.scaleY;
|
|
|
|
if (click)
|
|
{
|
|
alpha = (u8)(b.click * 255.f);
|
|
scaleX = (1.f - b.click) * 1.6f;
|
|
scaleY = (1.f - b.click) * 1.6f;
|
|
}
|
|
if (alpha == 0 || scaleX == 0.f || scaleY == 0.f) return;
|
|
guMtxIdentity(modelViewMtx);
|
|
guMtxTransApply(modelViewMtx, modelViewMtx, b.pos.x, b.pos.y, 0.f);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
if (!!b.tex.left.data && !!b.tex.right.data && !!b.tex.leftSel.data && !!b.tex.rightSel.data && !!b.tex.center.data && !!b.tex.centerSel.data)
|
|
{
|
|
if (selected)
|
|
{
|
|
GX_InitTexObj(&texObjLeft, b.tex.leftSel.data, b.tex.leftSel.width, b.tex.leftSel.height, b.tex.leftSel.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_InitTexObj(&texObjCenter, b.tex.centerSel.data, b.tex.centerSel.width, b.tex.centerSel.height, b.tex.centerSel.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_InitTexObj(&texObjRight, b.tex.rightSel.data, b.tex.rightSel.width, b.tex.rightSel.height, b.tex.rightSel.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
}
|
|
else
|
|
{
|
|
GX_InitTexObj(&texObjLeft, b.tex.left.data, b.tex.left.width, b.tex.left.height, b.tex.left.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_InitTexObj(&texObjCenter, b.tex.center.data, b.tex.center.width, b.tex.center.height, b.tex.center.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_InitTexObj(&texObjRight, b.tex.right.data, b.tex.right.width, b.tex.right.height, b.tex.right.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
}
|
|
w = (float)(b.w / 2) * scaleX;
|
|
h = (float)(b.h / 2) * scaleY;
|
|
wh = (float)(b.h / 2) * scaleX;
|
|
GX_LoadTexObj(&texObjLeft, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(-w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(2.f * wh - w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(2.f * wh - w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(-w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
GX_LoadTexObj(&texObjCenter, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(2.f * wh - w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(w - 2.f * wh, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(w - 2.f * wh, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(2.f * wh - w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
GX_LoadTexObj(&texObjRight, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(w - 2.f * wh, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(w - 2.f * wh, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
}
|
|
else if (!!b.tex.center.data && !!b.tex.centerSel.data)
|
|
{
|
|
if (selected)
|
|
GX_InitTexObj(&texObjLeft, b.tex.centerSel.data, b.tex.centerSel.width, b.tex.centerSel.height, b.tex.centerSel.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
else
|
|
GX_InitTexObj(&texObjLeft, b.tex.center.data, b.tex.center.width, b.tex.center.height, b.tex.center.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
w = (float)(b.w / 2) * scaleX;
|
|
h = (float)(b.h / 2) * scaleY;
|
|
GX_LoadTexObj(&texObjLeft, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(-w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(-w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
}
|
|
if (!b.font.font) return;
|
|
b.font.font->reset();
|
|
b.font.font->setXScale(scaleX);
|
|
b.font.font->setYScale(scaleY);
|
|
b.text.setColor(CColor(b.textColor.r, b.textColor.g, b.textColor.b, (u8)((int)b.textColor.a * (int)alpha / 0xFF)));
|
|
b.text.setFrame(b.w, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, true, true);
|
|
b.text.draw();
|
|
}
|
|
|
|
void CButtonsMgr::_drawLbl(CButtonsMgr::SLabel &b)
|
|
{
|
|
GXTexObj texObj;
|
|
Mtx modelViewMtx;
|
|
u8 alpha = b.alpha;
|
|
float scaleX = b.scaleX;
|
|
float scaleY = b.scaleY;
|
|
|
|
if (alpha == 0 || scaleX == 0.f || scaleY == 0.f)
|
|
return;
|
|
float w = (float)(b.w / 2) * scaleX;
|
|
float h = (float)(b.h / 2) * scaleY;
|
|
guMtxIdentity(modelViewMtx);
|
|
guMtxTransApply(modelViewMtx, modelViewMtx, b.pos.x, b.pos.y, 0.f);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
if (b.texBg.data != NULL)
|
|
{
|
|
GX_InitTexObj(&texObj, b.texBg.data, b.texBg.width, b.texBg.height, b.texBg.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(-w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(-w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
}
|
|
|
|
if (!b.font.font) return;
|
|
|
|
b.font.font->reset();
|
|
b.font.font->setXScale(scaleX);
|
|
b.font.font->setYScale(scaleY);
|
|
float posX = b.pos.x;
|
|
float posY = b.pos.y;
|
|
if ((b.textStyle & FTGX_JUSTIFY_CENTER) == 0)
|
|
{
|
|
if ((b.textStyle & FTGX_JUSTIFY_RIGHT) != 0)
|
|
posX += w;
|
|
else
|
|
posX -= w;
|
|
}
|
|
if ((b.textStyle & FTGX_ALIGN_MIDDLE) == 0)
|
|
{
|
|
if ((b.textStyle & FTGX_ALIGN_BOTTOM) != 0)
|
|
posY += h;
|
|
else
|
|
posY -= h;
|
|
}
|
|
guMtxIdentity(modelViewMtx);
|
|
guMtxTransApply(modelViewMtx, modelViewMtx, posX, posY, 0.f);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
if (b.moveByX != 0 || b.moveByY != 0)
|
|
GX_SetScissor(b.targetPos.x - b.moveByX - b.w/2, b.targetPos.y - b.moveByY - b.h/2, b.w, b.h);
|
|
|
|
b.text.setColor(CColor(b.textColor.r, b.textColor.g, b.textColor.b, (u8)((int)b.textColor.a * (int)alpha / 0xFF)));
|
|
b.text.draw();
|
|
if (b.moveByX != 0 || b.moveByY != 0)
|
|
GX_SetScissor(0, 0, m_vid.width(), m_vid.height());
|
|
}
|
|
|
|
void CButtonsMgr::_drawPBar(const CButtonsMgr::SProgressBar &b)
|
|
{
|
|
Mtx modelMtx, modelViewMtx, viewMtx;
|
|
u8 alpha = b.alpha;
|
|
float scaleX = b.scaleX;
|
|
float scaleY = b.scaleY;
|
|
|
|
if (alpha == 0 || scaleX == 0.f || scaleY == 0.f) return;
|
|
|
|
guMtxIdentity(modelMtx);
|
|
guMtxIdentity(viewMtx);
|
|
guMtxTransApply(modelMtx, modelMtx, b.pos.x, b.pos.y, 0.f);
|
|
guMtxConcat(viewMtx, modelMtx, modelViewMtx);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
if (!!b.tex.left.data && !!b.tex.right.data && !!b.tex.leftSel.data && !!b.tex.rightSel.data && !!b.tex.center.data && !!b.tex.centerSel.data)
|
|
{
|
|
GXTexObj texObjBg, texObjBgL, texObjBgR, texObjBar, texObjBarL, texObjBarR;
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float w, h, wh, x1,x2, tx;
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GX_InitTexObj(&texObjBarL, b.tex.leftSel.data, b.tex.leftSel.width, b.tex.leftSel.height, b.tex.leftSel.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GX_InitTexObj(&texObjBar, b.tex.centerSel.data, b.tex.centerSel.width, b.tex.centerSel.height, b.tex.centerSel.format, GX_REPEAT, GX_CLAMP, GX_FALSE);
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GX_InitTexObj(&texObjBarR, b.tex.rightSel.data, b.tex.rightSel.width, b.tex.rightSel.height, b.tex.rightSel.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GX_InitTexObj(&texObjBgL, b.tex.left.data, b.tex.left.width, b.tex.left.height, b.tex.left.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GX_InitTexObj(&texObjBg, b.tex.center.data, b.tex.center.width, b.tex.center.height, b.tex.center.format, GX_REPEAT, GX_CLAMP, GX_FALSE);
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GX_InitTexObj(&texObjBgR, b.tex.right.data, b.tex.right.width, b.tex.right.height, b.tex.right.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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w = (float)(b.w / 2) * scaleX;
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h = (float)(b.h / 2) * scaleY;
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wh = (float)(b.h / 2) * scaleX;
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x1 = 2.f * wh - w;
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x2 = w - 2.f * wh;
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GX_LoadTexObj(&texObjBgL, GX_TEXMAP0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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GX_Position3f32(-w, -h, 0.f);
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GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
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GX_TexCoord2f32(0.f, 0.f);
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GX_Position3f32(x1, -h, 0.f);
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GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
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GX_TexCoord2f32(1.f, 0.f);
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GX_Position3f32(x1, h, 0.f);
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|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
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GX_TexCoord2f32(1.f, 1.f);
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|
GX_Position3f32(-w, h, 0.f);
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|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
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|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
GX_LoadTexObj(&texObjBg, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x1, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(x2, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(x2, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(x1, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
GX_LoadTexObj(&texObjBgR, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x2, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(x2, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
//
|
|
x2 = x1 + (2.f * w - 4.f * wh) * b.val;
|
|
tx = (2.f * b.w - 4.f * b.h) * b.val / b.h * b.tex.centerSel.height / b.tex.centerSel.width;
|
|
GX_LoadTexObj(&texObjBarL, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(-w, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(x1, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(x1, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(-w, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
GX_LoadTexObj(&texObjBar, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x1, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(x2, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(tx, 0.f);
|
|
GX_Position3f32(x2, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(tx, 1.f);
|
|
GX_Position3f32(x1, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
GX_LoadTexObj(&texObjBarR, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x2, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(x2 + wh * 2.f, -h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(x2 + wh * 2.f, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(x2, h, 0.f);
|
|
GX_Color4u8(0xFF, 0xFF, 0xFF, alpha);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
}
|
|
}
|
|
|
|
void CButtonsMgr::draw(void)
|
|
{
|
|
if (m_elts.empty()) return;
|
|
GX_SetNumChans(1);
|
|
GX_ClearVtxDesc();
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
GX_SetCullMode(GX_CULL_NONE);
|
|
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE);
|
|
|
|
for(s32 i = 0; i < (s32)m_elts.size(); ++i)
|
|
{
|
|
SButton *btn = NULL;
|
|
SLabel *lbl = NULL;
|
|
SProgressBar *prg = NULL;
|
|
switch(m_elts[i]->t)
|
|
{
|
|
case GUIELT_BUTTON:
|
|
{
|
|
btn = (SButton*)m_elts[i];
|
|
bool drawSelected = false;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if (i == m_selected[chan])
|
|
{
|
|
drawSelected = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_drawBtn(*btn, drawSelected, false);
|
|
if (btn->click > 0.f)
|
|
_drawBtn(*btn, true, true);
|
|
break;
|
|
}
|
|
case GUIELT_LABEL:
|
|
{
|
|
lbl = (SLabel*)m_elts[i];
|
|
_drawLbl(*lbl);
|
|
break;
|
|
}
|
|
case CButtonsMgr::GUIELT_PROGRESS:
|
|
{
|
|
prg = (SProgressBar*)m_elts[i];
|
|
_drawPBar(*prg);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|