mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
9e85032382
- fixed gc ciso games to show and launch via WFL. thanks CokeCookie for getting me to fix it. note banners do not show for ciso games unless you use a custom gc banner. - added (for wii u vwii) to be able to select Wii U channel as the exit to choice either via main cfg pg 4 exit to option or home menu>exit to menu and select wii u menu. - removed priiloader and bootmii as exit to options when on wii u vwii - added random select game option. manually edit wiiflow_lite.ini and under [GENERAL] set "random_select" to yes then while in wiiflow lite main screen hold B and press '-' to have WFL random select a game instead of random boot a game. - removed region change from savenand emulation types. why? because according to overjoy's commit he said it didn't work yet. it was for a future version of d2x cios when davebaol added it to d2x cios. i looked at all the d2x cios commits from that date to present and didn't see that it was ever added. if i'm wrong someone let me know and i will add it back into wfl. - made some small bootup changes in case of errors on bootup. - made some changes to the way wiiflow lite handles emunand switching and other minor emunand code editing.
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* for WiiXplorer 2010
|
|
***************************************************************************/
|
|
#ifndef WAVDECODER_HPP_
|
|
#define WAVDECODER_HPP_
|
|
|
|
#include "SoundDecoder.hpp"
|
|
|
|
typedef struct
|
|
{
|
|
u32 magicRIFF;
|
|
u32 size;
|
|
u32 magicWAVE;
|
|
} SWaveHdr;
|
|
|
|
typedef struct
|
|
{
|
|
u32 magicFMT;
|
|
u32 size;
|
|
u16 format;
|
|
u16 channels;
|
|
u32 freq;
|
|
u32 avgBps;
|
|
u16 alignment;
|
|
u16 bps;
|
|
} SWaveFmtChunk;
|
|
|
|
typedef struct
|
|
{
|
|
u32 magicDATA;
|
|
u32 size;
|
|
} SWaveChunk;
|
|
|
|
typedef struct
|
|
{
|
|
u32 magicDATA;
|
|
u32 size;
|
|
/* Bleh */
|
|
u32 Manufacturer;
|
|
u32 Product;
|
|
u32 SamplePeriod;
|
|
u32 MIDIUnityNote;
|
|
u32 MIDIPitchFraction;
|
|
u32 SMPTEFormat;
|
|
u32 SMPTEOffset;
|
|
u32 SampleLoops;
|
|
u32 SamplerData;
|
|
/* The important stuff */
|
|
u32 Identifier;
|
|
u32 Type;
|
|
u32 Start;
|
|
u32 End;
|
|
u32 Fraction;
|
|
u32 PlayCount;
|
|
} SWaveSmplChunk;
|
|
|
|
class WavDecoder : public SoundDecoder
|
|
{
|
|
public:
|
|
WavDecoder(const char * filepath);
|
|
WavDecoder(const u8 * snd, int len);
|
|
~WavDecoder();
|
|
int GetFormat() { return Format; };
|
|
int GetSampleRate() { return SampleRate; };
|
|
int Read(u8 * buffer, int buffer_size);
|
|
protected:
|
|
void OpenFile();
|
|
void CloseFile();
|
|
u32 DataOffset;
|
|
u32 DataSize;
|
|
u32 SampleRate;
|
|
u8 Format;
|
|
bool Is16Bit;
|
|
};
|
|
|
|
#endif
|