mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-18 07:51:53 +01:00
068d45dbf6
emulator coverflow, for example in the fceugx.ini set "coverFolder=fceugx", then wiiflow will look into "wiiflow/boxcovers/fceugx" for covers instead of "wiiflow/boxcovers", same goes for "wiiflow/covers"
156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
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//============================================================================
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// Name : plugin.cpp
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// Copyright : 2012 FIX94
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//============================================================================
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <string.h>
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#include "plugin.hpp"
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#include "memory/mem2.hpp"
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#include "gui/text.hpp"
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#include "gecko/gecko.h"
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static const std::string emptyString;
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void Plugin::init(string m_pluginsDir)
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{
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pluginsDir = m_pluginsDir;
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//Ready to add plugins
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adding = true;
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}
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void Plugin::EndAdd()
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{
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adding = false;
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}
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void Plugin::Cleanup()
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{
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for(banner_pos = 0; banner_pos < Plugins.size(); banner_pos++)
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MEM2_free(Plugins[banner_pos].BannerSound);
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Plugins.clear();
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banner_pos = 0;
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pluginsDir.erase(0, pluginsDir.size());
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}
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bool Plugin::AddPlugin(Config &plugin)
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{
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if(!adding)
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return false;
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PluginOptions NewPlugin;
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NewPlugin.DolName = plugin.getString("PLUGIN","dolFile","");
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NewPlugin.coverFolder = plugin.getString("PLUGIN","coverFolder","");
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sscanf(plugin.getString("PLUGIN","magic","").c_str(), "%08x", &NewPlugin.magicWord);
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sscanf(plugin.getString("PLUGIN","coverColor","").c_str(), "%08x", &NewPlugin.caseColor);
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NewPlugin.ReturnLoader = plugin.getBool("PLUGIN","ReturnLoader");
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string bannerfilepath = sfmt("%s/%s", pluginsDir.c_str(), plugin.getString("PLUGIN","bannerSound","").c_str());
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ifstream infile;
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infile.open(bannerfilepath.c_str(), ios::binary);
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if(infile.is_open())
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{
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int size;
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infile.seekg(0, ios::end);
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size = infile.tellg();
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infile.seekg(0, ios::beg);
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//Don't free that, otherwise you would delete the sound
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char* FileReadBuffer = (char*)MEM2_alloc(size);
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infile.read(FileReadBuffer, size);
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NewPlugin.BannerSound = (u8*)FileReadBuffer;
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NewPlugin.BannerSoundSize = size;
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Plugins.push_back(NewPlugin);
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return true;
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}
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else
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{
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NewPlugin.BannerSound = 0;
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NewPlugin.BannerSoundSize = 0;
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Plugins.push_back(NewPlugin);
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}
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return false;
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}
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bool Plugin::UseReturnLoader(u32 magic)
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{
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for(u8 pos = 0; pos < Plugins.size(); pos++)
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{
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if(magic == Plugins[pos].magicWord)
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return Plugins[pos].ReturnLoader;
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}
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return false;
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}
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u8* Plugin::GetBannerSound(u32 magic)
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{
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for(banner_pos = 0; banner_pos < Plugins.size(); banner_pos++)
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{
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if(magic == Plugins[banner_pos].magicWord)
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return Plugins[banner_pos].BannerSound;
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}
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return NULL;
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}
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u32 Plugin::GetBannerSoundSize()
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{
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//We call that directly after GetBannerSound, so no need to search for the magic again
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if(Plugins[banner_pos].BannerSoundSize > 0)
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return Plugins[banner_pos].BannerSoundSize;
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return 0;
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}
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char* Plugin::GetDolName(u32 magic)
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{
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char *null = (char*)" ";
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for(u8 pos = 0; pos < Plugins.size(); pos++)
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if(magic == Plugins[pos].magicWord)
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return (char*)Plugins[pos].DolName.c_str();
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return null;
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}
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char* Plugin::GetCoverFolderName(u32 magic)
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{
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char *null = (char*)" ";
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for(u8 pos = 0; pos < Plugins.size(); pos++)
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if(magic == Plugins[pos].magicWord)
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return (char*)Plugins[pos].coverFolder.c_str();
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return null;
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}
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safe_vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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{
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gprintf("Parsing scummvm.ini\n");
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safe_vector<dir_discHdr> gameHeader;
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if(!ini.loaded())
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return gameHeader;
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string game = ini.firstDomain().c_str();
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dir_discHdr tmp;
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while(1)
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{
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if(game == emptyString)
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break;
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if(strncasecmp(game.c_str(), "/", 1) == 0 ||
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strncasecmp(ini.getString(game,"description").c_str(), "/", 1) == 0 ||
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strncasecmp(ini.getWString(game, "path").toUTF8().c_str(), Device.c_str(), 3) != 0)
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{
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game = ini.nextDomain();
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continue;
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}
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memset(&tmp, 0, sizeof(dir_discHdr));
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tmp.hdr.casecolor = Plugins.back().caseColor;
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wstringEx tmpString;
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tmpString.fromUTF8(ini.getString(game,"description").c_str());
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wcsncpy(tmp.title, tmpString.c_str(), 64);
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strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
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gprintf("Found: %ls\n", tmp.title);
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tmp.hdr.magic = Plugins.back().magicWord;
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tmp.hdr.gc_magic = 0x4c4f4c4f;
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gameHeader.push_back(tmp);
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game = ini.nextDomain();
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}
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return gameHeader;
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}
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