mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 13:51:51 +01:00
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef BNSDECODER_HPP_
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#define BNSDECODER_HPP_
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#include "SoundDecoder.hpp"
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typedef struct _SoundBlock
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{
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u8 * buffer;
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u32 size;
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u8 format;
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u32 frequency;
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u32 loopStart;
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u32 loopEnd;
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u8 loopFlag;
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} SoundBlock;
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class BNSDecoder : public SoundDecoder
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{
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public:
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BNSDecoder(const char * filepath);
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BNSDecoder(const u8 * snd, int len);
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~BNSDecoder();
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int GetFormat() { return SoundData.format; };
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int GetSampleRate() { return SoundData.frequency; };
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int Read(u8 * buffer, int buffer_size, int pos);
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protected:
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void OpenFile();
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void CloseFile();
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SoundBlock SoundData;
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};
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SoundBlock DecodefromBNS(const u8 *buffer, u32 size);
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#endif
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