mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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4cb521304f
-maybe fixed that strange wii button power off codedump
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by dude
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* Channel Launcher Class
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef _CHANNELS_H_
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#define _CHANNELS_H_
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#include <vector>
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#include <string>
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#include "banner.h"
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#define IMET_MAX_NAME_LEN 0x2a
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using namespace std;
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typedef struct
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{
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u64 title;
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char id[4];
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wchar_t name[IMET_MAX_NAME_LEN+1];
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} Channel;
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class Channels : private vector<Channel>
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{
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public:
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void Init(string lang);
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void Cleanup();
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u32 Load(u64 title);
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u8 GetRequestedIOS(u64 title);
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u32 Count();
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wchar_t *GetName(int index);
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const char *GetId(int index);
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u64 GetTitle(int index);
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Channel *GetChannel(int index);
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void GetBanner(u64 title, bool imetOnly = false);
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private:
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string langCode;
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int GetLanguage(const char *lang);
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u64* GetChannelList(u32* count);
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bool GetAppNameFromTmd(u64 title, char* app, u32* bootcontent = NULL);
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bool GetChannelNameFromApp(u64 title, wchar_t* name, int language);
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void Search();
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};
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extern Channels ChannelHandle;
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#endif
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