mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
53a06c0f8d
- fixed setting scummvm cover's color via plugin - now scummvm list is cached like all the other lists. but still does not use custom titles or titles from the plugins data xml. - fixed the random bug where covers sometimes were not cached. - fixed minor memory leaks via gametdb.cpp - fixed an issue with using custom backgrounds via source menu. - added the ability to move to next and previous game while on game info menu by using the controllers '+' and '-' buttons - added the ability to launch a game directly from the game info menu by pressing 'A' on the controller. - added the abilty to launch super smash bros melee via nintendont slippi. manually edit wiiflow_lite.ini by adding use_slippi=yes under [GAMECUBE]. google nintendont slippi and slippi project to learn about it. - upped to version 5.4.1
1027 lines
19 KiB
C++
1027 lines
19 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string>
|
|
#include <cstring>
|
|
#include "GameTDB.hpp"
|
|
#include "video.hpp"
|
|
#include "text.hpp"
|
|
#include "config/config.hpp"
|
|
#include "gecko/gecko.hpp"
|
|
#include "memory/mem2.hpp"
|
|
#include "types.h"
|
|
#include "gui/coverflow.hpp"
|
|
|
|
#define NAME_OFFSET_DB "gametdb_offsets.bin"
|
|
#define MAXREADSIZE 1024*1024 //Cache size only for parsing the offsets: 1MB
|
|
|
|
typedef struct _ReplaceStruct
|
|
{
|
|
const char *orig;
|
|
char replace;
|
|
short size;
|
|
} ReplaceStruct;
|
|
|
|
//! More replacements can be added if needed
|
|
static const ReplaceStruct Replacements[] =
|
|
{
|
|
{ ">", '>', 4 },
|
|
{ "<", '<', 4 },
|
|
{ """, '\"', 6 },
|
|
{ "'", '\'', 6 },
|
|
{ "&", '&', 5 },
|
|
{ NULL, '\0', 0 }
|
|
};
|
|
|
|
GameTDB::GameTDB()
|
|
: isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL)
|
|
{
|
|
}
|
|
|
|
GameTDB::GameTDB(const char *filepath)
|
|
: isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL)
|
|
{
|
|
OpenFile(filepath);
|
|
}
|
|
|
|
GameTDB::~GameTDB()
|
|
{
|
|
CloseFile();
|
|
}
|
|
|
|
bool GameTDB::OpenFile(const char *filepath)
|
|
{
|
|
if(!filepath)
|
|
return false;
|
|
|
|
file = fopen(filepath, "rb");
|
|
if(file)
|
|
{
|
|
int pos;
|
|
string OffsetsPath = filepath;
|
|
if((pos = OffsetsPath.find_last_of('/')) != (int) string::npos)
|
|
OffsetsPath[pos] = '\0';
|
|
else
|
|
OffsetsPath.clear(); //! Relative path
|
|
|
|
LoadGameOffsets(OffsetsPath.c_str());
|
|
}
|
|
|
|
isLoaded = (file != NULL);
|
|
return isLoaded;
|
|
}
|
|
|
|
void GameTDB::CloseFile()
|
|
{
|
|
OffsetMap.clear();
|
|
vector<GameOffsets>().swap(OffsetMap);
|
|
|
|
if(GameNodeCache)
|
|
MEM2_free(GameNodeCache);
|
|
GameNodeCache = NULL;
|
|
|
|
if(file)
|
|
fclose(file);
|
|
file = NULL;
|
|
}
|
|
|
|
bool GameTDB::LoadGameOffsets(const char *path)
|
|
{
|
|
if(!path)
|
|
return false;
|
|
|
|
string OffsetDBPath = path;
|
|
if(strlen(path) > 0 && path[strlen(path)-1] != '/')
|
|
OffsetDBPath += '/';
|
|
OffsetDBPath += NAME_OFFSET_DB;
|
|
|
|
FILE *fp = fopen(OffsetDBPath.c_str(), "rb");
|
|
if(!fp)
|
|
{
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
return result;
|
|
}
|
|
|
|
u64 ExistingVersion = GetGameTDBVersion();
|
|
u64 Version = 0;
|
|
u32 NodeCount = 0;
|
|
|
|
fread(&Version, 1, sizeof(Version), fp);
|
|
|
|
if(ExistingVersion != Version)
|
|
{
|
|
fclose(fp);
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
return result;
|
|
}
|
|
|
|
fread(&NodeCount, 1, sizeof(NodeCount), fp);
|
|
|
|
if(NodeCount == 0)
|
|
{
|
|
fclose(fp);
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
return result;
|
|
}
|
|
|
|
OffsetMap.resize(NodeCount);
|
|
|
|
if(fread(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets))
|
|
{
|
|
fclose(fp);
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
return result;
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::SaveGameOffsets(const char *path)
|
|
{
|
|
if(OffsetMap.size() == 0 || !path)
|
|
return false;
|
|
|
|
FILE *fp = fopen(path, "wb");
|
|
if(!fp)
|
|
return false;
|
|
|
|
u64 ExistingVersion = GetGameTDBVersion();
|
|
u32 NodeCount = OffsetMap.size();
|
|
|
|
if(fwrite(&ExistingVersion, 1, sizeof(ExistingVersion), fp) != sizeof(ExistingVersion))
|
|
{
|
|
fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
if(fwrite(&NodeCount, 1, sizeof(NodeCount), fp) != sizeof(NodeCount))
|
|
{
|
|
fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
if(fwrite(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets))
|
|
{
|
|
fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
return true;
|
|
}
|
|
|
|
u64 GameTDB::GetGameTDBVersion()
|
|
{
|
|
if(!file)
|
|
return 0;
|
|
|
|
char TmpText[1024];
|
|
|
|
if(GetData(TmpText, 0, sizeof(TmpText)) < 0)
|
|
return 0;
|
|
|
|
char *VersionText = GetNodeText(TmpText, "<GameTDB version=\"", "/>");
|
|
if(!VersionText)
|
|
return 0;
|
|
|
|
return strtoull(VersionText, NULL, 10);
|
|
}
|
|
|
|
int GameTDB::GetData(char *data, int offset, int size)
|
|
{
|
|
if(!file || !data)
|
|
return -1;
|
|
|
|
fseek(file, offset, SEEK_SET);
|
|
|
|
return fread(data, 1, size, file);
|
|
}
|
|
|
|
char *GameTDB::LoadGameNode(const char *id)
|
|
{
|
|
u32 read = 0;
|
|
|
|
GameOffsets *offset = this->GetGameOffset(id);
|
|
if(!offset)
|
|
return NULL;
|
|
|
|
char *data = (char*)MEM2_alloc(offset->nodesize+1);
|
|
if(!data)
|
|
return NULL;
|
|
|
|
if((read = GetData(data, offset->gamenode, offset->nodesize)) != offset->nodesize)
|
|
{
|
|
MEM2_free(data);
|
|
return NULL;
|
|
}
|
|
|
|
data[read] = '\0';
|
|
|
|
return data;
|
|
}
|
|
|
|
char *GameTDB::GetGameNode(const char *id)
|
|
{
|
|
char *data = NULL;
|
|
|
|
if(GameNodeCache != NULL && strncmp(id, GameIDCache, strlen(GameIDCache)) == 0)
|
|
{
|
|
data = (char*)MEM2_alloc(strlen(GameNodeCache)+1);
|
|
if(data)
|
|
strcpy(data, GameNodeCache);
|
|
}
|
|
else
|
|
{
|
|
if(GameNodeCache)
|
|
MEM2_free(GameNodeCache);
|
|
GameNodeCache = LoadGameNode(id);
|
|
if(GameNodeCache)
|
|
{
|
|
snprintf(GameIDCache, sizeof(GameIDCache), id);
|
|
data = (char*)MEM2_alloc(strlen(GameNodeCache)+1);
|
|
if(data)
|
|
strcpy(data, GameNodeCache);
|
|
}
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
GameOffsets *GameTDB::GetGameOffset(const char *gameID)
|
|
{
|
|
for(u32 i = 0; i < OffsetMap.size(); ++i)
|
|
{
|
|
if(strncmp(gameID, OffsetMap[i].gameID, strlen(OffsetMap[i].gameID)) == 0)
|
|
return &OffsetMap[i];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline char *CleanText(char * &in_text)
|
|
{
|
|
if(!in_text)
|
|
return NULL;
|
|
|
|
const char *ptr = in_text;
|
|
char *text = in_text;
|
|
|
|
while(*ptr != '\0')
|
|
{
|
|
for(int i = 0; Replacements[i].orig != 0; ++i)
|
|
{
|
|
if(strncmp(ptr, Replacements[i].orig, Replacements[i].size) == 0)
|
|
{
|
|
ptr += Replacements[i].size;
|
|
*text = Replacements[i].replace;
|
|
++text;
|
|
i = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(*ptr == '\r')
|
|
{
|
|
++ptr;
|
|
continue;
|
|
}
|
|
|
|
*text = *ptr;
|
|
++ptr;
|
|
++text;
|
|
}
|
|
|
|
*text = '\0';
|
|
|
|
return in_text;
|
|
}
|
|
|
|
char *GameTDB::GetNodeText(char *data, const char *nodestart, const char *nodeend)
|
|
{
|
|
if(!data || !nodestart || !nodeend)
|
|
return NULL;
|
|
|
|
char *position = strstr(data, nodestart);
|
|
if(!position)
|
|
return NULL;
|
|
|
|
position += strlen(nodestart);
|
|
|
|
char *end = strstr(position, nodeend);
|
|
if(!end)
|
|
return NULL;
|
|
|
|
*end = '\0';
|
|
|
|
return CleanText(position);
|
|
}
|
|
|
|
char *GameTDB::SeekLang(char *text, const char *langcode)
|
|
{
|
|
if(!text || !langcode)
|
|
return NULL;
|
|
|
|
char *ptr = text;
|
|
while((ptr = strstr(ptr, "<locale lang=")) != NULL)
|
|
{
|
|
ptr += strlen("<locale lang=\"");
|
|
|
|
if(strncmp(ptr, langcode, strlen(langcode)) == 0)
|
|
{
|
|
//! Cut off all the other languages
|
|
char *end = strstr(ptr, "</locale>");
|
|
if(!end)
|
|
return NULL;
|
|
|
|
end += strlen("</locale>");
|
|
*end = '\0';
|
|
|
|
return ptr;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool GameTDB::ParseFile()
|
|
{
|
|
OffsetMap.clear();
|
|
|
|
if(!file)
|
|
return false;
|
|
|
|
char *Line = (char*)MEM2_alloc(MAXREADSIZE+1);
|
|
if(!Line)
|
|
return false;
|
|
|
|
bool readnew = false;
|
|
int i, currentPos = 0;
|
|
int read = 0;
|
|
const char *gameNode = NULL;
|
|
const char *idNode = NULL;
|
|
const char *gameEndNode = NULL;
|
|
|
|
while((read = GetData(Line, currentPos, MAXREADSIZE)) > 0)
|
|
{
|
|
gameNode = Line;
|
|
readnew = false;
|
|
|
|
//! Ensure the null termination at the end
|
|
Line[read] = '\0';
|
|
|
|
while((gameNode = strstr(gameNode, "<game name=\"")) != NULL)
|
|
{
|
|
idNode = strstr(gameNode, "<id>");
|
|
gameEndNode = strstr(gameNode, "</game>");
|
|
if(!idNode || !gameEndNode)
|
|
{
|
|
//! We are in the middle of the game node, reread complete node and more
|
|
currentPos += (gameNode-Line);
|
|
fseek(file, currentPos, SEEK_SET);
|
|
readnew = true;
|
|
break;
|
|
}
|
|
|
|
idNode += strlen("<id>");
|
|
gameEndNode += strlen("</game>");
|
|
|
|
int size = OffsetMap.size();
|
|
OffsetMap.resize(size+1);
|
|
|
|
for(i = 0; i < 7 && *idNode != '<'; ++i, ++idNode)
|
|
OffsetMap[size].gameID[i] = *idNode;
|
|
OffsetMap[size].gameID[i] = '\0';
|
|
OffsetMap[size].gamenode = currentPos+(gameNode-Line);
|
|
OffsetMap[size].nodesize = (gameEndNode-gameNode);
|
|
gameNode = gameEndNode;
|
|
}
|
|
if(readnew)
|
|
continue;
|
|
currentPos += read;
|
|
}
|
|
MEM2_free(Line);
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetTitle(const char *id, const char * &title, bool plugin)
|
|
{
|
|
title = NULL;
|
|
if(id == NULL)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(data == NULL)
|
|
return false;
|
|
|
|
char *language = SeekLang(data, LangCode.c_str());
|
|
if(language == NULL)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
title = GetNodeText(language, "<title>", "</title>");
|
|
|
|
if(title == NULL && plugin)// If current language doesn't have Title then try in English
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
|
|
title = GetNodeText(language, "<title>", "</title>");
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
if(title == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/* used for plugins database files */
|
|
/* gets no-intro filename used for snapshots and cart/disk images */
|
|
bool GameTDB::GetName(const char *id, const char * &name)
|
|
{
|
|
name = NULL;
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
name = GetNodeText(data, "<game name=\"", "\"");
|
|
MEM2_free(data);
|
|
|
|
if(name == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetSynopsis(const char *id, const char * &synopsis)
|
|
{
|
|
synopsis = NULL;
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char *language = SeekLang(data, LangCode.c_str());
|
|
if(language == NULL)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
}
|
|
synopsis = GetNodeText(language, "<synopsis>", "</synopsis>");
|
|
|
|
if(CoverFlow.getHdr()->type == TYPE_PLUGIN)
|
|
{
|
|
// Default to English
|
|
if(synopsis == NULL)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
synopsis = GetNodeText(language, "<synopsis>", "</synopsis>");
|
|
}
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
if(synopsis == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetRegion(const char *id, const char * ®ion)
|
|
{
|
|
region = NULL;
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
region = GetNodeText(data, "<region>", "</region>");
|
|
MEM2_free(data);
|
|
|
|
if(region == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetDeveloper(const char *id, const char * &dev)
|
|
{
|
|
dev = NULL;
|
|
if(id == NULL)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(data == NULL)
|
|
return false;
|
|
|
|
dev = GetNodeText(data, "<developer>", "</developer>");
|
|
MEM2_free(data);
|
|
|
|
if(dev == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetPublisher(const char *id, const char * &pub)
|
|
{
|
|
pub = NULL;
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(data == NULL)
|
|
return false;
|
|
|
|
pub = GetNodeText(data, "<publisher>", "</publisher>");
|
|
MEM2_free(data);
|
|
|
|
if(pub == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
u32 GameTDB::GetPublishDate(const char *id)
|
|
{
|
|
if(!id)
|
|
return 0;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return 0;
|
|
|
|
char *year_string = GetNodeText(data, "<date year=\"", "/>");
|
|
if(!year_string)
|
|
{
|
|
MEM2_free(data);
|
|
return 0;
|
|
}
|
|
|
|
u32 year, day, month;
|
|
|
|
year = atoi(year_string);
|
|
|
|
char *month_string = strstr(year_string, "month=\"");
|
|
if(!month_string)
|
|
{
|
|
MEM2_free(data);
|
|
return 0;
|
|
}
|
|
|
|
month_string += strlen("month=\"");
|
|
|
|
month = atoi(month_string);
|
|
|
|
char *day_string = strstr(month_string, "day=\"");
|
|
if(!day_string)
|
|
{
|
|
MEM2_free(data);
|
|
return 0;
|
|
}
|
|
|
|
day_string += strlen("day=\"");
|
|
|
|
day = atoi(day_string);
|
|
|
|
MEM2_free(data);
|
|
|
|
return ((year & 0xFFFF) << 16 | (month & 0xFF) << 8 | (day & 0xFF));
|
|
}
|
|
|
|
bool GameTDB::GetGenres(const char *id, const char * &gen)
|
|
{
|
|
gen = NULL;
|
|
|
|
if(CoverFlow.getHdr()->type == TYPE_PLUGIN)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char *language = SeekLang(data, LangCode.c_str());
|
|
if(language == NULL)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
}
|
|
gen = GetNodeText(language, "<genre>", "</genre>");
|
|
|
|
// If not found try in English
|
|
if(gen == NULL)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
|
|
gen = GetNodeText(language, "<genre>", "</genre>");
|
|
}
|
|
MEM2_free(data);
|
|
|
|
if(gen == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
if(id == NULL)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(data == NULL)
|
|
return false;
|
|
|
|
gen = GetNodeText(data, "<genre>", "</genre>");
|
|
MEM2_free(data);
|
|
|
|
if(gen == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
const char *GameTDB::RatingToString(int rating)
|
|
{
|
|
switch(rating)
|
|
{
|
|
case GAMETDB_RATING_TYPE_CERO:
|
|
return "CERO";
|
|
case GAMETDB_RATING_TYPE_ESRB:
|
|
return "ESRB";
|
|
case GAMETDB_RATING_TYPE_PEGI:
|
|
return "PEGI";
|
|
case GAMETDB_RATING_TYPE_GRB:
|
|
return "GRB";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int GameTDB::GetRating(const char *id)
|
|
{
|
|
int rating = -1;
|
|
|
|
if(!id)
|
|
return rating;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return rating;
|
|
|
|
char *rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
MEM2_free(data);
|
|
return rating;
|
|
}
|
|
|
|
if(strncmp(rating_text, "CERO", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_CERO;
|
|
else if(strncmp(rating_text, "ESRB", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_ESRB;
|
|
else if(strncmp(rating_text, "PEGI", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_PEGI;
|
|
else if(strncmp(rating_text, "GRB", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_GRB;
|
|
|
|
MEM2_free(data);
|
|
|
|
return rating;
|
|
}
|
|
|
|
bool GameTDB::GetRatingValue(const char *id, const char * &rating_value)
|
|
{
|
|
rating_value = NULL;
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char *rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
|
|
rating_value = GetNodeText(rating_text, "value=\"", "\"");
|
|
MEM2_free(data);
|
|
|
|
if(rating_value == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
int GameTDB::GetRatingDescriptors(const char *id, vector<string> & desc_list)
|
|
{
|
|
desc_list.clear();
|
|
if(!id)
|
|
return -1;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char *descriptor_text = GetNodeText(data, "<descriptor>", "</rating>");
|
|
if(!descriptor_text)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
u32 list_num = 0;
|
|
|
|
while(*descriptor_text != '\0')
|
|
{
|
|
if(strncmp(descriptor_text, "</descriptor>", strlen("</descriptor>")) == 0)
|
|
{
|
|
desc_list[list_num].push_back('\0');
|
|
descriptor_text = strstr(descriptor_text, "<descriptor>");
|
|
if(!descriptor_text)
|
|
break;
|
|
|
|
descriptor_text += strlen("<descriptor>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= desc_list.size())
|
|
desc_list.resize(list_num+1);
|
|
|
|
desc_list[list_num].push_back(*descriptor_text);
|
|
++descriptor_text;
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
return desc_list.size();
|
|
}
|
|
|
|
int GameTDB::GetWifiPlayers(const char *id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char *PlayersNode = GetNodeText(data, "<wi-fi players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetWifiFeatures(const char *id, vector<string> & feat_list)
|
|
{
|
|
feat_list.clear();
|
|
if(!id)
|
|
return -1;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char *feature_text = GetNodeText(data, "<feature>", "</wi-fi>");
|
|
if(!feature_text)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
u32 list_num = 0;
|
|
|
|
while(*feature_text != '\0')
|
|
{
|
|
if(strncmp(feature_text, "</feature>", strlen("</feature>")) == 0)
|
|
{
|
|
feat_list[list_num].push_back('\0');
|
|
feature_text = strstr(feature_text, "<feature>");
|
|
if(!feature_text)
|
|
break;
|
|
|
|
feature_text += strlen("<feature>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= feat_list.size())
|
|
feat_list.resize(list_num+1);
|
|
|
|
if(feat_list[list_num].size() == 0)
|
|
feat_list[list_num].push_back(toupper((int)*feature_text));
|
|
else
|
|
feat_list[list_num].push_back(*feature_text);
|
|
|
|
++feature_text;
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
return feat_list.size();
|
|
}
|
|
|
|
int GameTDB::GetPlayers(const char *id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char *PlayersNode = GetNodeText(data, "<input players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetAccessories(const char *id, vector<Accessory> & acc_list)
|
|
{
|
|
acc_list.clear();
|
|
if(!id)
|
|
return -1;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char *ControlsNode = GetNodeText(data, "<control type=\"", "</input>");
|
|
if(!ControlsNode)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
u32 list_num = 0;
|
|
|
|
while(ControlsNode && *ControlsNode != '\0')
|
|
{
|
|
if(list_num >= acc_list.size())
|
|
acc_list.resize(list_num+1);
|
|
|
|
for(const char *ptr = ControlsNode; *ptr != '"' && *ptr != '\0'; ptr++)
|
|
acc_list[list_num].Name.push_back(*ptr);
|
|
acc_list[list_num].Name.push_back('\0');
|
|
|
|
char *requiredField = strstr(ControlsNode, "required=\"");
|
|
if(!requiredField)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
requiredField += strlen("required=\"");
|
|
|
|
acc_list[list_num].Required = strncmp(requiredField, "true", 4) == 0;
|
|
|
|
ControlsNode = strstr(requiredField, "<control type=\"");
|
|
if(ControlsNode)
|
|
ControlsNode += strlen("<control type=\"");
|
|
|
|
list_num++;
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
return acc_list.size();
|
|
}
|
|
|
|
u32 GameTDB::GetCaseColor(const char *id)
|
|
{
|
|
u32 color = -1;// -1 = ffffffff
|
|
if(!id)
|
|
return color;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return color;
|
|
|
|
char *ColorNode = GetNodeText(data, "<case color=\"", "\"");
|
|
if(!ColorNode)
|
|
{
|
|
MEM2_free(data);
|
|
return color;
|
|
}
|
|
|
|
color = strtoul(ColorNode, NULL, 16);
|
|
//if(color != 0xffffffff)
|
|
// gprintf("GameTDB: Found alternate color(%x) for: %s\n", color, id);
|
|
|
|
MEM2_free(data);
|
|
return color;
|
|
}
|
|
|
|
int GameTDB::GetCaseVersions(const char *id)
|
|
{
|
|
int altcase = -1;
|
|
|
|
if(!id)
|
|
return altcase;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
{
|
|
//gprintf("GameTDB: GameNode for %s not found\n", id);
|
|
return altcase;
|
|
}
|
|
|
|
char *CaseVersionsNode = GetNodeText(data, "case versions=\"", "\"");
|
|
if(!CaseVersionsNode)
|
|
{
|
|
MEM2_free(data);
|
|
return altcase;
|
|
}
|
|
|
|
altcase = atoi(CaseVersionsNode);
|
|
|
|
MEM2_free(data);
|
|
return altcase;
|
|
}
|
|
|
|
bool GameTDB::IsLoaded()
|
|
{
|
|
return isLoaded;
|
|
}
|