mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
6963b0c637
the problem of the lagging wait message (since the wait message doesnt take much wii power wiiflows speed should be the same) -set down wait message stack and also removed the reallocation of the stack again and again on every display of it -added security check that the wait message thread is finished before removing the thread (should prevent freezes) -removed a few more unneeded lines of code
140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
|
|
#include <ogc/system.h>
|
|
#include <unistd.h>
|
|
|
|
#include "defines.h"
|
|
#include "svnrev.h"
|
|
|
|
#include "channel/nand.hpp"
|
|
#include "devicemounter/DeviceHandler.hpp"
|
|
#include "gecko/gecko.h"
|
|
#include "gecko/wifi_gecko.h"
|
|
#include "gui/video.hpp"
|
|
#include "gui/text.hpp"
|
|
#include "homebrew/homebrew.h"
|
|
#include "loader/disc.h"
|
|
#include "loader/alt_ios.h"
|
|
#include "loader/sys.h"
|
|
#include "loader/wbfs.h"
|
|
#include "loader/cios.h"
|
|
#include "menu/menu.hpp"
|
|
|
|
CMenu *mainMenu;
|
|
|
|
extern "C"
|
|
{
|
|
extern void __exception_setreload(int t);
|
|
extern int mainIOS;
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
__exception_setreload(5);
|
|
InitGecko();
|
|
|
|
// Init video
|
|
CVideo vid;
|
|
vid.init();
|
|
|
|
MEM2_init(47); //Should be safe to use
|
|
vid.waitMessage(0.1f);
|
|
|
|
AllocSDGeckoBuffer();
|
|
gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
|
|
|
|
char *gameid = NULL;
|
|
bool Emulator_boot = false;
|
|
|
|
for (int i = 0; i < argc; i++)
|
|
{
|
|
if (argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
|
|
{
|
|
while(argv[i][0] && !isdigit(argv[i][0])) argv[i]++;
|
|
if (atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
|
|
mainIOS = atoi(argv[i]);
|
|
}
|
|
else if (strlen(argv[i]) == 6)
|
|
{
|
|
gameid = argv[i];
|
|
for (int i=0; i < 5; i++)
|
|
if (!isalnum(gameid[i]))
|
|
gameid = NULL;
|
|
}
|
|
else if (argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL)
|
|
Emulator_boot = true;
|
|
}
|
|
#ifndef DOLPHIN
|
|
// Load Custom IOS
|
|
gprintf("Loading cIOS: %d\n", mainIOS);
|
|
bool iosOK = loadIOS(mainIOS, false, false);
|
|
iosOK = iosOK && CurrentIOS.Type != IOS_TYPE_NO_CIOS;
|
|
#else
|
|
bool iosOK = true;
|
|
#endif
|
|
|
|
// Init
|
|
Sys_Init();
|
|
Sys_ExitTo(EXIT_TO_HBC);
|
|
|
|
int ret = 1;
|
|
|
|
while(ret == 1)
|
|
{
|
|
Open_Inputs(); //(re)init wiimote
|
|
#ifndef DOLPHIN
|
|
const DISC_INTERFACE *handle = DeviceHandler::GetUSB0Interface();
|
|
bool deviceAvailable = false;
|
|
u8 timeout = 0;
|
|
DeviceHandler::Instance()->MountSD();
|
|
while(!deviceAvailable && timeout++ != 20)
|
|
{
|
|
deviceAvailable = (handle->startup() && handle->isInserted());
|
|
if(deviceAvailable)
|
|
break;
|
|
usleep(50000);
|
|
}
|
|
DeviceHandler::Instance()->MountAllUSB();
|
|
if(DeviceHandler::Instance()->IsInserted(SD))
|
|
deviceAvailable = true;
|
|
#else
|
|
bool deviceAvailable = true;
|
|
DeviceHandler::Instance()->MountAll();
|
|
#endif
|
|
bool dipOK = Disc_Init() >= 0;
|
|
|
|
mainMenu = new CMenu(vid);
|
|
mainMenu->init();
|
|
|
|
if(!iosOK)
|
|
{
|
|
mainMenu->terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
|
|
break;
|
|
}
|
|
else if(!deviceAvailable)
|
|
{
|
|
mainMenu->terror("errboot2", L"Could not find a device to save configuration files on!");
|
|
break;
|
|
}
|
|
else if(!dipOK)
|
|
{
|
|
mainMenu->terror("errboot3", L"Could not initialize the DIP module!");
|
|
break;
|
|
}
|
|
else if(gameid != NULL && strlen(gameid) == 6)
|
|
mainMenu->directlaunch(gameid);
|
|
else
|
|
{
|
|
if(Emulator_boot)
|
|
mainMenu->m_Emulator_boot = true;
|
|
ret = mainMenu->main();
|
|
}
|
|
}
|
|
mainMenu->cleanup();
|
|
#ifndef DOLPHIN
|
|
ISFS_Deinitialize();
|
|
#endif
|
|
Sys_Exit();
|
|
exit(1);
|
|
return 0;
|
|
}
|