mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 11:51:56 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
#include <string.h>
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#include <malloc.h>
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#include "gcard.h"
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#include "http.h"
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#include "loader/utils.h"
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#include "gecko/gecko.h"
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#define MAX_URL_SIZE 178 // 128 + 48 + 6
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struct provider
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{
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char url[128];
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char key[48];
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};
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struct provider *providers = NULL;
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int amount_of_providers = 0;
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u8 register_card_provider(const char *url, const char *key)
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{
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if (strlen(url) > 0 && strlen(key) > 0 && strstr(url, "{KEY}") != NULL && strstr(url, "{ID6}") != NULL)
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{
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providers = (struct provider *) realloc(providers, (amount_of_providers + 1) * sizeof(struct provider));
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memset(&providers[amount_of_providers], 0, sizeof(struct provider));
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strncpy((char *) providers[amount_of_providers].url, url, 128);
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strncpy((char *) providers[amount_of_providers].key, key, 48);
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amount_of_providers++;
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gprintf("Gamercard provider is valid!\n");
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return 0;
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}
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gprintf("Gamertag provider is NOT valid!\n");
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return -1;
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}
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u8 has_enabled_providers()
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{
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if (amount_of_providers != 0 && providers != NULL)
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return 1;
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return 0;
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}
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void add_game_to_card(const char *gameid)
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{
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int i;
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char *url = (char *)malloc(MAX_URL_SIZE); // Too much memory, but only like 10 bytes
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memset(url, 0, sizeof(url));
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for (i = 0; i < amount_of_providers && providers != NULL; i++)
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{
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strcpy(url, (char *) providers[i].url);
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str_replace(url, (char *) "{KEY}", (char *) providers[i].key, MAX_URL_SIZE);
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str_replace(url, (char *) "{ID6}", (char *) gameid, MAX_URL_SIZE);
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gprintf("Gamertag URL:\n%s\n",(char*)url);
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downloadfile(NULL, 0, (char *) url, NULL, NULL);
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}
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free(url);
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} |