mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-12 13:04:27 +01:00
363caf4794
- added sorting by year released for all games. requires 'Reload Cache'. - added playcount and lastplayed for plugin games. B+PLUS to set sorting type (alphabet, playcount, lastplayed, players, and year. wifiplayers for wii games and game ID (1st letter) for VC games). B+up/down to next/prev sorted item. B on next/prev icons to next/prev sorted item.
621 lines
20 KiB
C++
621 lines
20 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <dirent.h>
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#include <unistd.h>
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#include <regex>
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#include "ListGenerator.hpp"
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#include "cache.hpp"
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#include "channel/channels.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "fileOps/fileOps.h"
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#include "gui/coverflow.hpp"
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#include "gui/text.hpp"
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#include "loader/sys.h"
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ListGenerator m_cacheList;// needed by the static void functions since they are not part of ListGenerator class.
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dir_discHdr ListElement;
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Config CustomTitles;
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GameTDB gameTDB;
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Config romNamesDB;
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const char *platformName;
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string pluginsDataDir;
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std::regex fileNameSkipRegex;
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void ListGenerator::Init(const char *settingsDir, const char *Language,
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const char *plgnsDataDir, const std::string& fileNameSkipPattern)
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{
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if(settingsDir != NULL)
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{
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gameTDB_Path = fmt("%s/wiitdb.xml", settingsDir);
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CustomTitlesPath = fmt("%s/" CTITLES_FILENAME, settingsDir);
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}
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if(Language != NULL) gameTDB_Language = Language;
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if(plgnsDataDir != NULL) pluginsDataDir = fmt("%s", plgnsDataDir);
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fileNameSkipRegex = std::regex(fileNameSkipPattern,
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std::regex_constants::extended |
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std::regex_constants::icase);
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}
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void ListGenerator::Clear(void)
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{
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m_cacheList.clear();
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vector<dir_discHdr>().swap(m_cacheList);
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}
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void ListGenerator::OpenConfigs()
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{
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gameTDB.OpenFile(gameTDB_Path.c_str());
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if(gameTDB.IsLoaded())
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gameTDB.SetLanguageCode(gameTDB_Language.c_str());
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CustomTitles.load(CustomTitlesPath.c_str());
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CustomTitles.groupCustomTitles();
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}
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void ListGenerator::CloseConfigs()
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{
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if(gameTDB.IsLoaded())
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gameTDB.CloseFile();
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if(CustomTitles.loaded())
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CustomTitles.unload();
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}
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/*
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static const u32 LIST_TMP_SIZE = 5000;
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dir_discHdr *tmpList = NULL;
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u32 tmpListPos = 0;
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static void AddToList(const dir_discHdr *element)
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{
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}
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*/
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/* used for adding wii games to the list */
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static void AddISO(const char *GameID, const char *GameTitle, const char *GamePath,
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u32 GameColor, u8 Type)
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{
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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ListElement.index = m_cacheList.size();
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if(GameID != NULL) strncpy(ListElement.id, GameID, 6);
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if(GamePath != NULL) strncpy(ListElement.path, GamePath, sizeof(ListElement.path) - 1);
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ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal();
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char CustomTitle[64];
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memset(CustomTitle, 0, sizeof(CustomTitle));
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strncpy(CustomTitle, CustomTitles.getString("TITLES", ListElement.id).c_str(), 63);
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const char *gameTDB_Title = NULL;
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if(gameTDB.IsLoaded())
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{
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/* set the released year */
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int PublishDate = gameTDB.GetPublishDate(ListElement.id);
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int year = PublishDate >> 16;
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ListElement.year = year;
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if(ListElement.casecolor == GameColor)
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ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
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ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
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ListElement.players = gameTDB.GetPlayers(ListElement.id);
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if(strlen(CustomTitle) == 0)
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gameTDB.GetTitle(ListElement.id, gameTDB_Title);
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}
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if(!ValidColor(ListElement.casecolor))
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ListElement.casecolor = CoverFlow.InternalCoverColor(ListElement.id, GameColor);
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if(strlen(CustomTitle) > 0)
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mbstowcs(ListElement.title, CustomTitle, 63);
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else if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
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mbstowcs(ListElement.title, gameTDB_Title, 63);
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else if(GameTitle != NULL)
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mbstowcs(ListElement.title, GameTitle, 63);
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Asciify(ListElement.title);
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ListElement.type = Type;
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m_cacheList.push_back(ListElement);
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}
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/* read wbfs partition to add wii games to the list */
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static void Create_Wii_WBFS_List(wbfs_t *handle)
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{
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for(u32 i = 0; i < wbfs_count_discs(handle); i++)
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{
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memset((void*)&wii_hdr, 0, sizeof(discHdr));
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s32 ret = wbfs_get_disc_info(handle, i, (u8*)&wii_hdr, sizeof(discHdr), NULL);
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if(ret == 0 && wii_hdr.magic == WII_MAGIC)
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AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
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NULL, 0xFFFFFF, TYPE_WII_GAME);
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}
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}
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/* add wii game iso(ntfs) or wbfs(fat) to the list. wbf1 and wbf2 are skipped and not added. */
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static void Add_Wii_Game(char *FullPath)
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{
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FILE *fp = fopen(FullPath, "rb");
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if(fp)
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{
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fseek(fp, strcasestr(FullPath, ".wbfs") != NULL ? 512 : 0, SEEK_SET);
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fread((void*)&wii_hdr, 1, sizeof(discHdr), fp);
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if(wii_hdr.magic == WII_MAGIC)
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AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
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FullPath, 0xFFFFFF, TYPE_WII_GAME);
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fclose(fp);
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}
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}
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/* add gamecube game to the list */
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u8 gc_disc[1];
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const char *FST_APPEND = "sys/boot.bin";
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const u8 FST_APPEND_SIZE = strlen(FST_APPEND);
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static const u8 CISO_MAGIC[8] = {'C','I','S','O',0x00,0x00,0x20,0x00};
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static void Add_GameCube_Game(char *FullPath)
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{
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u32 hdr_offset = 0x00;
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FILE *fp = fopen(FullPath, "rb");
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if(!fp && strstr(FullPath, "/root") != NULL) //fst folder (extracted game)
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{
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*(strstr(FullPath, "/root") + 1) = '\0';
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if(strlen(FullPath) + FST_APPEND_SIZE < MAX_MSG_SIZE) strcat(FullPath, FST_APPEND);// append "sys/boot.bin" to end of path
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fp = fopen(FullPath, "rb");
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}
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if(fp)
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{
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fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
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//check for CISO disc image and change offset to read the true header
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if(!memcmp((void*)&gc_hdr, CISO_MAGIC, sizeof(CISO_MAGIC)))
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{
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hdr_offset = 0x8000;
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fseek(fp, hdr_offset, SEEK_SET);
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fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
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}
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if(gc_hdr.magic == GC_MAGIC)
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{
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/* Check for disc 2 */
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fseek(fp, hdr_offset + 0x06, SEEK_SET);
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fread(gc_disc, 1, 1, fp);
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if(!gc_disc[0])// If not disc 2 add game iso
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AddISO((const char*)gc_hdr.id, (const char*)gc_hdr.title, FullPath, 0x000000, TYPE_GC_GAME);
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}
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fclose(fp);
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}
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}
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/* add homebrew boot.dol to the list */
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static void Add_Homebrew_Dol(char *FullPath)
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{
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if(strcasestr(FullPath, "boot.") == NULL)
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return;
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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ListElement.index = m_cacheList.size();
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*strrchr(FullPath, '/') = '\0';
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strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
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memcpy(ListElement.id, "HB_APP", 6);
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const char *FolderTitle = strrchr(FullPath, '/') + 1;
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ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 0xFFFFFF).intVal();
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const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle);
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if(CustomTitle.size() > 0)
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mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
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else
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mbstowcs(ListElement.title, FolderTitle, 63);
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Asciify(ListElement.title);
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ListElement.type = TYPE_HOMEBREW;
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m_cacheList.push_back(ListElement);
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}
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/* create channel list from nand or emu nand */
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Channel *chan = NULL;
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static void Create_Channel_List()
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{
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for(u32 i = 0; i < ChannelHandle.Count(); i++)
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{
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chan = ChannelHandle.GetChannel(i);
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if(strlen(chan->id) == 0)
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continue; // Skip invalid channels
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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ListElement.index = m_cacheList.size();
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ListElement.settings[0] = TITLE_UPPER(chan->title);
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ListElement.settings[1] = TITLE_LOWER(chan->title);
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if(chan->title == HBC_108)
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memcpy(ListElement.id, "JODI", 4);
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else
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strncpy(ListElement.id, chan->id, 4);
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ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, 0xFFFFFF).intVal();
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char CustomTitle[64];
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memset(CustomTitle, 0, sizeof(CustomTitle));
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strncpy(CustomTitle, CustomTitles.getString("TITLES", ListElement.id).c_str(), 63);
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const char *gameTDB_Title = NULL;
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if(gameTDB.IsLoaded())
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{
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/* set the released year */
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int PublishDate = gameTDB.GetPublishDate(ListElement.id);
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int year = PublishDate >> 16;
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ListElement.year = year;
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if(ListElement.casecolor == 0xFFFFFF)
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ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
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ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
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ListElement.players = gameTDB.GetPlayers(ListElement.id);
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if(strlen(CustomTitle) == 0)
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gameTDB.GetTitle(ListElement.id, gameTDB_Title);
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}
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if(strlen(CustomTitle) > 0)
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mbstowcs(ListElement.title, CustomTitle, 63);
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else if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
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mbstowcs(ListElement.title, gameTDB_Title, 63);
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else
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wcsncpy(ListElement.title, chan->name, 64);
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if(!NANDemuView)
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ListElement.type = TYPE_CHANNEL;
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else
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ListElement.type = TYPE_EMUCHANNEL;
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m_cacheList.push_back(ListElement);
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}
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}
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/* add plugin rom, song, or video to the list. */
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static void Add_Plugin_Game(char *FullPath)
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{
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/* only add disc 1 of multi disc games */
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const char *RomFilename = strrchr(FullPath, '/') + 1;
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if (std::regex_search(std::string(FullPath), fileNameSkipRegex))
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{
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//gprintf("Add_Plugin_Game: skipping '%s'\n", FullPath);
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return;
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}
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/* Get roms's filename without the extra ()'s or []'s */
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string ShortName = m_plugin.GetRomName(FullPath);
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//gprintf("Add_Plugin_Game: fullName=%s, shortName=%s\n", FullPath, ShortName.c_str());
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/* get rom's ID */
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string romID = "";
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if(gameTDB.IsLoaded())
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{
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/* Get 6 character unique romID (from Screenscraper.fr) using shortName. if fails then use CRC or CD serial to get romID */
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romID = m_plugin.GetRomId(FullPath, m_cacheList.Magic, romNamesDB, pluginsDataDir.c_str(), platformName, ShortName.c_str());
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}
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if(romID.empty())
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romID = "PLUGIN";
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//gprintf("romID=%s\n", romID.c_str());
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/* add rom to list */
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
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strncpy(ListElement.id, romID.c_str(), 6);
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/* Get titles - Rom filename, custom title, and database xml title */
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*strrchr(RomFilename, '.') = '\0';// remove extension
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string customTitle;
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customTitle = CustomTitles.getStringCustomTitles(m_plugin.PluginMagicWord, RomFilename, "");// old format
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if(romID != "PLUGIN")
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{
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if(!customTitle.empty())
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{
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CustomTitles.setString(platformName, romID, customTitle);// convert old format to new format
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CustomTitles.removeCustomTitles(m_plugin.PluginMagicWord, RomFilename);// remove old format
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}
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else
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customTitle = CustomTitles.getString(platformName, romID, "");// new format
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}
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const char *gameTDB_Title = NULL;
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if(gameTDB.IsLoaded() && customTitle.empty() && m_cacheList.usePluginDBTitles)
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gameTDB.GetTitle(ListElement.id, gameTDB_Title, true);
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/* set the roms title */
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if(!customTitle.empty())
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mbstowcs(ListElement.title, customTitle.c_str(), 63);
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else if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
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mbstowcs(ListElement.title, gameTDB_Title, 63);
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else
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mbstowcs(ListElement.title, RomFilename, 63);
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Asciify(ListElement.title);
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/* set the released year */
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int year = 0;
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if(romID != "PLUGIN" && gameTDB.IsLoaded())
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{
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int PublishDate = gameTDB.GetPublishDate(romID.c_str());
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year = PublishDate >> 16;
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}
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ListElement.year = year;
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ListElement.settings[0] = m_cacheList.Magic; //Plugin magic
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ListElement.casecolor = m_cacheList.Color;
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ListElement.type = TYPE_PLUGIN;
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m_cacheList.push_back(ListElement);
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}
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/* the [GameDomain] is used as the path even though it isn't the path */
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/* the [GameDomain] is usually short without any '/' */
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/* in scummvm.ini the path is the path without the exe or main app file added on */
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void ListGenerator::ParseScummvmINI(Config &ini, const char *Device, const char *datadir, const char *platform, const string& DBName, bool UpdateCache)
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{
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Clear();
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if(!DBName.empty())
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{
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if(UpdateCache)
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fsop_deleteFile(DBName.c_str());
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else
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{
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CCache(*this, DBName, LOAD);
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if(!this->empty())
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return;
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fsop_deleteFile(DBName.c_str());
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}
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}
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gprintf("Parsing scummvm.ini\n");
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if(!ini.loaded())
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return;
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Config m_crc;
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if(platform != NULL)
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{
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m_crc.load(fmt("%s/%s/%s.ini", datadir, platform, platform));
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/* Load platform name.xml database to get game's info using the gameID */
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gameTDB.OpenFile(fmt("%s/%s/%s.xml", datadir, platform, platform));
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if(gameTDB.IsLoaded())
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gameTDB.SetLanguageCode(gameTDB_Language.c_str());
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}
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const char *GameDomain = ini.firstDomain().c_str();
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while(1)
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{
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if(strlen(GameDomain) < 2)
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break;
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// GameName has to be at least as large as the longest key in m_crc,
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// otherwise the game won't be found.
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char GameName[128];
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memset(GameName, 0, sizeof(GameName));
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strncpy(GameName, ini.getString(GameDomain, "description").c_str(), sizeof(GameName)-1);
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if(strlen(GameName) < 2 || strncasecmp(Device, ini.getString(GameDomain, "path").c_str(), 2) != 0)
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{
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GameDomain = ini.nextDomain().c_str();
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continue;
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}
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/* get shortName */
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char *cp;
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if((cp = strstr(GameName, " (")) != NULL)
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*cp = '\0';
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/* get Game ID */
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string GameID = "PLUGIN";
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// Get game ID based on GameName
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if(m_crc.loaded() && m_crc.has(platform, GameName))
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{
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vector<string> searchID = m_crc.getStrings(platform, GameName, '|');
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if(!searchID[0].empty())
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GameID = searchID[0];
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}
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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memcpy(ListElement.id, GameID.c_str(), 6);
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const char *gameTDB_Title = NULL;
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if(gameTDB.IsLoaded() && m_cacheList.usePluginDBTitles)
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{
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gameTDB.GetTitle(ListElement.id, gameTDB_Title, true);
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}
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if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
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mbstowcs(ListElement.title, gameTDB_Title, 63);
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else
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mbstowcs(ListElement.title, GameName, 63);
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Asciify(ListElement.title);
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strcpy(ListElement.path, GameDomain);
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/* set the released year */
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int year = 0;
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if(GameID != "PLUGIN" && gameTDB.IsLoaded())
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{
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int PublishDate = gameTDB.GetPublishDate(GameID.c_str());
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year = PublishDate >> 16;
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}
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ListElement.year = year;
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ListElement.settings[0] = m_cacheList.Magic; //scummvm magic
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ListElement.casecolor = m_cacheList.Color;
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ListElement.type = TYPE_PLUGIN;
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m_cacheList.push_back(ListElement);
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GameDomain = ini.nextDomain().c_str();
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}
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m_crc.unload();
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CloseConfigs();
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if(!this->empty() && !DBName.empty()) /* Write a new Cache */
|
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CCache(*this, DBName, SAVE);
|
|
}
|
|
|
|
/* note: scummvm games are parsed above */
|
|
void ListGenerator::CreateRomList(const char *platform, const string& romsDir, const vector<string>& FileTypes, const string& DBName, bool UpdateCache)
|
|
{
|
|
Clear();
|
|
if(!DBName.empty())
|
|
{
|
|
if(UpdateCache)
|
|
fsop_deleteFile(DBName.c_str());
|
|
else
|
|
{
|
|
CCache(*this, DBName, LOAD);
|
|
if(!this->empty())
|
|
return;
|
|
fsop_deleteFile(DBName.c_str());
|
|
}
|
|
}
|
|
|
|
platformName = platform;// done to use it in add plugin game
|
|
if(platformName != NULL)
|
|
{
|
|
/* Load rom names and crc database */
|
|
romNamesDB.load(fmt("%s/%s/%s.ini", pluginsDataDir.c_str(), platformName, platformName));
|
|
|
|
/* Load platform name.xml database to get game's info using the gameID */
|
|
gameTDB.OpenFile(fmt("%s/%s/%s.xml", pluginsDataDir.c_str(), platformName, platformName));
|
|
if(gameTDB.IsLoaded())
|
|
gameTDB.SetLanguageCode(gameTDB_Language.c_str());
|
|
}
|
|
CustomTitles.load(CustomTitlesPath.c_str());
|
|
CustomTitles.groupCustomTitles();
|
|
|
|
GetFiles(romsDir.c_str(), FileTypes, Add_Plugin_Game, false, 30);//wow 30 subfolders! really?
|
|
|
|
CloseConfigs();
|
|
romNamesDB.unload();
|
|
|
|
if(!this->empty() && !DBName.empty()) /* Write a new Cache */
|
|
CCache(*this, DBName, SAVE);
|
|
}
|
|
|
|
void ListGenerator::CreateList(u32 Flow, const string& Path, const vector<string>& FileTypes, const string& DBName, bool UpdateCache)
|
|
{
|
|
Clear();
|
|
if(!DBName.empty())
|
|
{
|
|
if(UpdateCache)
|
|
fsop_deleteFile(DBName.c_str());
|
|
else
|
|
{
|
|
CCache(*this, DBName, LOAD);
|
|
if(!this->empty())
|
|
return;
|
|
fsop_deleteFile(DBName.c_str());
|
|
}
|
|
}
|
|
OpenConfigs();
|
|
u32 Device = DeviceHandle.PathToDriveType(Path.c_str());
|
|
if(Flow == COVERFLOW_WII)
|
|
{
|
|
if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
|
|
Create_Wii_WBFS_List(DeviceHandle.GetWbfsHandle(Device));
|
|
else
|
|
GetFiles(Path.c_str(), FileTypes, Add_Wii_Game, false);
|
|
}
|
|
else if(Flow == COVERFLOW_CHANNEL)
|
|
{
|
|
ChannelHandle.Init(gameTDB_Language);
|
|
Create_Channel_List();
|
|
}
|
|
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
|
|
{
|
|
if(Flow == COVERFLOW_GAMECUBE)
|
|
GetFiles(Path.c_str(), FileTypes, Add_GameCube_Game, true);// true means to look for a folder (/root)
|
|
else if(Flow == COVERFLOW_HOMEBREW)
|
|
GetFiles(Path.c_str(), FileTypes, Add_Homebrew_Dol, false);
|
|
}
|
|
CloseConfigs();
|
|
if(!this->empty() && !DBName.empty()) /* Write a new Cache */
|
|
CCache(*this, DBName, SAVE);
|
|
}
|
|
|
|
static inline bool IsFileSupported(const char *File, const vector<string>& FileTypes)
|
|
{
|
|
auto fileName = std::string(File);
|
|
for (auto & fileType : FileTypes)
|
|
{
|
|
if (fileName.length() >= fileType.length() &&
|
|
std::equal(fileName.end() - fileType.length(),
|
|
fileName.end(), fileType.begin(),
|
|
[](const char & c1, const char & c2)
|
|
{
|
|
return (c1 == c2 ||
|
|
std::toupper(c1) ==
|
|
std::toupper(c2));
|
|
}))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const char *NewFileName = NULL;
|
|
char *FullPathChar = NULL;
|
|
dirent *pent = NULL;
|
|
DIR *pdir = NULL;
|
|
void GetFiles(const char *Path, const vector<string>& FileTypes,
|
|
FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth)
|
|
{
|
|
vector<string> SubPaths;
|
|
|
|
pdir = opendir(Path);
|
|
if(pdir == NULL)
|
|
return;
|
|
while((pent = readdir(pdir)) != NULL)
|
|
{
|
|
if(pent->d_name[0] == '.')
|
|
continue;
|
|
FullPathChar = fmt("%s/%s", Path, pent->d_name);
|
|
if(pent->d_type == DT_DIR)
|
|
{
|
|
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games
|
|
{
|
|
AddFile(FullPathChar);
|
|
continue;
|
|
}
|
|
else if(depth < max_depth && strcmp(pent->d_name, "samples") != 0) //skip samples folder in mame roms folder
|
|
SubPaths.push_back(FullPathChar);
|
|
}
|
|
else if(pent->d_type == DT_REG)
|
|
{
|
|
if(IsFileSupported(pent->d_name, FileTypes))
|
|
{
|
|
AddFile(FullPathChar);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
closedir(pdir);
|
|
for(vector<string>::const_iterator p = SubPaths.begin(); p != SubPaths.end(); ++p)
|
|
GetFiles(p->c_str(), FileTypes, AddFile, CompareFolders, max_depth, depth + 1);
|
|
SubPaths.clear();
|
|
}
|
|
|
|
/* create sourceflow list from current source_menu.ini */
|
|
void ListGenerator::createSFList(u8 maxBtns, Config &m_sourceMenuCfg, const string& sourceDir)
|
|
{
|
|
Clear();
|
|
char btn_selected[256];
|
|
for(u8 i = 0; i <= maxBtns; i++)
|
|
{
|
|
memset(btn_selected, 0, 256);
|
|
strncpy(btn_selected, fmt("BUTTON_%i", i), 255);
|
|
const char *source = m_sourceMenuCfg.getString(btn_selected, "source","").c_str();
|
|
if(source == NULL)
|
|
continue;
|
|
const char *path = fmt("%s/%s", sourceDir.c_str(), m_sourceMenuCfg.getString(btn_selected, "image", "").c_str());
|
|
|
|
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
|
|
ListElement.index = m_cacheList.size();
|
|
memcpy(ListElement.id, "SOURCE", 6);
|
|
strncpy(ListElement.path, path, sizeof(ListElement.path) - 1);
|
|
ListElement.casecolor = 0xFFFFFF;
|
|
ListElement.type = TYPE_SOURCE;
|
|
ListElement.settings[0] = i;
|
|
//const char *title = m_sourceMenuCfg.getString(btn_selected, "title", fmt("title_%i", i)).c_str();
|
|
char SourceTitle[64];
|
|
memset(SourceTitle, 0, sizeof(SourceTitle));
|
|
strncpy(SourceTitle, m_sourceMenuCfg.getString(btn_selected, "title", fmt("title_%i", i)).c_str(), 63);
|
|
mbstowcs(ListElement.title, SourceTitle, 63);
|
|
Asciify(ListElement.title);
|
|
m_cacheList.push_back(ListElement);
|
|
}
|
|
}
|