WiiFlow_Lite/source/gui/fanart.hpp
2012-11-16 22:40:20 +00:00

91 lines
1.6 KiB
C++

// Fan Art
#ifndef __FANART_HPP
#define __FANART_HPP
#include <ogcsys.h>
#include <gccore.h>
#include <string>
#include "gui.hpp"
#include "texture.hpp"
#include "config/config.hpp"
class CFanartElement
{
public:
CFanartElement(Config &cfg, const char *dir, int artwork);
void Cleanup(void);
void draw();
void tick();
bool IsValid();
bool IsAnimationComplete();
bool ShowOnTop();
private:
STexture m_art;
int m_artwork;
int m_delay;
int m_event_duration;
int m_x;
int m_y;
int m_alpha;
float m_scaleX;
float m_scaleY;
float m_angle;
int m_event_x;
int m_event_y;
int m_event_alpha;
float m_event_scaleX;
float m_event_scaleY;
float m_event_angle;
float m_step_x;
float m_step_y;
float m_step_alpha;
float m_step_scaleX;
float m_step_scaleY;
float m_step_angle;
bool m_show_on_top;
bool m_isValid;
};
class CFanart
{
public:
CFanart(void);
~CFanart(void);
void unload();
bool load(Config &m_globalConfig, const char *path, const char *id);
bool isAnimationComplete();
bool isLoaded();
void getBackground(const STexture * &hq, const STexture * &lq);
CColor getTextColor(CColor themeTxtColor = CColor(0xFFFFFFFF));
bool hideCover();
void draw(bool front = true);
void tick();
private:
vector<CFanartElement> m_elms;
bool m_animationComplete;
u16 m_delayAfterAnimation;
u8 m_globalHideCover;
u8 m_globalShowCoverAfterAnimation;
u16 m_defaultDelay;
bool m_allowArtworkOnTop;
bool m_loaded;
Config m_cfg;
STexture m_bg;
STexture m_bglq;
};
#endif // __FANART_HPP