mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
150 lines
5.7 KiB
C++
150 lines
5.7 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#ifndef GAMETDB_HPP_
|
|
#define GAMETDB_HPP_
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include <gccore.h>
|
|
|
|
using namespace std;
|
|
|
|
enum
|
|
{
|
|
GAMETDB_RATING_TYPE_CERO,
|
|
GAMETDB_RATING_TYPE_ESRB,
|
|
GAMETDB_RATING_TYPE_PEGI,
|
|
GAMETDB_RATING_TYPE_GRB
|
|
};
|
|
|
|
typedef struct _Accessory
|
|
{
|
|
string Name;
|
|
bool Required;
|
|
} Accessory;
|
|
|
|
typedef struct _GameOffsets
|
|
{
|
|
char gameID[7];
|
|
unsigned int gamenode;
|
|
unsigned int nodesize;
|
|
} ATTRIBUTE_PACKED GameOffsets;
|
|
|
|
class GameTDB
|
|
{
|
|
public:
|
|
//! Constructor
|
|
GameTDB();
|
|
//! Constructor
|
|
//! If filepath is passed the xml file is opened and the node offsets are loaded
|
|
GameTDB(const char * filepath);
|
|
//! Destructor
|
|
~GameTDB();
|
|
//! If filepath is passed the xml file is opened and the node offsets are loaded
|
|
bool OpenFile(const char * filepath);
|
|
//! Closes the GameTDB xml file
|
|
void CloseFile();
|
|
//! Refresh the GameTDB xml file, in case the file has been updated
|
|
void Refresh();
|
|
//! Set the language code which should be use to find the appropriate language
|
|
//! If the language code is not found, the language code defaults to EN
|
|
void SetLanguageCode(const char * code) { if(code) LangCode = code; };
|
|
//! Get the current set language code
|
|
const char * GetLanguageCode() { return LangCode.c_str(); };
|
|
//! Get the title of a specific game id in the language defined in LangCode
|
|
bool GetTitle(const char *id, const char * &title);
|
|
//! Get the name of a specific game id
|
|
bool GetName(const char *id, const char * &name);
|
|
//! Get the synopsis of a specific game id in the language defined in LangCode
|
|
bool GetSynopsis(const char *id, const char * &synopsis);
|
|
//! Get the region of a game for a specific game id
|
|
bool GetRegion(const char *id, const char * ®ion);
|
|
//! Get the developer of a game for a specific game id
|
|
bool GetDeveloper(const char *id, const char * &dev);
|
|
//! Get the publisher of a game for a specific game id
|
|
bool GetPublisher(const char *id, const char * &pub);
|
|
//! Get the publish date of a game for a specific game id
|
|
//! First 1 byte is the day, than 1 byte month and last 2 bytes is the year
|
|
//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
|
|
u32 GetPublishDate(const char *id);
|
|
//! Get the genre list of a game for a specific game id
|
|
bool GetGenres(const char * id, const char * &gen);
|
|
//! Get the rating type for a specific game id
|
|
//! The rating type can be converted to a string with GameTDB::RatingToString(rating)
|
|
int GetRating(const char * id);
|
|
//! Get the rating value for a specific game id
|
|
bool GetRatingValue(const char * id, const char * &rating_value);
|
|
//! Get the rating descriptor list inside a vector for a specific game id
|
|
//! Returns the amount of descriptors found or -1 if failed
|
|
int GetRatingDescriptors(const char * id, vector<string> & desc_list);
|
|
//! Get the wifi player count for a specific game id
|
|
//! Returns the amount of wifi players or -1 if failed
|
|
int GetWifiPlayers(const char * id);
|
|
//! Get the wifi feature list inside a vector for a specific game id
|
|
//! Returns the amount of wifi features found or -1 if failed
|
|
int GetWifiFeatures(const char * id, vector<string> & feat_list);
|
|
//! Get the player count for a specific game id
|
|
//! Returns the amount of players or -1 if failed
|
|
int GetPlayers(const char * id);
|
|
//! Returns the amount of accessoires found or -1 if failed
|
|
//! Get the accessoire (inputs) list inside a vector for a specific game id
|
|
int GetAccessories(const char * id, vector<Accessory> & acc_list);
|
|
//! Get the box (case) color for a specific game id
|
|
//! Returns the color in RGB (first 3 bytes)
|
|
u32 GetCaseColor(const char * id);
|
|
int GetCaseVersions(const char * id);
|
|
//! Convert a specific game rating to a string
|
|
static const char * RatingToString(int rating);
|
|
//! Get the version of the gametdb xml database
|
|
unsigned long long GetGameTDBVersion();
|
|
//! Get the entry count in the xml database
|
|
inline size_t GetEntryCount() { return OffsetMap.size(); };
|
|
//! Is a database loaded
|
|
bool IsLoaded();
|
|
private:
|
|
bool ParseFile();
|
|
bool LoadGameOffsets(const char * path);
|
|
bool SaveGameOffsets(const char * path);
|
|
bool CheckTitlesIni(const char * path);
|
|
bool FindTitle(char *data, const char * &title, const string &langCode);
|
|
u32 FindCaseColor(char * data);
|
|
inline int GetData(char * data, int offset, int size);
|
|
inline char * LoadGameNode(const char * id);
|
|
inline char * GetGameNode(const char * id);
|
|
inline GameOffsets * GetGameOffset(const char * id);
|
|
inline char * SeekLang(char * text, const char * langcode);
|
|
inline char * GetNodeText(char *data, const char *nodestart, const char *nodeend);
|
|
|
|
bool isLoaded;
|
|
bool isParsed;
|
|
vector<GameOffsets> OffsetMap;
|
|
FILE * file;
|
|
const char *filepath;
|
|
string LangCode;
|
|
char *GameNodeCache;
|
|
char GameIDCache[7];
|
|
};
|
|
|
|
#endif
|