mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
65abbfbb4b
-cleaned up this and that
147 lines
2.6 KiB
C
147 lines
2.6 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <ogc/lwp_threads.h>
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#include <ogc/lwp_watchdog.h>
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#include <ogc/machine/processor.h>
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#include "disc.h"
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#include "wdvd.h"
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#include "sys.h"
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#include "fst.h"
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#include "wbfs.h"
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#include "frag.h"
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#include "wip.h"
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#include "utils.h"
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#include "cios.h"
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#include "devicemounter/usbstorage.h"
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#include "gecko/gecko.h"
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#include "memory/memory.h"
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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//appentrypoint
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u32 appentrypoint;
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/* Disc pointers */
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static u32 *buffer = (u32 *)0x93000000;
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static u8 *diskid = (u8 *)0x80000000;
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s32 Disc_Open(bool boot_disc)
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{
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/* Reset drive */
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s32 ret = WDVD_Reset();
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if (ret < 0) return ret;
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memset(diskid, 0, 32);
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/* Read disc ID */
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ret = WDVD_ReadDiskId(diskid);
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/* Directly set Audio Streaming for GC*/
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if(boot_disc)
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gprintf("Setting Audio Streaming for GC Games %s\n", WDVD_SetStreaming() == 0 ? "succeed" : "failed");
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return ret;
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}
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s32 Disc_Wait(void)
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{
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u32 cover = 0;
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int icounter = 0;
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/* Wait for disc */
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while (!(cover & 0x2))
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{
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/* Get cover status */
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s32 ret = WDVD_GetCoverStatus(&cover);
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if (ret < 0) return ret;
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// 10 tries to make sure it doesn´t "freeze" in Install dialog
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// if no Game Disc is insert
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icounter++;
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sleep(1);
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if(icounter > 10)
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return -1;
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}
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return 0;
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}
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s32 Disc_SetUSB(const u8 *id, bool frag)
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{
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/* ENABLE USB in cIOS */
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if(id)
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{
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if(frag)
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return set_frag_list();
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s32 part = -1;
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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part = wbfs_part_idx ? wbfs_part_idx - 1 : 0;
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return WDVD_SetUSBMode(wbfsDev, (u8*)id, part);
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}
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/* DISABLE USB in cIOS */
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return WDVD_SetUSBMode(0, NULL, -1);
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}
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s32 Disc_ReadHeader(void *outbuf)
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{
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/* Read Wii disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
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}
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s32 Disc_ReadGCHeader(void *outbuf)
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{
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/* Read GC disc header */
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return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0);
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}
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s32 Disc_Type(bool gc)
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{
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s32 ret;
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u32 check;
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u32 magic;
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if (!gc)
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{
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check = WII_MAGIC;
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struct discHdr *header = (struct discHdr *)buffer;
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ret = Disc_ReadHeader(header);
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magic = header->magic;
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}
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else
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{
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check = GC_MAGIC;
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struct gc_discHdr *header = (struct gc_discHdr *)buffer;
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ret = Disc_ReadGCHeader(header);
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if(strcmp((char *)header->id, "GCOPDV") == 0)
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magic = GC_MAGIC;
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else
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magic = header->magic;
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}
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if (ret < 0)
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return ret;
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/* Check magic word */
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if (magic != check) return -1;
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return 0;
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}
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s32 Disc_IsWii(void)
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{
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return Disc_Type(0);
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}
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s32 Disc_IsGC(void)
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{
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return Disc_Type(1);
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}
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