mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
66c17c023c
-fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code. -changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme. -fixed wfl so time and date in games is correct. thanks aphirst! -now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini. - other minor code changes and rem's put in for easier code decyphering.
479 lines
15 KiB
C++
479 lines
15 KiB
C++
/****************************************************************************
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* Copyright (C) 2013 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "menu.hpp"
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#include "channel/nand.hpp"
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#include "loader/cios.h"
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#include "loader/nk.h"
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#include "const_str.hpp"
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/* home menu */
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s16 m_homeLblTitle;
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s16 m_homeLblUser[4];
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s16 m_homeBtnSettings;
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s16 m_homeBtnReloadCache;
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s16 m_homeBtnUpdate;
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s16 m_homeBtnExplorer;
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s16 m_homeBtnInstall;
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s16 m_homeBtnAbout;
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s16 m_homeBtnExitTo;
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s16 m_homeBtnSelPlugin;
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s16 m_homeLblBattery;
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/* exit to menu */
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s16 m_exittoLblTitle;
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s16 m_exittoLblUser[4];
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s16 m_homeBtnExitToHBC;
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s16 m_homeBtnExitToMenu;
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s16 m_homeBtnExitToPriiloader;
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s16 m_homeBtnExitToBootmii;
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s16 m_homeBtnExitToNeek;
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TexData m_homeBg;
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bool CMenu::_Home(void)
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{
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SetupInput();
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_showHome();
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string prevTheme = m_cfg.getString("GENERAL", "theme", "default");
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while(!m_exit)
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{
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/* battery gets refreshed in here... */
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_mainLoopCommon();
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/* and it always changes so... */
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m_btnMgr.setText(m_homeLblBattery, wfmt(PLAYER_BATTERY_LABEL, min((float)wd[0]->battery_level, 100.f),
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min((float)wd[1]->battery_level, 100.f), min((float)wd[2]->battery_level, 100.f), min((float)wd[3]->battery_level, 100.f)));
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if(BTN_UP_PRESSED)
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED)
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m_btnMgr.down();
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else if(BTN_1_PRESSED)
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{
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m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
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m_theme.save();
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_hideHome();
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error(_t("savedtheme", L"Theme config saved!"));
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_showHome();
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}
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else if(BTN_A_PRESSED)
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{
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if(m_btnMgr.selected(m_homeBtnSettings))//actually help guide btn
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{
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_hideHome();
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_about(true);
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnReloadCache))
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{
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if(m_current_view & COVERFLOW_WII)
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m_cfg.setBool(WII_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_GAMECUBE)
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m_cfg.setBool(GC_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_CHANNEL)
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m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_PLUGIN)
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m_cfg.setBool(PLUGIN_DOMAIN, "update_cache", true);
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m_refreshGameList = true;
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnUpdate))
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{
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_hideHome();
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m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
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m_btnMgr.setText(m_wbfsLblMessage, L"0%");
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m_btnMgr.setText(m_wbfsLblDialog, L"");
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m_btnMgr.show(m_wbfsPBar);
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m_btnMgr.show(m_wbfsLblMessage);
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m_btnMgr.show(m_wbfsLblDialog);
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_start_pThread();
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_cacheCovers();
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_stop_pThread();
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m_btnMgr.setText(m_wbfsLblDialog, _t("dlmsg14", L"Done."));
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while(!m_exit)
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{
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_mainLoopCommon();
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if(BTN_HOME_PRESSED || BTN_B_PRESSED)
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{
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m_btnMgr.hide(m_wbfsPBar);
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m_btnMgr.hide(m_wbfsLblMessage);
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m_btnMgr.hide(m_wbfsLblDialog);
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break;
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}
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}
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnInstall))
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{
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_hideHome();
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_wbfsOp(WO_ADD_GAME);
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnAbout))
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{
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_hideHome();
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_about();
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnExitTo))
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{
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_hideHome();
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if(m_locked)
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exitHandler(WIIFLOW_DEF);
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else
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_ExitTo();
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnExplorer))
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{
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_hideHome();
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_Explorer();
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_showHome();
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}
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else if(m_btnMgr.selected(m_homeBtnSelPlugin))
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{
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_hideHome();
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_PluginSettings();
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if(m_refreshGameList)
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break;
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_showHome();
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}
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}
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else if(BTN_HOME_PRESSED)
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{
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exitHandler(WIIFLOW_DEF);
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break;
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}
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else if(BTN_B_PRESSED)
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break;
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}
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_hideHome();
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return m_exit;
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}
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bool CMenu::_ExitTo(void)
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{
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SetupInput();
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_showExitTo();
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while(!m_exit)
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{
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_mainLoopCommon();
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if(BTN_UP_PRESSED)
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED)
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m_btnMgr.down();
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else if(BTN_A_PRESSED)// note exitHandler sets m_exit = true
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{
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if(m_btnMgr.selected(m_homeBtnExitToHBC))
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{
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exitHandler(EXIT_TO_HBC);
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnExitToMenu))
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{
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exitHandler(EXIT_TO_MENU);
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnExitToPriiloader))
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{
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if(IsOnWiiU())
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exitHandler(EXIT_TO_WIIU);
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else
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exitHandler(EXIT_TO_PRIILOADER);
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnExitToBootmii))
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{
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exitHandler(EXIT_TO_BOOTMII);
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break;
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}
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else if(m_btnMgr.selected(m_homeBtnExitToNeek))
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{
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if(!Load_Neek2o_Kernel())
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{
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error(_fmt("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));
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_showExitTo();
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}
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else
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{
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//if(m_cfg.getBool("NEEK2O", "launchwiiflow", true) && !neek2o())
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// exitHandler(EXIT_TO_WFNK2O);
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//else
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exitHandler(EXIT_TO_SMNK2O);
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/* if exiting to Neek2o we must set the EmuNand Path for sys_exit() in sys.c */
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const char *EmuNandPath = NULL;
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/* but only if we are not already in neek2o mode */
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if(!neek2o())
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{
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if(_FindEmuPart(EMU_NAND, false) >= 0)// make sure emunand exists
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EmuNandPath = NandHandle.Get_NandPath();
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else
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{
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error(_fmt("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));
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_showExitTo();
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}
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}
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Sys_SetNeekPath(EmuNandPath);
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}
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break;
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}
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}
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else if(BTN_HOME_PRESSED)
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{
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exitHandler(WIIFLOW_DEF);
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break;
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}
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else if(BTN_B_PRESSED)
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break;
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}
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_hideExitTo();
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return m_exit;
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}
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void CMenu::_showHome(void)
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{
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_setBg(m_homeBg, m_homeBg);
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m_btnMgr.show(m_homeLblTitle);
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m_btnMgr.show(m_homeBtnSettings);
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m_btnMgr.show(m_homeBtnReloadCache);
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m_btnMgr.show(m_homeBtnUpdate);
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m_btnMgr.show(m_homeBtnExplorer);
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m_btnMgr.show(m_homeBtnInstall);
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m_btnMgr.show(m_homeBtnAbout);
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m_btnMgr.show(m_homeBtnExitTo);
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m_btnMgr.show(m_homeBtnSelPlugin);
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m_btnMgr.show(m_homeLblBattery);
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for(u8 i = 0; i < ARRAY_SIZE(m_homeLblUser); ++i)
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if(m_homeLblUser[i] != -1)
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m_btnMgr.show(m_homeLblUser[i]);
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}
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void CMenu::_showExitTo(void)
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{
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_setBg(m_homeBg, m_homeBg);
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m_btnMgr.show(m_exittoLblTitle);
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m_btnMgr.show(m_homeBtnExitToHBC);
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m_btnMgr.show(m_homeBtnExitToMenu);
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m_btnMgr.show(m_homeBtnExitToPriiloader);// exit to wii u on wii u
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if(IsOnWiiU() == false)
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m_btnMgr.show(m_homeBtnExitToBootmii);
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m_btnMgr.show(m_homeBtnExitToNeek);
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for(u8 i = 0; i < ARRAY_SIZE(m_exittoLblUser); ++i)
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if(m_exittoLblUser[i] != -1)
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m_btnMgr.show(m_exittoLblUser[i]);
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}
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void CMenu::_hideHome(bool instant)
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{
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m_btnMgr.hide(m_homeLblTitle, instant);
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m_btnMgr.hide(m_homeBtnSettings, instant);
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m_btnMgr.hide(m_homeBtnReloadCache, instant);
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m_btnMgr.hide(m_homeBtnUpdate, instant);
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m_btnMgr.hide(m_homeBtnExplorer, instant);
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m_btnMgr.hide(m_homeBtnInstall, instant);
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m_btnMgr.hide(m_homeBtnAbout, instant);
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m_btnMgr.hide(m_homeBtnExitTo, instant);
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m_btnMgr.hide(m_homeBtnSelPlugin, instant);
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m_btnMgr.hide(m_homeLblBattery, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_homeLblUser); ++i)
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if(m_homeLblUser[i] != -1)
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m_btnMgr.hide(m_homeLblUser[i], instant);
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}
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void CMenu::_hideExitTo(bool instant)
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{
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m_btnMgr.hide(m_exittoLblTitle, instant);
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m_btnMgr.hide(m_homeBtnExitToHBC, instant);
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m_btnMgr.hide(m_homeBtnExitToMenu, instant);
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m_btnMgr.hide(m_homeBtnExitToPriiloader, instant);
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m_btnMgr.hide(m_homeBtnExitToBootmii, instant);
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m_btnMgr.hide(m_homeBtnExitToNeek, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_exittoLblUser); ++i)
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if(m_exittoLblUser[i] != -1)
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m_btnMgr.hide(m_exittoLblUser[i], instant);
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}
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void CMenu::_initHomeAndExitToMenu()
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{
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m_homeBg = _texture("HOME/BG", "texture", theme.bg, false);
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//Home Menu
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_addUserLabels(m_homeLblUser, ARRAY_SIZE(m_homeLblUser), "HOME");
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m_homeLblTitle = _addTitle("HOME/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_homeBtnSettings = _addButton("HOME/SETTINGS", theme.btnFont, L"", 60, 100, 250, 48, theme.btnFontColor);
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m_homeBtnReloadCache = _addButton("HOME/RELOAD_CACHE", theme.btnFont, L"", 60, 180, 250, 48, theme.btnFontColor);
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m_homeBtnExplorer = _addButton("HOME/EXPLORER", theme.btnFont, L"", 60, 260, 250, 48, theme.btnFontColor);
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m_homeBtnSelPlugin = _addButton("HOME/FTP", theme.btnFont, L"", 60, 340, 250, 48, theme.btnFontColor);
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m_homeBtnAbout = _addButton("HOME/ABOUT", theme.btnFont, L"", 330, 100, 250, 48, theme.btnFontColor);
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m_homeBtnInstall = _addButton("HOME/INSTALL", theme.btnFont, L"", 330, 180, 250, 48, theme.btnFontColor);
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m_homeBtnExitTo = _addButton("HOME/EXIT_TO", theme.btnFont, L"", 330, 260, 250, 48, theme.btnFontColor);
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m_homeBtnUpdate = _addButton("HOME/UPDATE", theme.btnFont, L"", 330, 340, 250, 48, theme.btnFontColor);
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m_homeLblBattery = _addLabel("HOME/BATTERY", theme.btnFont, L"", 0, 420, 640, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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_setHideAnim(m_homeLblTitle, "HOME/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnSettings, "HOME/SETTINGS", 50, 0, 1.f, 0.f);
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_setHideAnim(m_homeBtnReloadCache, "HOME/RELOAD_CACHE", 50, 0, 1.f, 0.f);
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_setHideAnim(m_homeBtnSelPlugin, "HOME/FTP", 50, 0, 1.f, 0.f);
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_setHideAnim(m_homeBtnExplorer, "HOME/EXPLORER", 50, 0, 1.f, 0.f);
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_setHideAnim(m_homeBtnInstall, "HOME/INSTALL", -50, 0, 1.f, 0.f);
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_setHideAnim(m_homeBtnAbout, "HOME/ABOUT", -50, 0, 1.f, 0.f);
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_setHideAnim(m_homeBtnExitTo, "HOME/EXIT_TO", -50, 0, 1.f, 0.f);
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_setHideAnim(m_homeBtnUpdate, "HOME/UPDATE", -50, 0, 1.f, 0.f);
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_setHideAnim(m_homeLblBattery, "HOME/BATTERY", 0, 0, -2.f, 0.f);
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_textHome();
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_hideHome(true);
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//ExitTo Menu
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_addUserLabels(m_exittoLblUser, ARRAY_SIZE(m_exittoLblUser), "EXIT_TO");
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m_exittoLblTitle = _addTitle("EXIT_TO/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_homeBtnExitToHBC = _addButton("EXIT_TO/HBC", theme.btnFont, L"", 185, 120, 270, 48, theme.btnFontColor);
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m_homeBtnExitToMenu = _addButton("EXIT_TO/MENU", theme.btnFont, L"", 185, 180, 270, 48, theme.btnFontColor);
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m_homeBtnExitToNeek = _addButton("EXIT_TO/NEEK", theme.btnFont, L"", 185, 240, 270, 48, theme.btnFontColor);
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m_homeBtnExitToPriiloader = _addButton("EXIT_TO/PRIILOADER", theme.btnFont, L"", 185, 300, 270, 48, theme.btnFontColor);
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m_homeBtnExitToBootmii = _addButton("EXIT_TO/BOOTMII", theme.btnFont, L"", 185, 360, 270, 48, theme.btnFontColor);
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_setHideAnim(m_exittoLblTitle, "EXIT_TO/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_homeBtnExitToHBC, "EXIT_TO/HBC", 0, 0, -4.f, 0.f);
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_setHideAnim(m_homeBtnExitToMenu, "EXIT_TO/MENU", 0, 0, -4.f, 0.f);
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_setHideAnim(m_homeBtnExitToPriiloader, "EXIT_TO/PRIILOADER", 0, 0, -4.f, 0.f);
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_setHideAnim(m_homeBtnExitToBootmii, "EXIT_TO/BOOTMII", 0, 0, -4.f, 0.f);
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_setHideAnim(m_homeBtnExitToNeek, "EXIT_TO/NEEK", 0, 0, -4.f, 0.f);
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_textExitTo();
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_hideExitTo(true);
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}
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void CMenu::_textHome(void)
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{
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m_btnMgr.setText(m_homeLblTitle, VERSION_STRING);
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m_btnMgr.setText(m_homeBtnSettings, _t("about10", L"Help Guide"));
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m_btnMgr.setText(m_homeBtnReloadCache, _t("home2", L"Reload Cache"));
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m_btnMgr.setText(m_homeBtnUpdate, _t("home11", L"Cache Covers"));
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m_btnMgr.setText(m_homeBtnExplorer, _t("home8", L"File Explorer"));
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m_btnMgr.setText(m_homeBtnInstall, _t("home7", L"Install Game"));
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m_btnMgr.setText(m_homeBtnAbout, _t("home4", L"Credits"));
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m_btnMgr.setText(m_homeBtnExitTo, _t("home5", L"Exit To"));
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m_btnMgr.setText(m_homeBtnSelPlugin, _t("cfgpl1", L"Select Plugins"));
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}
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void CMenu::_textExitTo(void)
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{
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m_btnMgr.setText(m_exittoLblTitle, _t("exit_to", L"Exit To"));
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m_btnMgr.setText(m_homeBtnExitToHBC, _t("hbc", L"Homebrew Channel"));
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m_btnMgr.setText(m_homeBtnExitToMenu, _t("menu", L"System Menu"));
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if(IsOnWiiU())
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m_btnMgr.setText(m_homeBtnExitToPriiloader, _t("wiiu", L"Wii U Menu"));
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else
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m_btnMgr.setText(m_homeBtnExitToPriiloader, _t("prii", L"Priiloader"));
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m_btnMgr.setText(m_homeBtnExitToBootmii, _t("bootmii", L"Bootmii"));
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if(!neek2o())
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m_btnMgr.setText(m_homeBtnExitToNeek, _t("neek2o", L"neek2o"));
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else
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m_btnMgr.setText(m_homeBtnExitToNeek, _t("real", L"Real Nand"));
|
|
}
|
|
|
|
/*******************************************************************************/
|
|
|
|
int CMenu::_cacheCovers()
|
|
{
|
|
CoverFlow.stopCoverLoader(true);
|
|
bool m_pluginCacheFolders = m_cfg.getBool(PLUGIN_DOMAIN, "subfolder_cache", true);
|
|
|
|
char coverPath[MAX_FAT_PATH];
|
|
char wfcPath[MAX_FAT_PATH+5];
|
|
char cachePath[MAX_FAT_PATH];
|
|
|
|
u32 total = m_gameList.size();
|
|
m_thrdTotal = total;
|
|
u32 index = 0;
|
|
|
|
for(vector<dir_discHdr>::iterator hdr = m_gameList.begin(); hdr != m_gameList.end(); ++hdr)
|
|
{
|
|
index++;
|
|
update_pThread(1);
|
|
m_thrdMessage = wfmt(_fmt("dlmsg31", L"converting cover %i of %i"), index, total);
|
|
m_thrdMessageAdded = true;
|
|
|
|
bool fullCover = true;
|
|
memset(&coverPath, 0, sizeof(coverPath));
|
|
memset(&wfcPath, 0, sizeof(wfcPath));
|
|
memset(&cachePath, 0, sizeof(cachePath));
|
|
|
|
/* get game name or ID */
|
|
const char *gameNameOrID = CoverFlow.getFilenameId(&(*hdr));
|
|
|
|
/* get cover png path */
|
|
strncpy(coverPath, getBoxPath(&(*hdr)), sizeof(coverPath));
|
|
if(!fsop_FileExist(coverPath))
|
|
{
|
|
fullCover = false;
|
|
strncpy(coverPath, getFrontPath(&(*hdr)), sizeof(coverPath));
|
|
if(!fsop_FileExist(coverPath))
|
|
continue;
|
|
}
|
|
|
|
/* get cover wfc path */
|
|
if(hdr->type == TYPE_PLUGIN && m_pluginCacheFolders)
|
|
{
|
|
snprintf(cachePath, sizeof(cachePath), "%s/%s", m_cacheDir.c_str(), m_plugin.GetCoverFolderName(hdr->settings[0]));
|
|
}
|
|
else
|
|
snprintf(cachePath, sizeof(cachePath), "%s", m_cacheDir.c_str());
|
|
|
|
snprintf(wfcPath, sizeof(wfcPath), "%s/%s.wfc", cachePath, gameNameOrID);
|
|
|
|
/* if wfc doesn't exist or is flat and have full cover */
|
|
if(!fsop_FileExist(wfcPath) || (!CoverFlow.fullCoverCached(wfcPath) && fullCover))
|
|
{
|
|
/* create cache subfolders if needed */
|
|
if(!fsop_FolderExist(cachePath))
|
|
fsop_MakeFolder(cachePath);
|
|
|
|
/* create cover texture */
|
|
CoverFlow.cacheCover(wfcPath, coverPath, fullCover);
|
|
}
|
|
}
|
|
CoverFlow.startCoverLoader();
|
|
return 0;
|
|
} |