mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-03 16:44:20 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
40 lines
941 B
C++
40 lines
941 B
C++
// 1 MEM2 allocator, one for general purpose
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// Aligned and padded to 32 bytes, as required by many functions
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#ifndef __MEM2_HPP
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#define __MEM2_HPP
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define MAX_MEM1_ARENA_LO ((void *)(0x81700000-size))
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#define MEM2_PRIORITY_SIZE 0x1000
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void *MEM1_alloc(unsigned int s);
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void *MEM1_memalign(unsigned int a, unsigned int s);
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void *MEM1_realloc(void *p, unsigned int s);
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void MEM1_free(void *p);
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unsigned int MEM1_freesize();
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void MEM2_init(unsigned int mem2Size);
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void MEM2_cleanup(void);
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void MEM2_clear(void);
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void MEM2_free(void *p);
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void *MEM2_alloc(unsigned int s);
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void *MEM2_memalign(unsigned int /* alignment */, unsigned int s);
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void *MEM2_realloc(void *p, unsigned int s);
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unsigned int MEM2_usableSize(void *p);
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unsigned int MEM2_freesize();
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#ifdef __cplusplus
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}
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#endif
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enum Alloc
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{
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ALLOC_MALLOC,
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ALLOC_MEM2,
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};
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#endif // !defined(__MEM2_HPP)
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