mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-18 07:51:53 +01:00
1480483963
-added yet another security check to prevent crashes -added a new SOURCEFLOW option, remember_last_item (enabled by default), if disabled and you use another sourceflow, wiiflow will not jump back to the previously selected flow but to the first one again
520 lines
13 KiB
C++
520 lines
13 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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// for directory parsing and low-level file I/O
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <dirent.h>
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#include "gc/gc.hpp"
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#include "gui/text.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.hpp"
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#include "fileOps/fileOps.h"
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#include "homebrew/homebrew.h"
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#include "loader/utils.h"
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#include "loader/disc.h"
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#include "loader/sys.h"
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#include "memory/memory.h"
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#include "memory/mem2.hpp"
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// DIOS-MIOS
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DML_CFG DMLCfg;
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath,
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const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode,
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u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot)
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{
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gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath);
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memset(&DMLCfg, 0, sizeof(DML_CFG));
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DMLCfg.Magicbytes = 0xD1050CF6;
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if(new_dm_cfg)
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DMLCfg.CfgVersion = 0x00000002;
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else
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DMLCfg.CfgVersion = 0x00000001;
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if(videoSetting == 0)
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DMLCfg.VideoMode |= DML_VID_NONE;
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else if(videoSetting == 1)
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DMLCfg.VideoMode |= DML_VID_DML_AUTO;
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else
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DMLCfg.VideoMode |= DML_VID_FORCE;
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DMLCfg.Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
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if(GamePath != NULL)
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{
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strncpy(DMLCfg.GamePath, GamePath, sizeof(DMLCfg.GamePath));
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DMLCfg.Config |= DML_CFG_GAME_PATH;
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}
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if(CheatPath != NULL && NewCheatPath != NULL && cheats)
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{
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const char *ptr = NULL;
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if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
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{
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fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
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ptr = strchr(NewCheatPath, '/');
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}
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else
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ptr = strchr(CheatPath, '/');
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strncpy(DMLCfg.CheatPath, ptr, sizeof(DMLCfg.CheatPath));
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gprintf("DIOS-MIOS: Cheat Path %s\n", ptr);
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DMLCfg.Config |= DML_CFG_CHEAT_PATH;
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}
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if(screenshot)
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DMLCfg.Config |= DML_CFG_SCREENSHOT;
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if(activity_led)
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DMLCfg.Config |= DML_CFG_ACTIVITY_LED;
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if(cheats)
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DMLCfg.Config |= DML_CFG_CHEATS;
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if(debugger)
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DMLCfg.Config |= DML_CFG_DEBUGGER;
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if(NMM)
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DMLCfg.Config |= DML_CFG_NMM;
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if(NMM > 1)
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DMLCfg.Config |= DML_CFG_NMM_DEBUG;
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if(nodisc)
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{
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if(new_dm_cfg)
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DMLCfg.Config |= DML_CFG_NODISC_CFG2;
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else
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DMLCfg.Config |= DML_CFG_NODISC_CFG1;
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}
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if(widescreen && new_dm_cfg)
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DMLCfg.Config |= DML_CFG_FORCE_WIDE;
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if(DMLvideoMode > 3)
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DMLCfg.VideoMode |= DML_VID_PROG_PATCH;
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}
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void DML_Old_SetOptions(const char *GamePath)
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{
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gprintf("DIOS-MIOS: Launch game '%s' through boot.bin (old method)\n", GamePath);
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fsop_WriteFile(DML_BOOT_PATH, GamePath, strlen(GamePath)+1);
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//Tell DML to boot the game from sd card
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*(vu32*)0x80001800 = 0xB002D105;
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DCFlushRange((void *)(0x80001800), 4);
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ICInvalidateRange((void *)(0x80001800), 4);
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*(vu32*)0xCC003024 |= 7;
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}
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void DML_New_SetBootDiscOption(bool new_dm_cfg)
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{
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memset(&DMLCfg, 0, sizeof(DML_CFG));
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DMLCfg.Magicbytes = 0xD1050CF6;
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if(new_dm_cfg)
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DMLCfg.CfgVersion = 0x00000002;
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else
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DMLCfg.CfgVersion = 0x00000001;
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DMLCfg.VideoMode |= DML_VID_DML_AUTO;
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DMLCfg.Config |= DML_CFG_BOOT_DISC;
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}
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void DML_New_WriteOptions()
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{
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//Write options into memory
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memcpy((void *)0x80001700, &DMLCfg, sizeof(DML_CFG));
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DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
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//DML v1.2+
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memcpy((void *)0x81200000, &DMLCfg, sizeof(DML_CFG));
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DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
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}
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// Nintendont
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NIN_CFG NinCfg;
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void Nintendont_SetOptions(const char *game, u8 NMM, u8 videoSetting, bool widescreen)
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{
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memset(&NinCfg, 0, sizeof(NIN_CFG));
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NinCfg.Magicbytes = 0x01070CF6;
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NinCfg.Version = 0x00000001;
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NinCfg.Config |= NIN_CFG_AUTO_BOOT;
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NinCfg.Config |= NIN_CFG_GAME_PATH; /* temporary */
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if(videoSetting == 0)
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NinCfg.VideoMode |= NIN_VID_NONE;
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else if(videoSetting == 1)
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NinCfg.VideoMode |= NIN_VID_AUTO;
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else
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NinCfg.VideoMode |= NIN_VID_FORCE;
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if(widescreen)
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NinCfg.Config |= NIN_CFG_FORCE_WIDE;
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if(NMM > 0)
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NinCfg.Config |= NIN_CFG_MEMCARDEMU;
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strncpy(NinCfg.GamePath, strchr(game, '/') + 1, 254);
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if(strstr(NinCfg.GamePath, "boot.bin") != NULL)
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{
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*strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin
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*(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys
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}
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gprintf("Nintendont Game Path: %s\n", NinCfg.GamePath);
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}
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void Nintendont_WriteOptions()
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{
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gprintf("Writing Nintendont CFG: %s\n", NIN_CFG_PATH);
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fsop_WriteFile(NIN_CFG_PATH, &NinCfg, sizeof(NIN_CFG));
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}
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bool Nintendont_GetLoader()
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{
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bool ret = false;
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for(u8 i = SD; i < MAXDEVICES; ++i)
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{
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const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]);
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ret = (LoadHomebrew(dol_path) == 1);
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if(ret == true)
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{
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gprintf("Nintendont loaded: %s\n", dol_path);
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AddBootArgument(dol_path);
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break;
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}
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}
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return ret;
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}
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// Devolution
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u8 *tmp_buffer = NULL;
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u8 *loader_bin = NULL;
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u32 loader_size = 0;
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extern "C" { extern void __exception_closeall(); }
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static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
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#define DEVO_ENTRY ((entry)loader_bin)
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bool DEVO_Installed(const char *path)
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{
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loader_size = 0;
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bool devo = false;
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fsop_GetFileSizeBytes(fmt(DEVO_LOADER_PATH, path), &loader_size);
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if(loader_size > 0x80) //Size should be more than 128b
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{
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gprintf("Devolution found\n");
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devo = true;
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}
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return devo;
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}
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void DEVO_GetLoader(const char *path)
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{
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loader_size = 0;
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tmp_buffer = fsop_ReadFile(fmt(DEVO_LOADER_PATH, path), &loader_size);
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if(tmp_buffer == NULL)
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gprintf("Devolution: Loader not found!\n");
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}
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void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emu,
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bool widescreen, bool activity_led, bool wifi)
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{
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// re-mount device we need
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DeviceHandle.MountDevolution();
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//start writing cfg to mem
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struct stat st;
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int data_fd;
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char iso2path[256];
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iso2path[255] = '\0';
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stat(isopath, &st);
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FILE *f = fopen(isopath, "rb");
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gprintf("Devolution: ISO Header %s\n", isopath);
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fread((u8*)Disc_ID, 1, 32, f);
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fclose(f);
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f = NULL;
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// fill out the Devolution config struct
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memset(DEVO_CONFIG, 0, sizeof(gconfig));
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DEVO_CONFIG->signature = DEVO_CONFIG_SIG;
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DEVO_CONFIG->version = DEVO_CONFIG_VERSION;
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DEVO_CONFIG->device_signature = st.st_dev;
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DEVO_CONFIG->disc1_cluster = st.st_ino;
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// Pergame options
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if(wifi)
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DEVO_CONFIG->options |= DEVO_CONFIG_WIFILOG;
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if(widescreen)
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DEVO_CONFIG->options |= DEVO_CONFIG_WIDE;
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if(!activity_led)
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DEVO_CONFIG->options |= DEVO_CONFIG_NOLED;
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// If 2nd iso file tell Devo about it
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strncpy(iso2path, isopath, 255);
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char *ptz = strstr(iso2path, "game.iso");
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if(ptz != NULL)
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{
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strncpy(ptz, "gam1.iso", 8);
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f = fopen(iso2path, "rb");
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if(f == NULL)
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{
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strncpy(ptz, "gam2.iso", 8);
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f = fopen(iso2path, "rb");
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if(f == NULL)
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{
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strncpy(ptz, "disc2.iso", 9);
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f = fopen(iso2path, "rb");
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}
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}
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if(f != NULL)
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{
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gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path);
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stat(iso2path, &st);
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DEVO_CONFIG->disc2_cluster = st.st_ino;
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fclose(f);
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}
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}
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// make sure these directories exist, they are required for Devolution to function correctly
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fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition]));
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fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition]));
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if(memcard_emu)
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{
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const char *memcard_dir = NULL;
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// find or create a 16MB memcard file for emulation
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// this file can be located anywhere since it's passed by cluster, not name
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// it must be at least 512KB (smallest possible memcard = 59 blocks)
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if(gameID[3] == 'J') //Japanese Memory Card
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memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]);
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else
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memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]);
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gprintf("Devolution: Memory Card File %s\n", memcard_dir);
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// check if file doesn't exist
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if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19))
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{
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// need to enlarge or create it
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data_fd = open(memcard_dir, O_WRONLY|O_CREAT);
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if(data_fd >= 0)
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{
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// try to make it 16MB (largest possible memcard = 2043 blocks)
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gprintf("Devolution: Resizing Memory Card File...\n");
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ftruncate(data_fd, 16<<20);
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if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19))
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{
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// it still isn't big enough. Give up.
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st.st_ino = 0;
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}
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close(data_fd);
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}
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else
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{
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// couldn't open or create the memory card file
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st.st_ino = 0;
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}
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}
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gprintf("Devolution: Memory Card at %08x\n", st.st_ino);
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}
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else
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st.st_ino = 0;
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// set FAT cluster for start of memory card file
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// if this is zero memory card emulation will not be used
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DEVO_CONFIG->memcard_cluster = st.st_ino;
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// flush disc ID and Devolution config out to memory
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DCFlushRange((void*)Disc_ID, 64);
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DeviceHandle.UnMountDevolution();
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}
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void DEVO_Boot()
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{
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/* Move our loader into low MEM1 */
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loader_bin = (u8*)MEM1_lo_alloc(loader_size);
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memcpy(loader_bin, tmp_buffer, loader_size);
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DCFlushRange(loader_bin, ALIGN32(loader_size));
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MEM2_free(tmp_buffer);
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gprintf("%s\n", (loader_bin+4));
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/* Boot that binary */
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JumpToEntry(DEVO_ENTRY);
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}
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// General
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#define SRAM_ENGLISH 0
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#define SRAM_GERMAN 1
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#define SRAM_FRENCH 2
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#define SRAM_SPANISH 3
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#define SRAM_ITALIAN 4
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#define SRAM_DUTCH 5
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extern "C" {
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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}
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void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader)
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{
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syssram *sram;
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sram = __SYS_LockSram();
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GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
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int vmode_reg = 0;
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if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || videomode > 3)
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sram->flags |= 0x80; //set progressive flag
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else
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sram->flags &= 0x7F; //clear progressive flag
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if(videomode == 1 || videomode == 3 || videomode == 5)
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{
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vmode_reg = 1;
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sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
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sram->ntd |= 0x40; //set pal60 flag
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}
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else
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{
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sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
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sram->ntd &= 0xBF; //clear pal60 flag
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}
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if(videomode == 1)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PAL50;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
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}
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vmode = &TVPal528IntDf;
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}
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else if(videomode == 2)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_NTSC;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
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}
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vmode = &TVNtsc480IntDf;
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}
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else if(videomode == 3)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PAL60;
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else if(loader == 2)
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NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
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}
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vmode = &TVEurgb60Hz480IntDf;
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vmode_reg = 5;
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}
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else if(videomode == 4 ||videomode == 6)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
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else if(loader == 2)
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NinCfg.Config |= NIN_CFG_FORCE_PROG;
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}
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vmode = &TVNtsc480Prog;
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}
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else if(videomode == 5 || videomode == 7)
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{
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if(videoSetting == 2)
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{
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if(loader == 0)
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DMLCfg.VideoMode |= DML_VID_FORCE_PROG;
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else if(loader == 2)
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NinCfg.Config |= NIN_CFG_FORCE_PROG;
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}
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vmode = &TVNtsc480Prog;
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vmode_reg = 5;
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}
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram());
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/* Set video mode register */
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*Video_Mode = vmode_reg;
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DCFlushRange((void*)Video_Mode, 4);
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/* Set video mode */
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if(vmode != 0)
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VIDEO_Configure(vmode);
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/* Setup video */
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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/* Set black and flush */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
|
|
}
|
|
|
|
u8 get_wii_language()
|
|
{
|
|
switch (CONF_GetLanguage())
|
|
{
|
|
case CONF_LANG_GERMAN:
|
|
return SRAM_GERMAN;
|
|
case CONF_LANG_FRENCH:
|
|
return SRAM_FRENCH;
|
|
case CONF_LANG_SPANISH:
|
|
return SRAM_SPANISH;
|
|
case CONF_LANG_ITALIAN:
|
|
return SRAM_ITALIAN;
|
|
case CONF_LANG_DUTCH:
|
|
return SRAM_DUTCH;
|
|
default:
|
|
return SRAM_ENGLISH;
|
|
}
|
|
}
|
|
|
|
void GC_SetLanguage(u8 lang)
|
|
{
|
|
if (lang == 0)
|
|
lang = get_wii_language();
|
|
else
|
|
lang--;
|
|
|
|
syssram *sram;
|
|
sram = __SYS_LockSram();
|
|
sram->lang = lang;
|
|
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
while(!__SYS_SyncSram());
|
|
}
|