mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
175 lines
4.7 KiB
C++
175 lines
4.7 KiB
C++
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#include <ogc/system.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include "defines.h"
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#include "booter/external_booter.hpp"
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#include "channel/nand.hpp"
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#include "channel/nand_save.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.hpp"
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#include "gui/video.hpp"
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#include "gui/text.hpp"
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#include "homebrew/homebrew.h"
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#include "loader/alt_ios_gen.h"
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#include "loader/wdvd.h"
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#include "loader/alt_ios.h"
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#include "loader/sys.h"
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#include "loader/wbfs.h"
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#include "loader/cios.h"
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#include "loader/nk.h"
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#include "menu/menu.hpp"
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#include "memory/memory.h"
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bool isWiiVC = false;
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bool useMainIOS = true;
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bool sdOnly = false;
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volatile bool NANDemuView = false;
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volatile bool networkInit = false;
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int main(int argc, char **argv)
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{
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MEM_init(); //Inits both mem1lo and mem2
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mainIOS = DOL_MAIN_IOS;// 249
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__exception_setreload(10);
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Gecko_Init(); //USB Gecko and SD/WiFi buffer
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#ifdef COMMITHASH
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gprintf(" \nWelcome to %s %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION, COMMITHASH);
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#else
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gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
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#endif
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char *gameid = NULL;
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bool wait_loop = false;
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char wait_dir[256];
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memset(&wait_dir, 0, sizeof(wait_dir));
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for(u8 i = 0; i < argc; i++)
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{
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if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
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{
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while(argv[i][0] && !isdigit(argv[i][0]))
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argv[i]++;
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if(atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
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mainIOS = atoi(argv[i]);
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}
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else if(strcasestr(argv[i], "waitdir=") != NULL)
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{
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char *ptr = strcasestr(argv[i], "waitdir=");
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strncpy(wait_dir, ptr+strlen("waitdir="), sizeof(wait_dir) - 1);
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}
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else if(strcasestr(argv[i], "Waitloop") != NULL)
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wait_loop = true;
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else if(strlen(argv[i]) == 6)
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{
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gameid = argv[i];
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for(u8 i = 0; i < 5; i++)
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{
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if(!isalnum(gameid[i]))
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gameid = NULL;
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}
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}
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}
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/* Init video */
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m_vid.init();
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/* check if WiiVC */
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WiiDRC_Init();
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isWiiVC = WiiDRC_Inited();
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if(IsOnWiiU())
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{
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gprintf("WiiU\n");
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if(isWiiVC)
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gprintf("WiiVC\n");
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else
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gprintf("vWii Mode\n");
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}
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else
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gprintf("Real Wii\n");
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gprintf("AHBPROT disabled = %s\n", AHBPROT_Patched() ? "yes" : "no");
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/* Init device partition handlers */
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DeviceHandle.Init();
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/* Init NAND handlers */
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NandHandle.Init();
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if(isWiiVC)
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{
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NandHandle.Init_ISFS();
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IOS_GetCurrentIOSInfo();
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DeviceHandle.SetModes();
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}
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else
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{
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NandHandle.Init_ISFS();
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/* load and check wiiflow save for possible new IOS and Port settings */
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if(InternalSave.CheckSave())
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InternalSave.LoadSettings();
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/* Handle (c)IOS Loading */
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if(useMainIOS && CustomIOS(IOS_GetType(mainIOS)))// load cios
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{
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NandHandle.DeInit_ISFS();
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NandHandle.Patch_AHB();
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IOS_ReloadIOS(mainIOS);
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NandHandle.Init_ISFS();
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gprintf("AHBPROT disabled after IOS Reload: %s\n", AHBPROT_Patched() ? "yes" : "no");
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gprintf("Now using ");// gprintf finished in IOS_GetCurrentIOSInfo()
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}
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else
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gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
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IOS_GetCurrentIOSInfo();
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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load_ehc_module_ex();
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else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
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load_dip_249();
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DeviceHandle.SetModes();
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WDVD_Init();
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}
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/* mount SD */
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DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
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/* mount USB if needed */
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DeviceHandle.SetMountUSB(!sdOnly && !isWiiVC);
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bool usb_mounted = DeviceHandle.MountAllUSB();// only mounts any USB if !sdOnly
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/* init wait images and show wait animation */
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if(gameid == NULL)// dont show if autobooting a wii game.
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{
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m_vid.setCustomWaitImgs(wait_dir, wait_loop);
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m_vid.waitMessage(0.15f);
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}
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/* init controllers for input */
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Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
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/* sys inits */
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Sys_Init();// set reset and power button callbacks
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bool startup_successful = false;
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/* init configs, folders, coverflow, gui and more */
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if(mainMenu.init(usb_mounted))
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{
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startup_successful = true;
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if(!isWiiVC)
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writeStub();// copy return stub to memory
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if(!isWiiVC && gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
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mainMenu.directlaunch(gameid);
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else
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mainMenu.main();// start wiiflow with main menu displayed
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}
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// at this point either wiiflow bootup failed or the user is exiting wiiflow
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ShutdownBeforeExit();// unmount devices and close inputs
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if(startup_successful)// use wiiflow's exit choice
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Sys_Exit();
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return 0;// otherwise just exit to loader (system menu or hbc).
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}
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