mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-18 07:51:53 +01:00
fac9452af2
this is now done on the fly by just selecting NAND as partition, of course this function is still completely disabled for neek users ;) -removed the ios and force cios load options from the ini so they are only settable in the wiiflow startup menu from now on, that should stop wiiflow with mixing up ini and nand save options -added a ini option to disable the source menu, use_source (enabled by default) -finally added a "Back" button to the startup menu
253 lines
6.1 KiB
C++
253 lines
6.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by dude
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* Channel Launcher Class
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "channel_launcher.h"
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#include "channels.h"
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#include "banner.h"
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#include "nand.hpp"
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#include "config/config.hpp"
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#include "gecko/gecko.hpp"
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#include "gui/text.hpp"
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#include "loader/fs.h"
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#include "loader/nk.h"
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#include "loader/sys.h"
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#include "memory/mem2.hpp"
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#include "wstringEx/wstringEx.hpp"
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#define DOWNLOADED_CHANNELS 0x00010001
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#define SYSTEM_CHANNELS 0x00010002
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#define GAME_CHANNELS 0x00010004
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#define RF_NEWS_CHANNEL 0x48414741
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#define RF_FORECAST_CHANNEL 0x48414641
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Channels ChannelHandle;
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void Channels::Init(string lang)
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{
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this->langCode = lang;
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this->clear();
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Search();
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}
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void Channels::Cleanup()
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{
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this->clear();
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}
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u8 Channels::GetRequestedIOS(u64 title)
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{
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u8 IOS = 0;
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u32 size = 0;
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u8 *titleTMD = NULL;
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if(NANDemuView)
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titleTMD = NandHandle.GetTMD(title, &size);
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else
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{
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char tmd[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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sprintf(tmd, "/title/%08x/%08x/content/title.tmd", TITLE_UPPER(title), TITLE_LOWER(title));
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titleTMD = ISFS_GetFile(tmd, &size, -1);
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}
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if(titleTMD == NULL)
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return 0;
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if(size > 0x18B)
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IOS = titleTMD[0x18B];
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free(titleTMD);
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gprintf("Requested Game IOS: %i\n", IOS);
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return IOS;
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}
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u64 *Channels::GetChannelList(u32 *count)
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{
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*count = 0;
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u32 countall;
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if(ES_GetNumTitles(&countall) < 0 || countall == 0)
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return NULL;
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u64 *titles = (u64*)MEM2_alloc(countall*sizeof(u64));
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if(titles == NULL)
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return NULL;
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if(ES_GetTitles(titles, countall) < 0)
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{
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MEM2_free(titles);
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return NULL;
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}
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*count = countall;
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return titles;
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}
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bool Channels::GetAppNameFromTmd(u64 title, char *app, u32 *bootcontent)
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{
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bool ret = false;
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u32 size = 0;
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u8 *data = NULL;
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if(NANDemuView)
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data = NandHandle.GetTMD(title, &size);
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else
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{
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char tmd[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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sprintf(tmd, "/title/%08x/%08x/content/title.tmd", TITLE_UPPER(title), TITLE_LOWER(title));
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data = ISFS_GetFile(tmd, &size, -1);
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}
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if (data == NULL || size < 0x208)
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return ret;
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_tmd *tmd_file = (_tmd *)SIGNATURE_PAYLOAD((u32 *)data);
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u16 i;
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for(i = 0; i < tmd_file->num_contents; ++i)
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{
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if(tmd_file->contents[i].index == 0)
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{
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*bootcontent = tmd_file->contents[i].cid;
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sprintf(app, "/title/%08x/%08x/content/%08x.app", TITLE_UPPER(title), TITLE_LOWER(title), *bootcontent);
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ret = true;
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break;
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}
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}
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free(data);
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return ret;
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}
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void Channels::GetBanner(u64 title, bool imetOnly)
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{
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u32 cid = 0;
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CurrentBanner.ClearBanner();
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char app[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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if(!GetAppNameFromTmd(title, app, &cid))
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return;
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CurrentBanner.GetBanner(title, app, imetOnly);
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}
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bool Channels::GetChannelNameFromApp(u64 title, wchar_t* name, int language)
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{
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bool ret = false;
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if (language > CONF_LANG_KOREAN)
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language = CONF_LANG_ENGLISH;
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GetBanner(title, true);
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if(CurrentBanner.IsValid())
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{
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ret = CurrentBanner.GetName(name, language);
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CurrentBanner.ClearBanner();
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}
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return ret;
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}
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int Channels::GetLanguage(const char *lang)
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{
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if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
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else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
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else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
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else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
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else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
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else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
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else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
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else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
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else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
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else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
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return CONF_LANG_ENGLISH; // Default to EN
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}
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void Channels::Search()
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{
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u32 count;
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u64 *list = NULL;
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if(!neek2o() && NANDemuView)
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list = NandHandle.GetChannels(&count);
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else
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list = GetChannelList(&count);
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if(list == NULL)
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return;
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int language = langCode.size() == 0 ? CONF_GetLanguage() : GetLanguage(langCode.c_str());
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for(u32 i = 0; i < count; i++)
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{
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u32 Type = TITLE_UPPER(list[i]);
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if(Type == SYSTEM_CHANNELS || Type == DOWNLOADED_CHANNELS || Type == GAME_CHANNELS)
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{
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u32 Title = TITLE_LOWER(list[i]);
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if(Title == RF_NEWS_CHANNEL || Title == RF_FORECAST_CHANNEL)
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continue; //skip region free news and forecast channel
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Channel CurrentChan;
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memset(&CurrentChan, 0, sizeof(Channel));
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if(GetChannelNameFromApp(list[i], CurrentChan.name, language))
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{
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CurrentChan.title = list[i];
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memcpy(CurrentChan.id, &Title, sizeof(CurrentChan.id));
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this->push_back(CurrentChan);
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}
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}
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}
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free(list);
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}
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wchar_t * Channels::GetName(int index)
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{
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if (index < 0 || index > (int)Count() - 1)
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{
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return (wchar_t *) "";
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}
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return this->at(index).name;
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}
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u32 Channels::Count()
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{
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return this->size();
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}
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const char *Channels::GetId(int index)
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{
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if(index < 0 || index > (int)Count() - 1)
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return "";
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return this->at(index).id;
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}
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u64 Channels::GetTitle(int index)
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{
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if (index < 0 || index > (int)Count() - 1) return 0;
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return this->at(index).title;
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}
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Channel * Channels::GetChannel(int index)
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{
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if (index < 0 || index > (int)Count() - 1) return NULL;
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return &this->at(index);
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}
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