mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
31 lines
1.2 KiB
C
31 lines
1.2 KiB
C
/****************************************************************************
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* Copyright (C) 2012 giantpune
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef ASH_H
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#define ASH_H
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#include <gctypes.h>
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// check if data is ash compressed
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bool IsAshCompressed( const u8 *stuff, u32 len );
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// decompress ash compressed data
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//! len is the size of the compressed data, and is set to the size of the decompressed data
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//! this allocates memory with memalign, free it when you are done with it
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u8* DecompressAsh( const u8 *stuff, u32 &len );
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#endif // ASH_H
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