WiiFlow_Lite/source/booter/external_booter.cpp
fix94.1 4d03e0e2dc -modified the ftp server so it runs in a separate thread, meaning it can now run in the background
-added autostart ftp server to the startup settings
-added a new section, the [FTP] one to the wiiflow.ini, containing settings like autostart, password, port and allow active mode transfers
-updated english.ini
2013-09-05 23:52:21 +00:00

132 lines
3.8 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
#include <ogc/cache.h>
#include "external_booter.hpp"
#include "booter.h"
#include "Config.h"
#include "channel/nand.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/wifi_gecko.hpp"
#include "gui/text.hpp"
#include "loader/fst.h"
#include "loader/mload.h"
#include "loader/wdvd.h"
#include "loader/sys.h"
#include "homebrew/homebrew.h"
#include "memory/mem2.hpp"
#include "network/FTP_Dir.hpp"
#include "network/http.h"
#include "plugin/crc32.h"
/* External WiiFlow Game Booter */
static the_CFG *BooterConfig = (the_CFG*)0x93100000;
#define EXT_ADDR ((u8*)0x80B00000)
#define EXT_ENTRY ((entry)EXT_ADDR)
extern "C" {
u8 configbytes[2];
u32 hooktype;
};
extern u8 *code_buf;
extern u32 code_size;
extern void *codelist;
extern u8 *codelistend;
extern u32 gameconfsize;
extern u32 *gameconf;
the_CFG normalCFG;
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
int aspectRatio, u32 returnTo, u8 BootType, bool use_led)
{
normalCFG.vidMode = vidMode;
normalCFG.vipatch = vipatch;
normalCFG.countryString = countryString;
normalCFG.patchVidMode = patchVidMode;
normalCFG.aspectRatio = aspectRatio;
normalCFG.returnTo = returnTo;
normalCFG.configbytes[0] = configbytes[0];
normalCFG.configbytes[1] = configbytes[1];
normalCFG.IOS = CurrentIOS;
normalCFG.codelist = codelist;
normalCFG.codelistend = codelistend;
normalCFG.cheats = code_buf;
normalCFG.cheatSize = code_size;
normalCFG.hooktype = hooktype;
normalCFG.debugger = debuggerselect;
normalCFG.gameconf = gameconf;
normalCFG.gameconfsize = gameconfsize;
normalCFG.BootType = BootType;
normalCFG.use_led = use_led;
normalCFG.wip_list = get_wip_list();
normalCFG.wip_count = get_wip_count();
ShutdownBeforeExit();
/* Copy CFG into new memory region */
memcpy(BooterConfig, &normalCFG, sizeof(the_CFG));
DCFlushRange(BooterConfig, sizeof(the_CFG));
/* Copy in booter */
memcpy(EXT_ADDR, booter, booter_size);
DCFlushRange(EXT_ADDR, booter_size);
/* Wii Games will need it */
net_wc24cleanup();
/* Boot it */
JumpToEntry(EXT_ENTRY);
}
extern FragList *frag_list;
extern s32 wbfsDev;
extern u32 wbfs_part_idx;
void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
{
memset(&normalCFG, 0, sizeof(the_CFG));
normalCFG.GameBootType = dvd ? TYPE_WII_DISC : (wbfs ? TYPE_WII_WBFS : TYPE_WII_WBFS_EXT);
strncpy(normalCFG.gameID, ID, 6);
normalCFG.fragments = frag_list;
normalCFG.wbfsDevice = wbfsDev;
normalCFG.wbfsPart = wbfs_part_idx;
}
void ExternalBooter_ChannelSetup(u64 title, bool dol)
{
memset(&normalCFG, 0, sizeof(the_CFG));
memcpy(&normalCFG.title, &title, sizeof(u64));
normalCFG.use_dol = dol;
}
void ShutdownBeforeExit(void)
{
DeviceHandle.UnMountAll();
NandHandle.DeInit_ISFS();
WDVD_Close();
Close_Inputs();
/* Deinit network */
if(networkInit == true)
{
while(net_get_status() == -EBUSY)
usleep(50);
WiFiDebugger.Close();
ftp_endTread();
net_deinit();
networkInit = false;
}
}