WiiFlow_Lite/source/loader/sys.h
Fledge68 c8d5b12a12 -moved #define APP_WIIFLOW from sys.h to defines.h
-fix for issue #6 - now setting 'return to' to 'disable' will properly disable it.
-fixed a few strncpy's to make sure the last char is '/0'. to prevent any string overflow even though it shouldn't happen.
-other code cleanup
2018-11-12 14:38:37 -06:00

66 lines
1.4 KiB
C

#ifndef _SYS_H_
#define _SYS_H_
#include "utils.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#define HBC_OHBC 0x000100014f484243ULL//1.1.3
#define HBC_LULZ 0x000100014c554c5aULL//1.1.1
#define HBC_108 0x00010001af1bf516ULL
#define HBC_JODI 0x000100014a4f4449ULL
#define HBC_HAXX 0x0001000148415858ULL
#define RETURN_CHANNEL 0x0001000857494948ULL
#define SYSTEM_MENU 0x0000000100000002ULL
#define WIIU_CHANNEL 0x0001000248435641ULL//HCVA
enum
{
EXIT_TO_MENU = 0,
EXIT_TO_HBC,
EXIT_TO_WIIU,
PRIILOADER_DEF,
EXIT_TO_PRIILOADER,
EXIT_TO_BOOTMII,
EXIT_TO_WFNK2O,
EXIT_TO_SMNK2O,
BUTTON_CALLBACK,
WIIFLOW_DEF,// m_cfg.getInt("GENERAL", "exit_to", 0). (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU)
};
/* Prototypes */
void Sys_Init(void);
bool Sys_HW_Access(void);
bool Sys_Exiting(void);
void Sys_Exit(void);
void Sys_ExitTo(int);
int Sys_GetExitTo(void);
void Sys_SetNeekPath(const char*);
void Open_Inputs(void);
void Close_Inputs(void);
bool AHBPROT_Patched(void);
bool IsOnWiiU(void);
/* All our extern C stuff */
extern void __exception_setreload(int t);
extern int mainIOS;
extern bool useMainIOS;
extern bool isWiiVC;
extern volatile bool NANDemuView;
extern volatile bool networkInit;
extern u8 currentPartition;
extern u8 currentPort;
extern char wii_games_dir[];
extern char gc_games_dir[];
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif