mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 19:31:58 +01:00
08d5f5cd1f
-cleaned up a bit
187 lines
12 KiB
C++
187 lines
12 KiB
C++
#include "boxmesh.hpp"
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// Quick and dirty hardcoded DVD box mesh
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static const guVector g_coverBL = { -0.65f, -0.915f, 0.f };
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static const guVector g_coverTR = { 0.65f, 0.915f, 0.f };
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static const float g_boxCoverY = 0.1f;
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static const float g_boxBorderWidth = 0.025f;
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static const guVector g_frontCoverBL = { g_coverBL.x, g_coverBL.y + g_boxCoverY, g_coverBL.z };
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static const guVector g_frontCoverTR = { g_coverTR.x, g_coverTR.y + g_boxCoverY, g_coverTR.z };
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static const guVector g_backCoverBL = { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z - 0.16f };
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static const guVector g_backCoverTR = { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverTR.z - 0.16f };
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const float g_boxCoverYCenter = (g_frontCoverTR.y - g_frontCoverBL.y) * 0.5f;
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const float g_coverYCenter = (g_coverTR.y - g_coverBL.y) * 0.5f;
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const Vector3D g_boxSize(
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g_coverTR.x - g_coverBL.x + 2 * g_boxBorderWidth,
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g_coverTR.y - g_coverBL.y + 2 * g_boxBorderWidth,
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g_coverTR.z - g_coverBL.z + 2 * g_boxBorderWidth);
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#define w(x) ((float)x / 64.0f)
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#define h(y) ((float)y / 256.0f)
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const SMeshVert g_boxMeshQ[] ATTRIBUTE_ALIGN(32) = { // Quads
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// Bordure du bas devant
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
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{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(224)) },
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// Bordure du haut devant
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{ { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(0)) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(32)) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
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// Bordure du bas derri<72>re
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{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(256)) },
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{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(224)) },
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{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) },
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// Bordure du haut derri<72>re
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{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(0)) },
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{ { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
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{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
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{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(32)) },
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// Bordure de droite devant
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{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(0)) },
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// Bordure de droite derri<72>re
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(256)) },
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{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(0)) },
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
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// Face du haut
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{ { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
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{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
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{ { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
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// Angle face du haut / face de droite
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{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
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{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
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// Face de droite
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
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// Angle face de droite / face du bas
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
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{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) },
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
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// Face du bas
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{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) },
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// Face de gauche en haut
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{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(0)) },
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{ { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z}, CTexCoord(w(0), h(0)) },
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// Face de gauche en bas
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{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(0), h(0)) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(0), h(0)) }
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};
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const SMeshVert g_boxMeshT[] ATTRIBUTE_ALIGN(32) = { // Triangles
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// Haut devant
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(16)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) },
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// Haut derri<72>re
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{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(16)) },
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{ { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) },
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) },
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// Bas devant
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{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(240)) },
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{ { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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// Bas derri<72>re
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{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(240)) },
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{ { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) }
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};
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#undef h
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#undef w
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const SMeshVert g_flatCoverMesh[] ATTRIBUTE_ALIGN(32) = {
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{ { g_coverBL.x, g_coverBL.y, g_coverBL.z }, CTexCoord(0.f, 1.f) },
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{ { g_coverTR.x, g_coverBL.y, g_coverBL.z }, CTexCoord(1.f, 1.f) },
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{ { g_coverTR.x, g_coverTR.y, g_coverBL.z }, CTexCoord(1.f, 0.f) },
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{ { g_coverBL.x, g_coverTR.y, g_coverBL.z }, CTexCoord(0.f, 0.f) }
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};
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const CTexCoord g_flatCoverBoxTex[sizeof g_flatCoverMesh / sizeof g_flatCoverMesh[0]] = {
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CTexCoord(1.46f / 2.76f, 1.f),
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CTexCoord(1.f, 1.f),
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CTexCoord(1.f, 0.f),
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CTexCoord(1.46f / 2.76f, 0.f)
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};
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const SMeshVert g_boxBackCoverMesh[] ATTRIBUTE_ALIGN(32) = {
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{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(0.f, 1.f) },
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) },
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{ { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(0.f, 0.f) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) },
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{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 0.f) },
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{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) },
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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};
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const SMeshVert g_boxCoverMesh[] ATTRIBUTE_ALIGN(32) = {
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) },
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{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) },
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{ { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 0.f) }
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};
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const CTexCoord g_boxCoverFlatTex[sizeof g_boxCoverMesh / sizeof g_boxCoverMesh[0]] = {
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CTexCoord(0.f, 1.f),
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CTexCoord(1.f, 1.f),
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CTexCoord(1.f, 0.f),
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CTexCoord(0.f, 0.f)
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};
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const CTexCoord g_boxCoverBackTex[sizeof g_boxBackCoverMesh / sizeof g_boxBackCoverMesh[0]] =
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{
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CTexCoord(0.f, 1.f),
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CTexCoord(1.3f / 1.46f, 1.f),
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CTexCoord(1.3f / 1.46f, 0.f),
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CTexCoord(0.f, 0.f),
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CTexCoord(1.f, 1.f),
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CTexCoord(1.f, 0.f),
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CTexCoord(1.3f / 1.46f, 0.f),
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CTexCoord(1.3f / 1.46f, 1.f)
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};
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const u32 g_flatCoverMeshSize = sizeof g_flatCoverMesh / sizeof g_flatCoverMesh[0];
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const u32 g_boxMeshQSize = sizeof g_boxMeshQ / sizeof g_boxMeshQ[0];
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const u32 g_boxMeshTSize = sizeof g_boxMeshT / sizeof g_boxMeshT[0];
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const u32 g_boxCoverMeshSize = sizeof g_boxCoverMesh / sizeof g_boxCoverMesh[0];
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const u32 g_boxBackCoverMeshSize = sizeof g_boxBackCoverMesh / sizeof g_boxBackCoverMesh[0];
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