WiiFlow_Lite/source/types.h
fix94.1 d12e9e84d6 -horribly cleaned up and simplified the whole game list loading
code and process, should be faster now, also the list cache should
take less space now
-using "types" instead of magic word now for internal detection, 
faster and easier to handle
-prepared wiiflows code for custom coverflow which can have all
types together (nothing added yet)
2012-06-16 17:03:23 +00:00

25 lines
296 B
C

#ifndef _TYPES_H_
#define _TYPES_H_
#ifdef __cplusplus
extern "C" {
#endif
enum
{
TYPE_WII_GAME = 0,
TYPE_GC_GAME,
TYPE_CHANNEL,
TYPE_PLUGIN,
TYPE_HOMEBREW,
TYPE_END
};
#define NoGameID(x) (x == TYPE_PLUGIN || x == TYPE_HOMEBREW)
#ifdef __cplusplus
}
#endif
#endif