mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
d5b16e66da
Note: The All Plugins source option has been removed and choosing either nand button on mutiple selection loads the nand you last used (real or emu) The categories_v4.ini had to also be slightly modified to work with this. It will now contain a single 'GENERAL' section which contains the number of categories and the name of each. A suggestion, I would use the first 20 for bostonbc's genres and ratings and the next ten or so for movie types(mplayerce) and the next ten or so for misc. When using more than one source the partition selection and emu nand settings in config are disabled for now. The source button on the main screen still works the same including the d-pad option. Most of the credit for this goes to Fix94 for setting wiiflow up for this a long time ago. I just took the 80% of work he'd already did and finished by getting it to work with the source menu. Note there may be some issues.
315 lines
9.6 KiB
C++
315 lines
9.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <dirent.h>
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#include <unistd.h>
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#include "ListGenerator.hpp"
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#include "cache.hpp"
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#include "channel/channels.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "fileOps/fileOps.h"
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#include "gui/coverflow.hpp"
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#include "gui/text.hpp"
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ListGenerator m_gameList;
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Config CustomTitles;
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GameTDB gameTDB;
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dir_discHdr ListElement;
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void ListGenerator::Init(const char *settingsDir, const char *Language)
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{
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if(settingsDir != NULL)
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{
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gameTDB_Path = fmt("%s/wiitdb.xml", settingsDir);
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CustomTitlesPath = fmt("%s/" CTITLES_FILENAME, settingsDir);
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}
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if(Language != NULL) gameTDB_Language = Language;
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}
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void ListGenerator::OpenConfigs()
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{
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gameTDB.OpenFile(gameTDB_Path.c_str());
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if(gameTDB.IsLoaded())
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gameTDB.SetLanguageCode(gameTDB_Language.c_str());
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CustomTitles.load(CustomTitlesPath.c_str());
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}
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void ListGenerator::CloseConfigs()
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{
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if(gameTDB.IsLoaded())
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gameTDB.CloseFile();
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if(CustomTitles.loaded())
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CustomTitles.unload();
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}
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static void AddISO(const char *GameID, const char *GameTitle, const char *GamePath,
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u32 GameColor, u8 Type)
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{
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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ListElement.index = m_gameList.size();
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if(GameID != NULL) strncpy(ListElement.id, GameID, 6);
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if(GamePath != NULL) strncpy(ListElement.path, GamePath, sizeof(ListElement.path) - 1);
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ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal();
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const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str();
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if(gameTDB.IsLoaded())
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{
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if(ListElement.casecolor == GameColor)
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ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
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ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
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ListElement.players = gameTDB.GetPlayers(ListElement.id);
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if(CustomTitle == NULL || CustomTitle[0] == '\0')
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gameTDB.GetTitle(ListElement.id, CustomTitle);
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}
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if(!ValidColor(ListElement.casecolor))
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ListElement.casecolor = CoverFlow.InternalCoverColor(ListElement.id, GameColor);
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if(CustomTitle != NULL && CustomTitle[0] != '\0')
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mbstowcs(ListElement.title, CustomTitle, 63);
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else if(GameTitle != NULL)
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mbstowcs(ListElement.title, GameTitle, 63);
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Asciify(ListElement.title);
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ListElement.type = Type;
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m_gameList.push_back(ListElement);
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}
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static void Create_Wii_WBFS_List(wbfs_t *handle)
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{
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for(u32 i = 0; i < wbfs_count_discs(handle); i++)
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{
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memset((void*)&wii_hdr, 0, sizeof(discHdr));
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s32 ret = wbfs_get_disc_info(handle, i, (u8*)&wii_hdr, sizeof(discHdr), NULL);
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if(ret == 0 && wii_hdr.magic == WII_MAGIC)
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AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
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NULL, 0xFFFFFF, TYPE_WII_GAME);
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}
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}
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static void Create_Wii_EXT_List(char *FullPath)
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{
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FILE *fp = fopen(FullPath, "rb");
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if(fp)
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{
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fseek(fp, strcasestr(FullPath, ".wbfs") != NULL ? 512 : 0, SEEK_SET);
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fread((void*)&wii_hdr, 1, sizeof(discHdr), fp);
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if(wii_hdr.magic == WII_MAGIC)
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AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
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FullPath, 0xFFFFFF, TYPE_WII_GAME);
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fclose(fp);
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}
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}
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u8 gc_disc[1];
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const char *FST_APPEND = "sys/boot.bin";
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const u8 FST_APPEND_SIZE = strlen(FST_APPEND);
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static void Create_GC_List(char *FullPath)
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{
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FILE *fp = fopen(FullPath, "rb");
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if(!fp && strstr(FullPath, "/root") != NULL) //fst folder
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{
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*(strstr(FullPath, "/root") + 1) = '\0';
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if(strlen(FullPath) + FST_APPEND_SIZE < MAX_MSG_SIZE) strcat(FullPath, FST_APPEND);
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fp = fopen(FullPath, "rb");
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}
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if(fp)
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{
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fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
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if(gc_hdr.magic == GC_MAGIC)
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{
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AddISO((const char*)gc_hdr.id, (const char*)gc_hdr.title,
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FullPath, 0x000000, TYPE_GC_GAME);
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/* Check for disc 2 */
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fseek(fp, 6, SEEK_SET);
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fread(gc_disc, 1, 1, fp);
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if(gc_disc[0])
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wcslcat(m_gameList.back().title, L" disc 2", 63);
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}
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fclose(fp);
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}
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}
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const char *FolderTitle = NULL;
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static void Create_Plugin_List(char *FullPath)
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{
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
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strncpy(ListElement.id, "PLUGIN", 6);
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FolderTitle = strrchr(FullPath, '/') + 1;
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*strrchr(FolderTitle, '.') = '\0';
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mbstowcs(ListElement.title, FolderTitle, 63);
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Asciify(ListElement.title);
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ListElement.settings[0] = m_gameList.Magic; //Plugin magic
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ListElement.casecolor = m_gameList.Color;
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ListElement.type = TYPE_PLUGIN;
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m_gameList.push_back(ListElement);
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}
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static void Create_Homebrew_List(char *FullPath)
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{
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if(strcasestr(FullPath, "boot.") == NULL)
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return;
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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ListElement.index = m_gameList.size();
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*strrchr(FullPath, '/') = '\0';
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strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
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strncpy(ListElement.id, "HB_APP", 6);
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FolderTitle = strrchr(FullPath, '/') + 1;
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ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 0xFFFFFF).intVal();
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const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle);
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if(CustomTitle.size() > 0)
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mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
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else
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mbstowcs(ListElement.title, FolderTitle, 63);
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Asciify(ListElement.title);
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ListElement.type = TYPE_HOMEBREW;
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m_gameList.push_back(ListElement);
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}
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Channel *chan = NULL;
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static void Create_Channel_List()
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{
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for(u32 i = 0; i < ChannelHandle.Count(); i++)
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{
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chan = ChannelHandle.GetChannel(i);
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if(chan->id == NULL)
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continue; // Skip invalid channels
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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ListElement.index = m_gameList.size();
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ListElement.settings[0] = TITLE_UPPER(chan->title);
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ListElement.settings[1] = TITLE_LOWER(chan->title);
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strncpy(ListElement.id, chan->id, 4);
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ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, 0xFFFFFF).intVal();
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const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str();
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if(gameTDB.IsLoaded())
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{
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if(ListElement.casecolor == 0xFFFFFF)
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ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
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ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
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ListElement.players = gameTDB.GetPlayers(ListElement.id);
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if(CustomTitle == NULL || CustomTitle[0] == '\0')
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gameTDB.GetTitle(ListElement.id, CustomTitle);
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}
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if(CustomTitle != NULL && CustomTitle[0] != '\0')
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mbstowcs(ListElement.title, CustomTitle, 63);
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else
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wcsncpy(ListElement.title, chan->name, 64);
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ListElement.type = TYPE_CHANNEL;
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m_gameList.push_back(ListElement);
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}
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}
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void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const vector<string>& FileTypes,
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const string& DBName, bool UpdateCache)
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{
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if(!DBName.empty())
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{
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if(UpdateCache)
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fsop_deleteFile(DBName.c_str());
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else
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{
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CCache(*this, DBName, LOAD);
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if(!this->empty())
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return;
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fsop_deleteFile(DBName.c_str());
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}
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}
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if(Flow != COVERFLOW_PLUGIN)
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OpenConfigs();
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if(Flow == COVERFLOW_USB)
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{
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if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
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Create_Wii_WBFS_List(DeviceHandle.GetWbfsHandle(Device));
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else
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GetFiles(Path.c_str(), FileTypes, Create_Wii_EXT_List, false);
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}
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else if(Flow == COVERFLOW_CHANNEL)
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{
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ChannelHandle.Init(gameTDB_Language);
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Create_Channel_List();
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}
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else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
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{
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if(Flow == COVERFLOW_DML)
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GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);
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else if(Flow == COVERFLOW_PLUGIN)
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GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);
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else if(Flow == COVERFLOW_HOMEBREW)
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GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false);
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}
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CloseConfigs();
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if(!this->empty() && !DBName.empty()) /* Write a new Cache */
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CCache(*this, DBName, SAVE);
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}
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static inline bool IsFileSupported(const char *File, const vector<string>& FileTypes)
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{
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for(vector<string>::const_iterator cmp = FileTypes.begin(); cmp != FileTypes.end(); ++cmp)
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{
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if(strcasecmp(File, cmp->c_str()) == 0)
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return true;
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}
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return false;
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}
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const char *NewFileName = NULL;
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char *FullPathChar = NULL;
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dirent *pent = NULL;
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DIR *pdir = NULL;
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void GetFiles(const char *Path, const vector<string>& FileTypes,
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FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth)
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{
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vector<string> SubPaths;
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pdir = opendir(Path);
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if(pdir == NULL)
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return;
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while((pent = readdir(pdir)) != NULL)
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{
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if(pent->d_name[0] == '.')
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continue;
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FullPathChar = fmt("%s/%s", Path, pent->d_name);
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if(pent->d_type == DT_DIR)
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{
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if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))
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{
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AddFile(FullPathChar);
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continue;
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}
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else if(depth < max_depth) //thanks libntfs (fail opendir) and thanks seekdir (slowass speed)
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SubPaths.push_back(FullPathChar);
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}
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else if(pent->d_type == DT_REG)
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{
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NewFileName = strrchr(pent->d_name, '.');
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if(NewFileName == NULL) NewFileName = pent->d_name;
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if(IsFileSupported(NewFileName, FileTypes))
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{
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AddFile(FullPathChar);
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continue;
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}
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}
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}
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closedir(pdir);
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for(vector<string>::const_iterator p = SubPaths.begin(); p != SubPaths.end(); ++p)
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GetFiles(p->c_str(), FileTypes, AddFile, CompareFolders, max_depth, depth + 1);
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SubPaths.clear();
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}
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