mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 23:24:18 +01:00
eba8ab8398
it wiiflow will not check for new games on boot, that will speed up bootup amazingly for people with alot of wii games (disabled by def) -disabled extended list check by default
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
#ifndef CACHEDLIST
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#define CACHEDLIST
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#include "list.hpp"
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#include "cache.hpp"
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#include "config/config.hpp"
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#include "gecko/gecko.h"
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using namespace std;
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enum {
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COVERFLOW_USB,
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COVERFLOW_DML,
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COVERFLOW_CHANNEL,
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COVERFLOW_EMU,
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COVERFLOW_HOMEBREW,
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COVERFLOW_MAX
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};
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class CachedList : public vector<dir_discHdr>
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{
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public:
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void Init(string cachedir, string settingsDir, string curLanguage, string DMLgameDir, bool extcheck, bool skipcheck) /* Initialize Private Variables */
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{
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m_cacheDir = cachedir;
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m_settingsDir = settingsDir;
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m_curLanguage = m_lastLanguage = curLanguage;
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m_loaded = false;
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m_database = "";
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m_update = false;
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m_extcheck = extcheck;
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m_skipcheck = skipcheck;
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m_DMLgameDir = DMLgameDir;
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for(u32 i = 0; i < COVERFLOW_MAX; i++)
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force_update[i] = false;
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}
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void Update(u32 view = COVERFLOW_MAX) /* Force db update on next load */
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{
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if(view == COVERFLOW_MAX)
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for(u32 i = 0; i < COVERFLOW_MAX; i++)
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{
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force_update[i] = true;
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gprintf("force_update[%d] = true\n", i);
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}
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else
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{
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force_update[view] = true;
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gprintf("force_update[%d] = true\n", view);
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}
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}
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void Load(string path, string containing, string m_lastLanguage, Config &m_plugin);
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void LoadChannels(string path, u32 channelType, string m_lastLanguage);
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void Unload(){if(m_loaded) {this->clear(); m_loaded = false; m_database = "";}};
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void Save() {if(m_loaded) CCache(*this, m_database, SAVE);} /* Save All */
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void Get(dir_discHdr tmp, u32 index) {if(m_loaded) CCache(tmp, m_database, index, LOAD);} /* Load One */
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void Set(dir_discHdr tmp, u32 index) {if(m_loaded) CCache(tmp, m_database, index, SAVE);} /* Save One */
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void Add(dir_discHdr tmp) {if(m_loaded) CCache(*this, m_database, tmp, ADD);} /* Add One */
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void Remove(u32 index) {if(m_loaded) CCache(*this, m_database, index, REMOVE);} /* Remove One */
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void SetLanguage(string curLanguage) { m_curLanguage = curLanguage; }
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private:
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string make_db_name(string path);
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bool m_loaded;
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bool m_update;
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bool m_wbfsFS;
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bool m_extcheck;
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bool m_skipcheck;
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u8 force_update[COVERFLOW_MAX];
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CList<dir_discHdr> list;
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string m_database;
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string m_cacheDir;
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string m_settingsDir;
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string m_curLanguage;
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string m_lastLanguage;
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string m_discinf;
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string m_DMLgameDir;
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};
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#endif
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