WiiFlow_Lite/source/loader/playlog.c
fix94.1 c19f116046 -cleaned up debug message system
-improved wifi gecko (now buffers messages, more stable etc)
2012-12-08 16:17:35 +00:00

133 lines
2.7 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
PLAYLOG.C
This code allows to modify play_rec.dat in order to store the
game time in Wii's log correctly.
by Marc
Thanks to tueidj for giving me some hints on how to do it :)
Most of the code was taken from here:
http://forum.wiibrew.org/read.php?27,22130
*/
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include "gecko/gecko.hpp"
#define PLAYRECPATH "/title/00000001/00000002/data/play_rec.dat"
#define SECONDS_TO_2000 946684800LL
#define TICKS_PER_SECOND 60750000LL
typedef union
{
struct
{
u32 checksum;
u16 name[0x28];
u32 padding1;
u64 ticks_boot;
u64 ticks_last;
char title_id[6];
u16 padding2[9];
};
struct
{
u32 _checksum;
u32 data[0x1f];
};
} __attribute__((packed)) playtime_t;
playtime_t playrec_buf;
// Thanks to Dr. Clipper
u64 getWiiTime(void)
{
time_t uTime = time(NULL);
return TICKS_PER_SECOND * (uTime - SECONDS_TO_2000);
}
int Playlog_Update(const char ID[6], const u8 title[84])
{
gprintf("Update Play log\n");
u32 sum = 0;
u8 i;
//Open play_rec.dat
s32 playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(playrec_fd == -106)
{
gprintf("IOS_Open error ret: %i\n",playrec_fd);
IOS_Close(playrec_fd);
//In case the play_rec.dat wasn´t found create one and try again
if(ISFS_CreateFile(PLAYRECPATH,0,3,3,3) < 0 )
goto error_2;
playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(playrec_fd < 0)
goto error_2;
}
else if(playrec_fd < 0)
goto error_2;
u64 stime = getWiiTime();
playrec_buf.ticks_boot = stime;
playrec_buf.ticks_last = stime;
//Update channel name and ID
memcpy(playrec_buf.name, title, 84);
strcpy(playrec_buf.title_id, ID);
memset(playrec_buf.padding2, 0, 18);
//Calculate and update checksum
for(i=0; i<31; i++)
sum += playrec_buf.data[i];
playrec_buf.checksum=sum;
//Write play_rec.dat
if(IOS_Write(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf))
goto error_1;
IOS_Close(playrec_fd);
return 0;
error_1:
gprintf("error_1\n");
IOS_Close(playrec_fd);
error_2:
gprintf("error_2\n");
return -1;
}
int Playlog_Delete(void) //Make Wiiflow not show in playlog
{
//Open play_rec.dat
s32 playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(playrec_fd < 0)
goto error_2;
//Read play_rec.dat
if(IOS_Read(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf))
goto error_1;
if(IOS_Seek(playrec_fd, 0, 0) < 0)
goto error_1;
// invalidate checksum
playrec_buf.checksum=0;
if(IOS_Write(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf))
goto error_1;
IOS_Close(playrec_fd);
return 0;
error_1:
IOS_Close(playrec_fd);
error_2:
return -1;
}